Smuggler Archive

Thread: Persuasion FS quest unlock requires MEDIC abilities?

MaxSteele
Sun Sep 05, 2004 11:20 am
#14






DRWolfe wrote:



That's about it, thoughthe problemis a bit deeper than that. We also generate XP that can be used for the Crafting quests (Spice crafting and generic crafting from making our tools), yet these quests require Master Artisan, I believe.


I think a more generic description would be better. Something like:


Crafting and Senses Quests: Access is restricted. Though many professions (including Smuggler) generate XP that can be used for these skills, they cannot unlock the skills to learn without having Master Artisan (for Crafting) or Master Medic (for Senses). Any profession that generates XP that can be used for a FS skill should be able to do the quests to unlock the skills without requiring another profession (possibly require Mastery of the appropriate profession to allow access to the quests, if Mastery is a requirement the Devs want to include).







I can say that the current craftingmission in Phase 1 does NOT require Master Artisan to do, because I completed it and I do nothave Master Artisan. I do have Novice Artisan, however, so it might require at least Novice Artisan to create the components in the quest.


The reason for needing Master Medic in the current Senses mission is because you must do experimentation on the healing items you create.


No experimentation is required in the current Senses mission.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
KefkaQ
Sun Sep 05, 2004 6:33 pm
#15

I agree, it's the line I want. I'm wondering if the quests will change when it comes back to phase one, or just repeat.



-------
Misume Tyrae - Master Snuggler - Master Smuggler of DOOM! Bwhaha my precious....
Corbantis Galaxy
Making a deal - short story - updated 9-10
Jedi Jedi Jedi! Cheeseburger cheeseburger! by Karamak.
Alts: Lomea - Kettemoor, Caranthir - Starsider, Tyrae - Scylla

Geevo
Sun Sep 05, 2004 11:27 pm
#16

I think they just repeat ... and I think there should be a mission (with the same rewards & unlock) that does not require us to heal 15 villagers.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
E-Web1
Mon Sep 06, 2004 3:13 pm
#17


I think you'll find the problem with the entire Senses quest system goes deeper than even us.


Quest 1: medic based

Quest 2: Survey

Quest 3 : Survey

Quest 4: Medic


now the proffessions who can gain FS senses XP in order of % trees: Entertainer, Dancer, Musician, Image Designer, Politician, Merchent, ?Creature handler?, Scout, Ranger,Medic, Combat Medic, Doctor, Artisan, Smuggler, Bio-engineer


Now before anyone cries foul my point isn't that we're near the bottom, that shouldn't matter because we earn the xp like anyone else. My point IS that the entry quests are unbalanced. The entertainer classes are the largest contributers of Sense based xp in the game and yet they are completely unrepresented and penalised for being what they are for 2 reasons.

1) They have no way of gaining entry to any of the Sense quests, like other proffessions smuggler and scout included

2) The only type of FS xp they can gain is Sense based, again like scout ... at least merchents fall back on the fact that they have novice artisan as a pre-requisite.


Another example is scout ... i class i now feel most sorry for. Again all their xp is sense based and their FS skill is in reflexes ???? which is a combat based skill.


To top this all off the fact that treating patients is somehow a primer for learning the ability for tricking "the weak minded" into doing things for you is quite frankly insane.


But enough criticism, here comes the psitive construction:

For a set of quests that are more meant to be seen as content rather than gates to skills ... you'll find the true gates are the restrictions on quests per phase and time between phases ... the sense quests are uncommonly restrictive, so heres my idea,

Make the Persuasion quest social based! ie conversations! this will make both us, smugglers, and entertainers happy. Who here has tried the cries of alderaan 3 quest where you had to infiltrate Jabba's caravan and say the right things to progress. Imagine doing that in context with Aurilla's needs! maybe it involves brokering a ceasefire with mallichaes horde, or perhaps brokering a deal with a hutt in order to get badly needed medical supplies sent in "under the radar". For merchents, Politicians, entertainers and smugglers this would be a perfect type of quest to play, and fun too!


It just seems unreasonable that artisans gain 6 FS paths they can unlock with their base skills, any combat class can do 8, medics 2 and yet scouts (admittedly need a combat class to be effective but how many have a master combat tagged on?) smugglers (again some sort of elite combat is needed)and entertainers have 0. Plus this new way makes sense! no pun intended


My second suggestion is to either make wilderness survival sense and have scout & trapping xp reflex or to swap the survival tree from reflex with the luck tree since i could see luck being in either, but survival is silly being in reflex.


I know this was a long post and not entirely smuggler based but being a master smuggler who'd love to be able to actually take a FS skill that fits in with the proffession i'm gonna post it here anyway


good idea? bad? or indifferent?



"I've got a bad feeling about this"

Tytus Garcia (Infinity)

Master Smuggler
KefkaQ
Mon Sep 06, 2004 5:22 pm
#18

The problem is, the devs wouldn't change it.



-------
Misume Tyrae - Master Snuggler - Master Smuggler of DOOM! Bwhaha my precious....
Corbantis Galaxy
Making a deal - short story - updated 9-10
Jedi Jedi Jedi! Cheeseburger cheeseburger! by Karamak.
Alts: Lomea - Kettemoor, Caranthir - Starsider, Tyrae - Scylla

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