Smuggler Archive
Thread: The CU looks REALLY cool!!!
SWG is looking up =D
mrmanta wrote:
The CU is great unless you are a crafter or entertainer or a doctor who does not like the idea of magic healing.
I agree, but we had /tendwound and /tenddamage before, so it is not something new with the CU.
Shambler9 wrote:
Thats it? Thats your thread?
Why wont somebody post examples? Those who have found the CU to be a joke have examples of what they claim. I dont see any of that in positive threads.
(I cannot post a positive, need someone else to)
Okay- I LIKE IT.
I'll tell you why:
- The new armors are cool- I was SO SICK of seeing EVERYONE wearing composite.
- I can put armor on WITHOUT having to get a buff to do it.
- I can fight things without needing a buff. Seriously- the Buff situation was like a bad drug habit. And VERY time consuming.
- My chosen profession is now worth a damn in combat.
- We have our own pistols and one of them is a suped-up version of Han Solo's favorite pistol.
- I don't HAVE to be a "pistol smuggler" as our specials work with ANY gun-(something we asked for in many a thread by the way).
- I can readily SEE if a MOB is out of my league without stoping and examining first. I look and immediately decide fight or flight.
- MOBs are more challenging. Attacking with specials- instead of just playing moving target (was playing Outcast last night- the AI is much more fun- I would LOVE our AI to duck and cover like that)
- The new weapons are AWESOME- even though they are equal in most ways the flavor was SORELY needed.
- Professions like SL and Commando have been retooled so well you might actually SEEthem now (if you can lookthroughthe wall of Jedi)
- PvP might actually be interesting enough now that people will participate in it. That whole playstyle has been dead for a LONG TIME.
- Recovery moves have added a new dimension to fighting- KDs were nerfed repeatedly since launch and now we got a system that works.
That's what I can think of off the top of my head-
I mean, SURE, there are things I don't like about it-
- Like the new colored UI. Seems it would have been easier to tell what was going on with the cool down situation if the icons were two-color.
- And I'm not crazy about not having a combat cue.
- Also, I would like to know when I've successfully landed a DoT.
But I think I'll get used to those things or figure them out.
Things like the MOBs levels being too UBER- i don't worry about because IF it goes to live like that I know it will change immediately. I seriously doubt that it will go to live like that.
What I am tired of is all the "OMG this SUCKS" "I'm going to cancel my account" posts.
I mean, you got a team of people out there TRYING to make the game fun again. They are offering us stuff that we have asked for, for a long time and all we can do is complain about it?
It's rude. Frankly.
I'm not saying that there aren't problems and bugs.
There are.
A lot of them.
But we KNEW it was going to be this way.
I'm not saying you have to take whatever they give you and be happy.
I'm saying- can't someone find something good about the CU without everyone questioning their sanity?
This is a good thing- A needed thing.
Let's /bug the parts that don't work but enjoy the good stuff too, man.
I agree. My biggest gripes right now, in order, are Broken specials, the level damage mods(i'd been in favor of them for a long time, but the high-level content has changed my mind-- mobs doing more damage *through* armor in the high-level game than a player is capable of soaking in any way is a huge issue, and grouping doesn't solve it at all-- the only solution I've found is Concussion Shot, which IMO, means that basically, you have a situation that means you either have a particular class in your group, or you DIE. Not good). the third is slicing, which I'm thinking they're already on the way to fixing anyway. Otherwise, i'm having a ton of fun, and they need to tweak little things(like Mob KDs for instance-- it doesn't seem like they fall for more then half a second), but I'm prepared to wait out those tweaks.
HOTDOG wrote:This is a good thing- A needed thing.
Let's /bug the parts that don't work but enjoy the good stuff too, man.
There is nothing, and I mean nothing good or about giving all the mobs level defense and attack modifiers that make only fights with a specific level mob 'challenging'. I'm not buying it. Sorry. SWG had a gameworld filled with variety where each mob and NPC had its own stats and you could defeat them by tactics instead of being higher level than them. This is just dumb.