Smuggler Archive

Thread: all our smugglers Please read

Tyd
Sun Nov 28, 2004 3:49 pm
#1


An apology in advance as this is going to be long, but hopefully worth it


I had this idea after reading the community letter of shrendyncs which was posted by yimaz I think, but after reading that, signing it, I had an idea that we all need to be involved in


I thought that seeing as we are the paying customers like the letter said, I thought that we should be able to put forward ideas, and things that we want to see in our revamp for our extremely neglected and weak profession. to do this which I hope will work we will all need to post ideas, thoughts, any thing that you might think that help our profession get vamped up to its glorious glorious villainous state that we all know what it can be so that we are again a feared people due to our villainy, yet a sort after people because of our slicing abilities, lying to officials bribingyou know the whole shaboom that smugglers should be able to do.Then get a fewelected smugglers to compile something that out lines our ideas, tells soe what we want to see for the smuggler, and for us, allof us to get credit somehow whether it be all our names in creditsfor the revamp as well as the development team who put it together.


if this works we could get the community the respect and game play that we deserve, if we do it right we could end up with a whole new style of game play for our profession on top of the current game. I have no idea ifwe will be heard by the devs who seem to find somethingelse to do other than help us but it is worth a try yeh?


It most probably will only work if weall post our thoughts and ideas so I will get it started by posting the idea that I had the other day, as well as a few awesome ideas that was posted by Ternque01 and Boycarinoand wesbelden


firstly ternque01 posted


I really dig your smuggler-only access areas in cities. There are tons of buildings in cities that don't even get used, and nothing compliments an underworld quite like places for this underworld to exist. I dig the idea of a smuggling "bunker" or two. Having smugglers gain access to different levels dependent on their skill, but most of all I like the smuggler ability to access underworld buildings in cities A ranking system for smugglers is also a cool idea because reputation is important in the profession


wesbeldenposted


iCertainly like the idea of safe houses, whether they be criminal, Rebel or even Imperial; adding houses to cities has been done to house JtL pilot trainers, so I don't see why this couldn't be done for a revamp. I remember suggesting something akin to this a while back, with some safe houses having an under ground escape tunnel, effectively loading the player to some place in the wilderness just outside the city. It would be a nice place to run to should your cover be blown and local authorities/opposite GCW faction NPCs and PCs alike be looking for you, allowing the heat to die down (I suppose your TEF in game mechanics terms As for our own theme park, that would bea nice touch, but with something like a casino other players should really be involved, especially the entertainment professions; Perhaps Smugglers could use their contacts to enable entertainers and those wanting to make big credits off of a few hands of Sabacc to gain entrance and perform and Keep the ideas coming. While you'll find many you come up with have likely been discussed here, it's always good to share thoughts, feelings and ideas, for the simple fact you might be able to expand on things together where you couldn't on your own; that and chances are you'll have something to wow us all.


boycarino posted


i like this idea too....


Maybe some of the theme park or higher end content could be places that others could get at only if grouped with a smuggler. Sortuv like Smugglers getting others access into shadier sides of town or less than desirable locales.


That would be cool


finally what i posted


K, so here goes bare wit me I know its long


I had a random idea the other day bout how the game could be improved for us and maybe to get new people into our line of work I thought that once some one goes smuggler they get an unknown message from the underworld overlord (which could change from say penguin Steve to jimbob the son of god in a few hours as he got overthrown or assassinated or summit) to go to a certain waypoint in eisly for example, where they would gain access to the one safe house and only smugglers are aloud in as non smugglers are shot on sight, as a smuggler gains underworld boxes and xp to maybe, you would gain waypoints to other safe houses in other cities possible planets.


maybe we could have a smuggler dedicated space station, or hidden underground base, kinda like the dwb with the pass needed and that, different levels of access to say novices can only access the first 2 floors and can only look down on the huge cantina/casino like main room which goes from the bottom floor to the very top of the hide out. And masters can go any were in the hideout. there we could get buffs from npcs ad "smuggler discount" as they are captured docs or summit, we could get our own weaps, clothes and armour to perhaps that are only usable by smugglers and can only be got from these npcs, which as a smuggler gets further up the ranks he/she gets better weapons, armour , hair (by player id's) maybe scars and eye patches to, bandannas perhaps, npc entertainers, crafting stations for those of us who also have crafting skills, our own style of armour would be cool, (I may have already said that so if I did im sorry)


maybe it could be our theme park, with a badge or to and a uber reward like being able to choose which attribute we want to slice and get awesome %'s when slicing as we got upgraded or new schematics, a ranking system could be fun, and have it based on what each smuggler is doing, how dangerous, illegal dishonest the activity, like stealing an npc ship from a star port or space station could gain us a rank, then if we were to try in again we would need to steal a much higher amount of ships as that would be harder, more dangerous and more profitable, could sellem to npc's or to factions. I realise that this all falls under missions, but would be fun, infiltrate the empire or rebellion and steel armour weaps info ships what ever, we need more combat skills, maybe a whole new tree as well so that we could get illegal pilot programs, han solo type repairs and ship skills, maybe even illegal ship parts or ships(unlikely they would put more ships in) even to fly ships that other ppl cant jus a thought kthat is the ideas that have been posted so far, I put all of the 3 guy’s posts in full as I feel that the whole posts are important for you guys to see not just parts now guys I ask you to forward your 2 cents please help out our community and get things sorted I apologise again for the length of this post


