Smuggler Archive
Thread: NEW Weapon Slice Costs....What do you think these should be around
Level 2 | 4% Increase | 45% customisation | Simple Toolkit (50k)
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset (150k)
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly (500k)
Damage: (Apparently cannot slice over weapons damage cap, this should NOT take customisation points or components if you attempt a slice)
Level 1 | 2% Increase | 20% Customisation | No Components (5k)
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit (50k)
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster (500k)
Critical Shot Chance:
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit (50k)
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset (150k)
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly (500k)
Armour - Thanks to Inamalcus
Resilience: (Makes the armour keep effectiveness at lower conditions)
Level 1 | Drops after 40% | 25% Customisation | No Components (5k)
Level 2 | Drops after 30% | 50% Customisation | Simple Toolkit (50k)
Level 3 | Drops after 20% | 75% Customisation | Shock Absorbant Padding (200k)
Impact Deflection: (Allows a chance armour isn't damaged when hit)
Level 1 | 20% Armour mitigate | 25% Customisation | No Components (5k)
Level 2 | 40% Armour mitigate | 50% Customisation | Finely Crafted Toolkit(150k)
Level 3 | 60% Armour mitigate | 75% Customisation | Powered Motivators (300k)
Hardening: (Absorbs 50% of damage when hit)
Level 1 | 1% Absorbtion | 15% Customisation | None (5k)
Level 2 | 2% Absorbtion | 50% Customisation | Trandoshan Intraframe (300k)
Level 3 | 3% Absorbtion |100% Customisation | Mandalorian Intraframe (1million)
Armour Break Reduction: (chance to mitigate Armour Break effects)
Level 1 | 25% Armor Break Reduction | 20% | No Components (5k)
Level 2 | 50% Armor Break Reduction | 40% | Shock Absorbant Padding (200k)
Level 3 | 75% Armor Break Reduction | 60% | Reactive Micro Plating (600k)
Out of 800 WUK's (More like 820 or so) I got 8 Illegal Core Boosters just to give you an idea of the rarity
(NO TRIGGERS...I WAS PISSED)
Have fun
Weapons
Speed: (Apparently cannot slice over weapons speed cap, this should NOT take customisation points or components if you attempt a slice)
Level 1 | 2% Increase | 20% customisation | No Components (X)
Level 2 | 4% Increase | 45% customisation | Simple Toolkit (X)
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset (X)
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly (X)
Damage: (Apparently cannot slice over weapons damage cap, this should NOT take customisation points or components if you attempt a slice)
Level 1 | 2% Increase | 20% Customisation | No Components (X)
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit (X)
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster (X)
Critical Shot Chance:
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit (X)
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset (X)
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly (X)
Armour - Thanks to Inamalcus
Resilience: (Makes the armour keep effectiveness at lower conditions)
Level 1 | Drops after 40% | 25% Customisation | No Components (X)
Level 2 | Drops after 30% | 50% Customisation | Simple Toolkit (X)
Level 3 | Drops after 20% | 75% Customisation | Shock Absorbant Padding (X)
Impact Deflection: (Allows a chance armour isn't damaged when hit)
Level 1 | 20% Armour mitigate | 25% Customisation | No Components (X)
Level 2 | 40% Armour mitigate | 50% Customisation | Finely Crafted Toolkit(X)
Level 3 | 60% Armour mitigate | 75% Customisation | Powered Motivators (X)
Hardening: (Absorbs 50% of damage when hit)
Level 1 | 1% Absorbtion | 15% Customisation | None (X)
Level 2 | 2% Absorbtion | 50% Customisation | Trandoshan Intraframe (X)
Level 3 | 3% Absorbtion |100% Customisation | Mandalorian Intraframe (X)
Armour Break Reduction: (chance to mitigate Armour Break effects)
Level 1 | 25% Armor Break Reduction | 20% | No Components (X)
Level 2 | 50% Armor Break Reduction | 40% | Shock Absorbant Padding (X)
Level 3 | 75% Armor Break Reduction | 60% | Reactive Micro Plating (X)
(all above is stolen form 1 of the most usefull threads that are up ATM)-Balzan- Edited a little by me(http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=196948)
3's and 4's drop off tough mobs right?
I'm charging 15k base, because that's the bare minimum my time is worth.
So let's scale this. Tier 2 slice... 30k. tier 3 slice, 90k. Tier 4, 180k. /shrug, that's based entirely off doubling. If the loot is worth more than I guess it should go up. But I haven't seen any valid pricing on loot yet.
