Smuggler Archive
Thread: Actualy an ORGIONAL IDEA
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tralita_tusnami
Mon Feb 21, 2005 12:00 pm
#1
ok its about slicing,
each weapon gives you 10 wires, to be cut in a certain predetermined order as per that weapon and what type of slice you want
cut the first wire (red or blue)wrong and it fails
you get 4% for each wire you cut correctly in the right order. master smugglers get 1 % for each you get next to the wire cut in the right order
Expermination on clamps will tell you the more of the wires in what order for both speed and dammage
for example a 0-20% clamp will tell you the first wire (red or blue), 20-40 2 wires, 40-60 3 wires, 60-80 4 wires, 80-100 5 wires in what order
ie. 4 _ 5 _ 9 _ _10 _1 speed
5 _ 6 _ 8 _7_ _2 dammage
it is a little complicated, but you could get a mulitude of diffrent slices
nowfor examples:
fwg5
perfect speed slice of 40% all 10 need to be cut in the correct order
4 3 5 7 9 8 2 10 6 1
dammage would be
5 10 6 3 8 4 7 9 1 2
now after the 1st wire is sliced its all about pluging the correct # in to the correct slot
so
you plug in 4 5 7 6 8 2 3 10 9 1 the slice you get will be as follows
4 = 4% speed
5= 1% speed 1% dammage
7= 0
6= 1% dammage
8= 1% speed 4% dammage
2= 1% speed
3= 0
10=4% speed
9= 1% dammage
1= 4% speed 1% dammage
________ total of
15% speed 8% dammage
the order for each weapon will be predetermined and all weapons of that type will be the same order so with enough experimenting you could actualy get a 40% speed or 40% dammage or a combonation of each. actualy looking at it now its a little to complicated and the dev's would screw it up so lets not even do this lol
KaernLegorah
Mon Feb 21, 2005 12:17 pm
#3
This is a really good idea. It just need a bit of refinement, and perhaps more clarification in your explanation of it.
tralita_tusnami
Mon Feb 21, 2005 12:39 pm
#5
You tell me what part you want to know more about and ill refine the wording as best i can. i actualy ment it when i said after typing it up that it was a crap idea. but after seeing wes say "NOT BAD" I might have to rethink that. lol
LaughingWolf
Mon Feb 21, 2005 7:14 pm
#6
"Orgional idea"?
Sound kinky
lol Sorry, couldn't help it. I am no spelling police spending my time nitpicking everyone post's mind you, but that typo is kinda funny.
Oh and great idea, btw.
Sound kinky
lol Sorry, couldn't help it. I am no spelling police spending my time nitpicking everyone post's mind you, but that typo is kinda funny.
Oh and great idea, btw.
tralita_tusnami
Mon Feb 21, 2005 7:59 pm
#7
This is why i should go to work instead of playing this game, lol, and drinking beer.
Orcajum
Mon Feb 21, 2005 8:09 pm
#8
So wait a second... you're saying that actual skill and experience should play a part in determining the outcome of a slice? AND one could actually have a little fun with the slicing game, making it a worthwhile experience instead of a tedious, boring click-click-click task? BRILLIANT! I'd slice again just from making slicing more enjoyable for me. The controlled outcome would just be bonus.
Ternque01
Mon Feb 21, 2005 8:52 pm
#9
Very nice idea man. It sounds like a blast to do, and would give a bonus to smugglers who experiment.
Awesome.... If we can get slicing revamped to be something even half as cool as this... it would be great 
Fabs
Mon Feb 21, 2005 9:50 pm
#10
too bad the devs dont like original ideas
you better run before u get "taken away"
seriously i like it though.
you better run before u get "taken away"
seriously i like it though.
Puertoriqueno
Mon Feb 21, 2005 10:01 pm
#12
This is a great idea....but is there a way to make it easier for the devs to code it? I think it would be more likely to be revamped if it used some system already present in the game.
Nicolas_Frost
Tue Feb 22, 2005 2:02 am
#13
It would also keep Weapon/ArmorSmiths from doing mass slicing jobs and stocking it on a vendor because its no longer a ten second job to slice the weapon. It becomes an involved process that is just as long and difficult as the actual crafting of the Weapon/Armor.
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