Tyd

Euro Farstar

Master Smuggler

Lets get started

hope that I have mentioned all that have inspired this post and that it helps us come together

Message Edited by Tyd on 11-29-2004 12:34 AM

Ternque01
Sun Nov 28, 2004 4:35 pm
#2

Wow, alot of good ideas in there. The fact that you don't use punctuation or paragraphs will make peoples eyes bleed though.


"any thing that you might think that help our profession get vamped up to its glorious glorious villainous state that we all know what it can be so that we are again a feared people due to our villainy" Now that's what I'm talking about.


"There are tons of buildings in cities that don't even get used, and nothing compliments an underworld quite like places for this underworld to exist." Nothing makes an underworld quite like having a place to put it.


"Sortuv like Smugglers getting others access into shadier sides of town or less than desirable locales. That would be cool K, so here goes bare wit me I know its long I had a random idea the other day bout how the game could be improved for us and maybe to get new people into our line of work I thought that once some one goes smuggler they get an unknown message from the underworld overlord (which could change from say penguin Steve to jimbob the son of god in a few hours as he got overthrown or assassinated or summit) to go to a certain waypoint in eisly for example, where they would gain access to the one safe house and only smugglers are aloud in as non smugglers are shot on sight" What if once a smuggler got these messages, he/she could take a group of friends to this location. Once the smuggler punches in the key-code to the door, the group is taken to an instanced mission inside of a building, outside, or in space where they have to destroy a criminal convoy of spice to get the loot. These would be very tough missions. Just an idea.


"And masters can go any were in the hideout. there we could get buffs from npcs ad "smuggler discount" as they are captured docs or summit, we could get our own weaps, clothes and armour to perhaps that are only usable by smugglers and can only be got from these npcs, which as a smuggler gets further up the ranks he/she gets better weapons, armour , hair (by player id's) maybe scars and eye patches to, bandannas perhaps, npc entertainers, crafting stations for those of us who also have crafting skills, our own style of armour would be cool" The idea of getting scars, eye patches (go pirates!), or other items that are underworldish is great! Getting buffs, armor, entertainment from NPC's will piss crafters, entertainers, and doctors off BIGTIME. That would cut them out of a job... and cut them out of a purpose in SWG.. kinda like smugglers now...


"like stealing an npc ship from a star port or space station could gain us a rank, then if we were to try in again we would need to steal a much higher amount of ships as that would be harder, more dangerous and more profitable, could sellem to npc's or to factions. I realise that this all falls under missions, but would be fun, infiltrate the empire or rebellion and steel armour weaps info ships what ever, we need more combat skills, maybe a whole new tree as well so that we could get illegal pilot programs, han solo type repairs and ship skills, maybe even illegal ship parts or ships(unlikely they would put more ships in) even to fly ships that other ppl cant jus a thought kthat is the ideas that have been posted so far" I like the energy of this post! Doing stuff like this would rock! I think it'd be cool to steal an Imperial shuttle or speeder and smuggle stuff in them. Or taking that stolen ship and driving it till it's hull breaks apart getting away from Corellian cruisers on your back, then dumping the ship as soon as it's not useful to you anymore. This could be done on land as well. Create a speeder you have to steal from an Imperial patrol. Create a destination point and put physical or military obstacles between the places. Using the technology of the swoop tracks to time a path, you could steal the imperial speeder, pick upa spice shipment from a smuggler in a certain amount of time, run it past a guarded bottleneck checkpoint in that imperial craft so theauthorities don't notice you (hopefully before the Imperials notify the checkpoint of a stolen craft), then saftely deliver the spice to the heavily guarded region which might be a cargo ship near a starport. I dunno, I know it sounds corny, but that's what Star Wars movies are full of - corn, and lots of it!


Good ideas man, just break it down so people can read it better I would love alot of these ideas to be apart of our revamp!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tyd
Sun Nov 28, 2004 4:43 pm
#3

sorry bout the whole big block, wen i wrote it it kept sayin stlye= error so jus took allt the spaces out sorry guys
Ternque01
Sun Nov 28, 2004 4:44 pm
#4

that's odd.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Sun Nov 28, 2004 5:16 pm
#5

One way we could show the natural relationship of entertainers and smugglers (we spend all our time in bars with criminals and whatnot) would be to implement player casinos. Add sabaac to the gameand put tables in thesecasinos. To encourage entertainers to come, give them a cut of the casino's profits of the night.


