Smuggler Archive

Thread: HOTDOG looks at some Templates: BH/Comm/MCM/TKM/MP

HOTDOG
Mon Apr 04, 2005 6:24 pm
#1





The most important thing to consider when you make your new temp is PLAYSTYLE. That is the goal and we all know this.


But what IS your playstyle?


Ask yourself this question- Which of these items is more important to you:

Weapon Certs

Armor Certs

Abilities

Defense

Offense

Melee

Ranged

Content

Group-ability

Solo-ability


There is a senario for every type but I'm going to take a QUICK look at some temps that fit Smuggler very well because of what we are given for Mastering our profession.


Namely:

Unarmed skills

RangedSkills

Pistol Certs

ReCon Armor Mitigation

Content


That said, you can see that we can enhance ourselves with just about any other prof. Let's look at a few that hit a lot of those bases though.


BUT BEFORE WE DO THAT- For those of you that are interested in Smuggler Bounties. Lets take a look at the typical (check the BH forums and you will see) template of the type of BHs that will hunt us...


MBH/MCommando + one line of any ranged prof- or medic.


typically:


General Melee Accuracy +55

General Melee Speed +20
General Ranged Accuracy +200

General Ranged Speed +60
Heavy Weapon Accuracy +55

Heavy Weapon Defense +50
Heavy Weapon Speed +45

Melee Defense +190

Ranged Defense +175


This guy is no joke and he's gonna keep on coming 'til the job gets done. Tons of hardcore weapons and a buncha tricks to use them with. I don't even know where the weaknesses are!

I mean, there are some SERIOUSLY big numbers in there!

Holy Spit!


I digress...


It is my opinion that we should build on what we innately have as Master Smugglers as I said but also one should really consider mastering at least another combat elite because these new master boxes pack a whollop.

If it is your playstyle to dabble into 3 other professions in order to get say, Meditation, Jedi Bounties, Ranged Speed or a Flame thrower- feel free- BUT those that Master will have a slight advantage (IMHO).


Here we go:


The Favorite:

Master Smuggler/Master Pistoleer + BH 0004


I call it that because everyone is talking Master Pistoleer.


I put in the BH 'cause it helps with the speed and it gives some cool abilities but basically this is what you get:

General Ranged Accuracy+180
General Ranged Speed+60
Melee Defense+145
Pistol Accuracy+40

Pistol Defense+50
Pistol Speed+45

Ranged Defense+180

Plus you max out your Recon Armor usage and get a little bit of Assault Armor Mitigation.

With this temp- you are teh crowd control Uber 1337. But that's about it.There is gonna be people out there dropping MAD DAMAGE real fast out there but hopefully your Recon armor will be able to help you out.


If you want to go pistols this is a good start- but there is a temp that is better for your ranged speed.



Content King:

Master Smuggler/MBH/Commando 0040



General Melee Accuracy+20

General Melee Speed+10
General Ranged Accuracy+140

General Ranged Speed+70
Heavy Weapon Accuracy+5

Heavy Weapon Defense+30
Heavy Weapon Speed+30

Melee Defense+155
Pistol Accuracy+40

Pistol Defense+20
Pistol Speed+20

Ranged Defense+175
Thrown Weapon Accuracy+15
Unarmed Accuracy+110
Unarmed Damage+60

Unarmed Defense+40
Unarmed Speed+55


Now THAT is a little mo' like it!


This Temp gives you a LOT of Ranged Speed.

Good Assault Armor Mitigation.

SEVERAL hard hitting weapons and abilities (for use with ALL of them).

The privilage to hunt JEDI (and hopefully any rival Smugglers). THAT'S CONTENT FOLKS- that's a big'un.

AND it doesn't ignore the fact that you have Unarmed capabilities (adding a novice VK and more UA with Commando).