Oh yea, and since slicing can't break caps, expect more basic slices than tier 4s....
hey its ok, not your fault publish 19 screwed most of the smugglers over. ... Glad you were able to make use of what you had in some way
) ..... I'll just have to regroup and overcome. Might moan a lil bit about it to, very upsetting to know that something so simple [on most servers] solved the problem, just a shame that it was only mentioned on the forums.
Elyaas wrote:
List a number in Paranthesis "(X)" (Replace the X for the people that....dont know....heh) that you think we should price all those slices at....I am really really bad at pricing....
Out of 800 WUK's (More like 820 or so) I got 8 Illegal Core Boosters just to give you an idea of the rarity
(NO TRIGGERS...I WAS PISSED)
Have fun
Weapons
Speed: (Apparently cannot slice over weapons speed cap, this should NOT take customisation points or components if you attempt a slice)
Level 1 | 2% Increase | 20% customisation | No Components (20k)
Level 2 | 4% Increase | 45% customisation | Simple Toolkit (50-100kl)
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset (200-500k)
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly (A LOT!!!)
(all above is stolen form 1 of the most usefull threads that are up ATM)-Balzan- Edited a little by me(http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=196948)
There....I deleted most of it....becayse I didnt wana be repeditive.....20k is bottem line....now.....thats just 20k for just a slice.....no fancy stuff like....three differend lvl 1 slices would be more then 60k......
We have to figure out a system too follow. Those toolkits, although are flooding the market ATM, are just gonna appreciate until there are no more....and the cost of a simple toolkit skyrockets. If we start prices decently high.....I think it would strengthen the economy......
Yes....that puts more money in smugglers pockets.....I am sure some of you trolls are laughing at this now saying "There is no way I am comming to you!".....Slices need to be rare.....slices need to mean somthing. If I am going to bu hunted over this (Which BTW....I cant wait till BH's can hunt us) I want my deal to actually mean somthing. The prices are probably not even going to be that low....customisation is going to raise those. The more effectivness you get out of that weapon, the more money we need too amuse ourselves while you show it off and land our names on a term.....
Just my 2c
/flamesuit on
BTW A little off topic....do the signatures on this forum use HTML codeing.....?? heh
Message Edited by Elyaas on 06-29-2005 10:11 PM
Level 2 | 4% Increase | 45% customisation | Simple Toolkit (50k)
Level 3 | 7% Increase | 70% customisation | Finely Crafted Toolset (150k)
Level 4 | 12% Increase | 100% customisation | Delicate Trigger Assembly (500k)
Damage: (Apparently cannot slice over weapons damage cap, this should NOT take customisation points or components if you attempt a slice)
Level 1 | 2% Increase | 20% Customisation | No Components (5k)
Level 2 | 4% Increase | 40% Customisation | Simple Toolkit (50k)
Level 3 | 8% increase | 60% Customisation | Illegal Core Booster (500k)
Critical Shot Chance:
Level 1 | 3% Increase | 20% Customisation | Simple Toolkit (50k)
Level 2 | 5% Increase | 60% Customisation | Finely Crafted Toolset (150k)
Level 3 | 10% Increase | 100% Customisation | Delicate Trigger Assembly (500k)
Armour - Thanks to Inamalcus
Resilience: (Makes the armour keep effectiveness at lower conditions)
Level 1 | Drops after 40% | 25% Customisation | No Components (5k)
Level 2 | Drops after 30% | 50% Customisation | Simple Toolkit (50k)
Level 3 | Drops after 20% | 75% Customisation | Shock Absorbant Padding (200k)
Impact Deflection: (Allows a chance armour isn't damaged when hit)
Level 1 | 20% Armour mitigate | 25% Customisation | No Components (5k)
Level 2 | 40% Armour mitigate | 50% Customisation | Finely Crafted Toolkit(150k)
Level 3 | 60% Armour mitigate | 75% Customisation | Powered Motivators (300k)
Hardening: (Absorbs 50% of damage when hit)
Level 1 | 1% Absorbtion | 15% Customisation | None (5k)
Level 2 | 2% Absorbtion | 50% Customisation | Trandoshan Intraframe (300k)
Level 3 | 3% Absorbtion |100% Customisation | Mandalorian Intraframe (1million)
Armour Break Reduction: (chance to mitigate Armour Break effects)
Level 1 | 25% Armor Break Reduction | 20% | No Components (5k)
Level 2 | 50% Armor Break Reduction | 40% | Shock Absorbant Padding (200k)
Level 3 | 75% Armor Break Reduction | 60% | Reactive Micro Plating (600k)
However, it would appear I should be charging much more.