Smuggler Archive

Thread: wave goodbye to the triple master....

fishbrains
Fri Mar 18, 2005 5:51 pm
#14

100 bucks says that they released this on a Friday so they could ignore it for a couple days



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


riotcontrol
Fri Mar 18, 2005 5:56 pm
#15


Duedroth wrote:
some good things, some intriguing things, and some very ominous things

is it just me or does this once again feel like something that hasn't been thought through entirely?



Nope, it's not just you. I'd be a lot more optimistic if they did this as a rebalance/upgrade of the current system instead of reinventing it completely by borrowing concepts from fantasy games.



__
wieland argosy <gunslinger>
DaSampla
Fri Mar 18, 2005 5:57 pm
#16



DrevenStrobe wrote:


fishbrains wrote:


Duedroth wrote:
some good things, some intriguing things, and some very ominous things

is it just me or does this once again feel like something that hasn't been thought through entirely?

I once thought that it might at least be well tested though but seeing as though the sandbox has yet to start.......



What he said... ^^

Looks like we wasted 6 months for the devs to do what they damn well pleased anyway. I'm sure we'll get to test SOMETHING before it makes it to live, but at this late date, I doubt any feedback we could provide would come in time to make any real changes...

Ah well...to respond to the original post, it looks like I'll be re-specing to an "all pistols" template...Master Smuggler/Master Pistoleer/BH Pistol 4 will still leave me 3 points in the new system...assuming I've done my math right.






I have to say the changes do look interesting. I was very surprised about not being able to triple master, though I'm not too sure whether I welcome it or not as it hasn't really sunk in yet. Looks like bye bye TKM and hello BH Pistols!



______
Envane - Rebel Bothan Master Smuggler. Pikeman, TKM on Starsider.
Envv - Imperial Bothan Bounty Hunter on Starsider
Knightcrest
Fri Mar 18, 2005 6:01 pm
#17

I like a lot of what I see, but for some reason I am really frightened at what is going on? Maybe it is just the fact that all the testers input seems like it will be nothing more than bug squashing with the new system... maybe the Sandbox is as superflexible (new word?)as what I am hoping so they can tweak fairly liberally for balance sake.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
fishbrains
Fri Mar 18, 2005 6:03 pm
#18

the sandbox has yet to start. Hence, the HUGE amout of concern that Drev and I have expressed.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


riotcontrol
Fri Mar 18, 2005 6:13 pm
#19


fishbrains wrote:
the sandbox has yet to start. Hence, the HUGE amout of concern that Drev and I have expressed.




Pessimistic prediction: It will all look great in the sandbox, except a few minor things that only the most dedicated testers will notice due to the lack of time. When it hits live, everything will still look great at first, but exploits, stacking possibilities and ubertemplates will be found out within a few weeks, and we'll be back where we started, only with a much more everquesty feel to the game.




__
wieland argosy <gunslinger>
DrevenStrobe
Fri Mar 18, 2005 6:15 pm
#20






riotcontrol wrote:




fishbrains wrote:

the sandbox has yet to start. Hence, the HUGE amout of concern that Drev and I have expressed.






Pessimistic prediction: It will all look great in the sandbox, except a few minor things that only the most dedicated testers will notice due to the lack of time. When it hits live, everything will still look great at first, but exploits, stacking possibilities and ubertemplates will be found out within a few weeks, and we'll be back where we started, only with a much more everquesty feel to the game.







Pretty good summary of my thoughts at the moment.



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
DaSampla
Fri Mar 18, 2005 6:28 pm
#21



riotcontrol wrote:

fishbrains wrote:
the sandbox has yet to start. Hence, the HUGE amout of concern that Drev and I have expressed.




Pessimistic prediction: It will all look great in the sandbox, except a few minor things that only the most dedicated testers will notice due to the lack of time. When it hits live, everything will still look great at first, but exploits, stacking possibilities and ubertemplates will be found out within a few weeks, and we'll be back where we started, only with a much more everquesty feel to the game.






Even if it is a more everquesty system, its a badly needed system. I'm about as "optimistic" as most but they do need to overhaul the game. They do have to bite the bullet sometime for the game's sake.



______
Envane - Rebel Bothan Master Smuggler. Pikeman, TKM on Starsider.
Envv - Imperial Bothan Bounty Hunter on Starsider
EnderUK
Fri Mar 18, 2005 6:33 pm
#22

no more triple threat


Kinda glad cause I was having a hectic time trying out how I was going to balance merchant into my two toons. Guess I'll go Master smuggler, Master Pistol, some medic and merchant, Guessthe triple threat guide will be altered to the Smuggler Threat guide


Looks like eq2 to me, anyone else see that?


I wonder if they'll make crafting seperate like eq2 as well.


probably with the non-combat proffession revamp



I too use to have a fancy sig, then it got pwned - Kenney Ender
SpinningCloud
Fri Mar 18, 2005 7:15 pm
#23

So what happens if you're a Master TK and this goes live without already having 4 boxes of 2H Sword?


Do they strip you of TK and dump all your excess exp so you have to go through the whole thing again?


And they lowered the prereqs for BH...that SUCKS.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Zeon_Zaku
Fri Mar 18, 2005 7:16 pm
#24


Sounds like I wont be dropping Commando after all...

Message Edited by Zeon_Zaku on 03-18-2005 06:17 PM



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


mrbleepbleep
Fri Mar 18, 2005 8:05 pm
#25






SpinningCloud wrote:

So what happens if you're a Master TK and this goes live without already having 4 boxes of 2H Sword?


Do they strip you of TK and dump all your excess exp so you have to go through the whole thing again?


And they lowered the prereqs for BH...that SUCKS.







Since there's a free "re-spec" anyway, I assume anyone with added prerequisites will have some kind of "forced re-spec". That's just a guess mind you, but sounds sensible.


The BH is an odd one. Unless BH is being redone from the ground up, it would be really odd to have no pistol or carbine skills from Marksman andyet be a BH, unless they're just takingthe professionfor the missions. Although the lowered prerequisites for BH seem to open up the door to melee BHs, that might not be a problem when melee gets cut down to size.




Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
WesBelden
Fri Mar 18, 2005 8:30 pm
#26






gpthree wrote:

Wonder will it be possible to Master smuggler and BH then.





Yes, you can.


I'm upset that tripple master will be going away, not just because of the things it enables me to do in live and would enable me to do post AsCU, but also because it's become an interwoven part of my character. However, in order to have a fun and balanced combat system, where everyone has a role that is worth something, I guess some sacrafices have to be made; being able to tripple master combat professions is one of them.


As for testing, I'm also worried that we havn't started yet, especially with the deadline looming over the CU like an ISD over a Corellian Corvette; hopefully the internal testing plus our testing will be enough. If it's not, then at least the sandbox will still exist and further tweaking and development can likey carry on in that enviroment, but that's obviously far from the ideal situation.





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