I like that one but let's say you want to have more in the way of blastin' stuff and self sufficiency:


The ZEN Blaster:

Master Smuggler/Master Commando/TK 4400


General Melee Accuracy+55

General Melee Speed+20
General Ranged Accuracy+140

General Ranged Speed+50
Heavy Weapon Accuracy+55

Heavy Weapon Defense+50
Heavy Weapon Speed+45

Meditate+75

Melee Defense+170
Pistol Accuracy+40

Pistol Defense+20
Pistol Speed+20

Ranged Defense+150
Thrown Weapon Accuracy+95

Thrown Weapon Speed+50
Two-handed Melee Accuracy+65

Two-handed Melee Defense+40
Two-handed Melee Speed+30

Unarmed Accuracy+120
Unarmed Damage+130

Unarmed Defense+60
Unarmed Speed+60



OooooooOOoooOooooOooo


I DO like this one.

It does NOT have the ranged bennies that come with MBH but it DOES pack a punch or two. Like that BIG AZZED Proton Grenade at master. That thing causes MAJOR damage. Not to mention Last Ditch with a Particle Beam or Flame Thrower most definitely isn't going to tickle. Especially after a droid bomb. :smileytounge:


Plus, personally- I get to keep some of my twohanded swords.

Again, adding to our unarmed abilities but with two lines of TKA.

Givin' you that Meditate ability so's you can lick your wounds without seeking out a doctor to get rid of that disease you caught on Endor.

You naughty devil.


But you say you yen for more Zen? I got you-


The Beast:

Master Smuggler/TKM/Commando 0440


I call this the beast cause it gives you 6 Offense 6 Defense and 6 Crowd Control.

A template so badass you don't even NEED armor! (as long as you don't put on any- as told to me on the TKA forums).

Which could be real cool for you role players!




General Melee Accuracy+80

General Melee Speed+30
General Ranged Accuracy+120

General Ranged Speed+35
Heavy Weapon Accuracy+30

Heavy Weapon Defense+40
Heavy Weapon Speed+30

Meditate+100

Melee Defense+145
Pistol Accuracy+40

Pistol Defense+20
Pistol Speed+20

Ranged Defense+135
Thrown Weapon Accuracy+15

Two-handed Melee Accuracy+65
Two-handed Melee Defense+40

Two-handed Melee Speed+30
Unarmed Accuracy+120

Unarmed Damage+260
Unarmed Defense+75

Unarmed Speed+90




Note: You do ignore your pistols skills a bit with this temp BUT damn do you make up with a lot of Unarmed from All three Profs.

Also, much like the Zen Blaster, you can hit someone pretty hard no matter if they are 64m away, 35m away or in your face.

And YOU are nigh impossible to hit- that might come in handy with a MBH/MC on your tail.

***"however when you DO get hit you WILL feel it"- Mankind- the TKA Corr.****


AND let's not forget Force Of Will and Powerboost! being able jump up after being incapped can't be a bad skill in the new CU!




and finally


Man! I want that PISTOL!!!:

Master Smuggler/ Master Combat Medic/Pistoleer 4000


This is for all those Aliiance Pistol lovers out there.


General Melee Speed+5
General Ranged Accuracy+90

General Ranged Speed+40
Healing Efficiency+80

Medical Warfare Efficiency+100

Melee Defense+115
Pistol Accuracy+40

Pistol Defense+30
Pistol Speed+45

Ranged Defense+120
Unarmed Accuracy+110

Unarmed Damage+60
Unarmed Defense+40

Unarmed Speed+55





It's a goodtemplate- we all know what a PvP power house MCM was before the CU and IMO I think they will still be able to hold there own.

You add to your crowd control quite a bit AND you are able to heal yourself and your friends from a distance! You can't beat that with a stick.


All of the above temps should do very well PvE wise but I can't see this person ever losing a fight unless they forget where their /throwpoison-/feigndeath macro is.


Not a lot of ranged speed added AND you will be at the mercy of the newest most richest beetchez in the galaxy: THE BIO-ENGINEERS!



Again. Almost any Elite you choose will go well with MS whether it is Rifles- Carbs- Hell, even being able to hold your own while checking your factories as a Droid Engineer- Master Smuggler is a very good prof to add.