These profits could be made through the sale of bevarages and through a cut of each table's winnings. To encourage beverage consumption, add humorous effects of being drunk, like stumbling, drooling,slurring, vomiting.. you name it.


Put a small tented-off portion in these casinos that would have a "Tatoo Parlor" where Image Designers could work their magic. Add tatoos to the game.


People would love to hang out in these places because (1) people have been dying for Sabaac (2) being drunk is fun (3) tatoos are cool (4) everyone likes dancers.


What is missing is the criminal element, and that is where we come in. We could bring in spice shipments from our missions for the barkeeps. Perhaps a criminal organization would own it.


How about you take a normal, calm, law-abiding town and have them declare an affiliation with a criminal organization? Instead of a cantina, they would have access to these casinos


Just some ideas



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tyd
Sun Nov 28, 2004 5:20 pm
#6

so far really cool

Message Edited by Tyd on 11-29-2004 12:34 AM

Tyd
Sun Nov 28, 2004 5:22 pm
#7


kk guys the message is now posted as it was supposed to be not in one huge chunk like it was wen ternque01 first saw it

Message Edited by Tyd on 11-29-2004 12:36 AM

Tyd
Sun Nov 28, 2004 5:32 pm
#8

awsome awsome awsome ideas mate, keep it comin, ill get some more on here to,


oh yeh summit you mentioned earlier bout the ents, docs, crafters and id's bein cut out made me think, wot if the smuggler they were grouped with got them in and the only way for them to advance in teh hideouts and safehouses is with the smuggler they got in with like as she/he gains more xp or fp, a better rank or amount of respect, reputation the more access is granted, but for the doc, ent, id, crafter to gain smuggler xp, by doing what they do best, and that gains them some respect, xp, fp, rep, and gets them further into the hideout or safe house they are in, and maybe with so much rep they get called to the biiiig boss who could letem gin access to another place of villany and they could urn the schematics to make illegal things and the stuff in the first post(the big one tthat is sorted out(easier to read))


jus a thought maybe good maybe bad lemme know


Tyd

Euro Farstar

Master Smuggler
JarusSarn
Mon Nov 29, 2004 10:39 am
#9

Here's an Idea that I don't think I've seen yet, KESSEL... It's already in the game... now it just needs to be made WHAT IT IS SUPPOSED TO BE... In addition to it being a PVP zone (not that there's anything wrong with that) it needs to be a smuggler "hangout" they need to add astroids like the "Jabba's Star" POI in the Tatoo System, but make them functional like space stations, possibly with the option to land there, and walk around in the "spice mines" access to kessel mines would be limited to Master Smugglers only, or anyone on a SM's Multiperson ship when the land. This way other players who want to at least VISIT the spice mines, could have a smuggler take them to see it. When (if) the re-vamp happens, Kessel could be implemented as part of the smuggler missions, e.g. Traveling to Kessel to pick up some spices to be delivered to some guy on Rori... you'd have to speak to NPCs in the spice mines to buy the spices that the mission requires. THIS IS WHAT STAR WARS SMUGGLERS DO...

As for the safe-house idea, this is the first I've heard of it, but I kind of like it... we may be getting too detailed with it at the moment, seeing as we need to be able to SMUGGLE first... then little things like safe-houses. Kessel is a must for the Smuggler profession. But perhaps the "safehouse" idea, and Kessel could be combined...

Underworld 1 - Safehouse access on rural planets (talus,rori,dantooine,lok)
Underworld 2 - Safehouse access on adventure planets (endor,dathomir,yavin)
Underworld 3 - Safehouse access on core planets (corellia,tatooine,naboo)
Underworld 4 - Casino access (Hutt,Valarian,Black Sun,Nym)
Master Smuggler - Spice Mine access in Kessel

Some food for thought. But one thing is certain Kessel needs to be an important part of Smuggling.



JarusSarn
Lost Smuggler ? Corellian Stud
Coalition of the Lost Smugglers

Obono
Mon Nov 29, 2004 11:06 am
#10

The part of the crime organisation and casino reminds me of the post months ago, about a crime lord proffession, that i think Caylin posted.



Obono - Master Smuggler (Elder Smuggler/Elder Commando)
Narwuun - Commando

Cuddlest master smuggler there is!!!!!

Smugglers History - Written by the DEV's
Tyd
Mon Nov 29, 2004 11:08 am
#11

those are awsome ideas, kessel needs this, if it got it it would be awsome goin to kessel
Tyd
Mon Nov 29, 2004 11:10 am
#12

they did?? wow, sorry if any thin here has been mentioned before
BainVenom
Mon Nov 29, 2004 11:15 am
#13

I would love to give my bothan an eye patch.



__Askrut Vel'mos__
ElderGray Jedi
Captain - Mynock

drop all winnings at loot vendor on rori at 4580, 6117 outside restuss
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