Smuggler Archive
Thread: wave goodbye to the triple master....
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fishbrains
Fri Mar 18, 2005 4:40 pm
#1
fishbrains
Fri Mar 18, 2005 4:54 pm
#4
I'm all over that like the Devs on GM when he tried to post in our forum....
Axzl
Fri Mar 18, 2005 5:00 pm
#5
We can't triple master a combat template but I read somewhere that ID was lowering it's SP so ENTs can triple master....I've got a master dancer/musician/etc....but I want to know why WE can't have Smuggler/Commando/something else, but one person can dance, sing, and paint my nails....What the???
fishbrains
Fri Mar 18, 2005 5:01 pm
#6
Axzl wrote:
We can't triple master a combat template but I read somewhere that ID was lowering it's SP so ENTs can triple master....I've got a master dancer/musician/etc....but I want to know why WE can't have Smuggler/Commando/something else, but one person can dance, sing, and paint my nails....What the???
actually entertainers can now have the quad master. master ent/master dance/master music/master ID
Duedroth
Fri Mar 18, 2005 5:35 pm
#8
some good things, some intriguing things, and some very ominous things
is it just me or does this once again feel like something that hasn't been thought through entirely?
is it just me or does this once again feel like something that hasn't been thought through entirely?
lokidevil
Fri Mar 18, 2005 5:36 pm
#9
Ok maybe I'm going blind but I can see the Profession Prerequisites: pisolier but I cant Find the prerequisites for Smuggler!!
Why did we get left off of that? Even Squad leader got put on and there are like 5 left in the game.
DrevenStrobe
Fri Mar 18, 2005 5:38 pm
#10
lokidevil wrote:
Ok maybe I'm going blind but I can see the Profession Prerequisites: pisolier but I cant Find the prerequisites for Smuggler!!
Why did we get left off of that? Even Squad leader got put on and there are like 5 left in the game.
Smuggler didn't change. They only listed pre-reqs for the profs that were changing.
mrbleepbleep
Fri Mar 18, 2005 5:40 pm
#11
lokidevil wrote:
Ok maybe I'm going blind but I can see the Profession Prerequisites: pisolier but I cant Find the prerequisites for Smuggler!!
Why did we get left off of that? Even Squad leader got put on and there are like 5 left in the game.
Creature handlerwas left out too. I'm guessing that that's because that section is for changed prerequisites, and both smuggler and CH (having 2 lines already)don't need tochange to fit.
fishbrains
Fri Mar 18, 2005 5:43 pm
#12
I once thought that it might at least be well tested though but seeing as though the sandbox has yet to start.......
Duedroth wrote:
some good things, some intriguing things, and some very ominous things
is it just me or does this once again feel like something that hasn't been thought through entirely?
DrevenStrobe
Fri Mar 18, 2005 5:48 pm
#13
fishbrains wrote:
I once thought that it might at least be well tested though but seeing as though the sandbox has yet to start.......
Duedroth wrote:
some good things, some intriguing things, and some very ominous things
is it just me or does this once again feel like something that hasn't been thought through entirely?
What he said... ^^
Looks like we wasted 6 months for the devs to do what they damn well pleased anyway. I'm sure we'll get to test SOMETHING before it makes it to live, but at this late date, I doubt any feedback we could provide would come in time to make any real changes...
Ah well...to respond to the original post, it looks like I'll be re-specing to an "all pistols" template...Master Smuggler/Master Pistoleer/BH Pistol 4 will still leave me 3 points in the new system...assuming I've done my math right.
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