Smuggler Archive
Thread: Persuasion FS quest unlock requires MEDIC abilities?
Nicolas_Frost wrote:
I did one holocron so I know I'll get one free branch. Soon as the Old Man shows up to give me candy, I'll run away from him, beat up any bullies that come my way, and visit the village to pick up Persuasion for free, assuming I don't have to get Medic.
Actually you need to have done 3 holocrons to get a free branch unlock.
I also would like to know more about persuasion. I got one free unlock and picked up luck which so far has seemed to do jack. A friend got it and claime to be looting stuff left and right but that was not the case with me. I have not done a quest yet so I would be interested in knowing more about persuasion before I go and do one of the others.
Persuasion sounds like a good smuggler skill to have. Even though I will turn this character into a Jedi I doubt I will drop smuggler, at least for a long time(it will take more then a year probably at the rate of xp accumulation and the amount of time I have to play). Won't be master any more but feign death would be to useful to have when every death counts.
ACTUALLY YOU ARE WRONG, i HAVE 5 PROFFESSION PEOPLE IN MY GUILDWITH NO HOLOCRONS, WITH 4 TREES UNLOCKED. (SRY FRO CAPS CBA TO WRITE AGAN.)
Chavabegga wrote:
Nicolas_Frost wrote:
I did one holocron so I know I'll get one free branch. Soon as the Old Man shows up to give me candy, I'll run away from him, beat up any bullies that come my way, and visit the village to pick up Persuasion for free, assuming I don't have to get Medic.
Actually you need to have done 3 holocrons to get a free branch unlock.
I also would like to know more about persuasion. I got one free unlock and picked up luck which so far has seemed to do jack. A friend got it and claime to be looting stuff left and right but that was not the case with me. I have not done a quest yet so I would be interested in knowing more about persuasion before I go and do one of the others.
Persuasion sounds like a good smuggler skill to have. Even though I will turn this character into a Jedi I doubt I will drop smuggler, at least for a long time(it will take more then a year probably at the rate of xp accumulation and the amount of time I have to play). Won't be master any more but feign death would be to useful to have when every death counts.
All right, I've been gated out of the FS quests for now, so I'm not on top of this sadly. (/shakes fist at tc2 limits while he is at it, preventing him from testing this stuff out more)
I'll try to get a better feel for what’s going on. Basicall the problem is these quests are wanting skills that we don't have in order to complete them. A chronic problem since their creation. It's easy enough for me to add this to live issues.
Persuasion Quest:
-
Progression is restricted, as smugglers do not possess master medic, which is required to succeed.
Or am I missing something?
/waits for further education on the subject.
Message Edited by Smuggler_Caylin on 09-04-2004 08:59 PM
MaxSteele wrote:
What was the requirement for doing that quest?
Did you need to be a Master Medic to complete it?
And thanks for checking to see if you get more faction discount!
Takibg these in order..
1and 2- no idea, I had 5 free ublocks and persuasion was one of those I took, sorry ![]()
3 - no prob ![]()
Smuggler_Caylin wrote:
All right, I've been gated out of the FS quests for now, so I'm not on top of this sadly. (/shakes fist at tc2 limits while he is at it, preventing him from testing this stuff out more)
I'll try to get a better feel for what’s going on. Basicall the problem is these quests are wanting skills that we don't have in order to complete them. A chronic problem since their creation. It's easy enough for me to add this to live issues.
Persuasion Quest:
Progression is restricted, as smugglers do not possess master medic, which is required to succeed.
Or am I missing something?
/waits for further education on the subject.
Message Edited by Smuggler_Caylin on 09-04-2004 08:59 PM
That's about it, thoughthe problemis a bit deeper than that. We also generate XP that can be used for the Crafting quests (Spice crafting and generic crafting from making our tools), yet these quests require Master Artisan, I believe.
I think a more generic description would be better. Something like:
Crafting and Senses Quests: Access is restricted. Though many professions (including Smuggler) generate XP that can be used for these skills, they cannot unlock the skills to learn without having Master Artisan (for Crafting) or Master Medic (for Senses). Any profession that generates XP that can be used for a FS skill should be able to do the quests to unlock the skills without requiring another profession (possibly require Mastery of the appropriate profession to allow access to the quests, if Mastery is a requirement the Devs want to include).