Smuggler Archive
Thread: all our smugglers Please read
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maloso
Mon Nov 29, 2004 10:32 pm
#14
JarusSarn wrote:
Here's an Idea that I don't think I've seen yet, KESSEL... It's already in the game... now it just needs to be made WHAT IT IS SUPPOSED TO BE... In addition to it being a PVP zone (not that there's anything wrong with that) it needs to be a smuggler "hangout" they need to add astroids like the "Jabba's Star" POI in the Tatoo System, but make them functional like space stations, possibly with the option to land there, and walk around in the "spice mines" access to kessel mines would be limited to Master Smugglers only, or anyone on a SM's Multiperson ship when the land. This way other players who want to at least VISIT the spice mines, could have a smuggler take them to see it. When (if) the re-vamp happens, Kessel could be implemented as part of the smuggler missions, e.g. Traveling to Kessel to pick up some spices to be delivered to some guy on Rori... you'd have to speak to NPCs in the spice mines to buy the spices that the mission requires. THIS IS WHAT STAR WARS SMUGGLERS DO...
As for the safe-house idea, this is the first I've heard of it, but I kind of like it... we may be getting too detailed with it at the moment, seeing as we need to be able to SMUGGLE first... then little things like safe-houses. Kessel is a must for the Smuggler profession. But perhaps the "safehouse" idea, and Kessel could be combined...
Underworld 1 - Safehouse access on rural planets (talus,rori,dantooine,lok)
Underworld 2 - Safehouse access on adventure planets (endor,dathomir,yavin)
Underworld 3 - Safehouse access on core planets (corellia,tatooine,naboo)
Underworld 4 - Casino access (Hutt,Valarian,Black Sun,Nym)
Master Smuggler - Spice Mine access in Kessel
Some food for thought. But one thing is certain Kessel needs to be an important part of Smuggling.
also u could make it that if normal people go to there places they get jumped by npcs Like if an overt reb when to the imp prison or something
DigiDante
Mon Nov 29, 2004 11:16 pm
#15
Shrendyc
Tue Nov 30, 2004 7:33 am
#16
Lots of good ideas....but I gotta tell you, fellas, I'm getting mighty tired of only us every seeming to read them. I hate to be a downer, and I've tried to be as up beat as possible, but this being ignoredis getting bloody rediculous.
Vyko
Tue Nov 30, 2004 8:24 am
#18
Shrendyc wrote:Lots of good ideas....but I gotta tell you, fellas, I'm getting mighty tired of only us every seeming to read them. I hate to be a downer, and I've tried to be as up beat as possible, but this being ignored is getting bloody rediculous.
Ditto. I'm taking Vyko back to Master Smuggler just to give him a break for awhile.. there's really nothing to do in-game, and after mastering JTL (I'm 4/3/3/3), there's not much to do there until that's fixed, so... *shrug*
Friend of mine sent me WoW.. I'll give that a free 30-day shot, I guess, and just check in here every once in awhile. It's sad that I joined the game 6 months ago specifically to be a Smuggler, and there's not an ounce of smuggling actually in the game. I feel.. well, lied to. Not terribly sure how they can do that from a legal perspective.. hmm... *thinks*. Er.. won't say more there.
Anyway.. I read, I enjoy, but I don't hope.
Tyd
Tue Nov 30, 2004 10:26 am
#19
hey hey, now we are cookin awsome ideas guyskeep em comin, the kessel ideas are cool as i like djahzi ideas, the kessel run inparticular
maloso's ideabout npc's jumpin overt players is cooldigidante thanx for carylin's post ill read that now,
shrendycim the same as you been holdin on to smuggler for a long time now, but it has been fun slicing for guildies, and it bites biig monkeys not gettin a revamp like they promised us, Dieseltec i hope the deves see this to,hopefully evry one who has posted and red this feeels
Tyd
Euro Farstar
Master Smuggler
Message Edited by Tyd on 11-30-2004 05:26 PM
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