What do you guys think?


Discuss...

Message Edited by HOTDOG on 04-04-2005 07:53 PM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
SpinningCloud
Mon Apr 04, 2005 6:31 pm
#2

Yeah, that BH template looks like the kind I'd prefer to run away from so...


I'm going with MS/MP + BH 0040 in the hopes that Confusion Shot will work nicely in with my other 'crowd control' abilities and I'll slip away from that nasty BH over and over again until he gets bored and goes home. Going with one line of BH also gets you the terrain navigation bonuses of the one line of Scout. Seems to me also that the pistol line of BH just fits in better and gets me the most for the cost of one line of anything.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

InfluenzaSWTA
Mon Apr 04, 2005 6:38 pm
#3

Don't forget that all combat formulas are changing with the CU, so +200 defense might not be as good as it looks. The best we can do at this point is compare relative defenses between professions based on their "Defense" rating. For example, your MBH/MCommando might look tough, but he has lower defenses than a MCarbineer/MSquad Leader/BH 0404 template I designed the other day (259/225 ranged/melee defense). Just a thought.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
EnderUK
Mon Apr 04, 2005 7:32 pm
#4

You forgot to metion the main important attribute to any smuggler template.


PURE STYLE.


For me it has to be stylish to be in my template. That's why I'm going


Master Smuggler, Master Pisotleer, and 3 lines in commando probably the nade for one of them It's all about Style



I too use to have a fancy sig, then it got pwned - Kenney Ender
MafetKhan
Mon Apr 04, 2005 8:23 pm
#5

Have you thought about MSmuggler/MPistoleer/0002BH/0000Commando? Think about it...what do people think?



Col. Mafet Khan
H-AND
Smuggler/Pistoleer
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."
RogueForce
Mon Apr 04, 2005 10:23 pm
#6

Looks good I'm really digging the MBH/MS/Commando.

A few questions, I could have very easily missed the answers to these in the flood on new info


smuggler bounties? As in we are still hoping or.?

How important is it to have maxed values of a set of armor as opposed to having ok values in two?

What do you feel will be the significance of unarmed skills and a cert in this template?


An intriguing post...



Rogue Lightrider
cpz
Tue Apr 05, 2005 4:15 am
#7

The other option I'm looking at is grabbing Commando 4xxx, giving me thermal detonators, thrown weapon mods and nother line of defences


But what is screwing me over is my desire to fit squad Leader in.



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
SpinningCloud
Tue Apr 05, 2005 5:35 am
#8

I don't know anything about thermal detenators...how would that help a lone smuggler running from a BH?




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

HOTDOG
Tue Apr 05, 2005 5:47 am
#9









RogueForce wrote:
Looks good I'm really digging the MBH/MS/Commando.

A few questions, I could have very easily missed the answers to these in the flood on new info


smuggler bounties? As in we are still hoping or.?


Smuggler Bounties are still VERY much in the air. A whole lotta people want them, even more since we found out we are on par with other combat classes now. We should be doing all we can to get them.

How important is it to have maxed values of a set of armor as opposed to having ok values in two?


I'm really not sure BUT I'm thinking you are really going to notice a difference when you put on armor and try to run and gun. If that is the case and I can still use center of being while using a gun then MS/TKM/Commando 0440 is looking mighty good to me- Otherwise I will just go with the Zen Blaster Template (which honestly is better in a lot of ways).

What do you feel will be the significance of unarmed skills and a cert in this template?


We are given unarmed for our pre-req's and throughout our tree. So does Commando. Meaning we will naturally be better at it than those who only take Unarmed. Add some TK to that and you are golden when you find yourself up against an opponent who is STACKED to face ranged attacks.


Basically, we get unarmed bennies anyway- why not capitalize on them and pick up an extra cert or two- (even though the novice weapon won't be that powerful.


Also, Imagine THIS...


All 3000 of your HP goes down and you are incapped. Your opponent walks up for the DB. You Force of Will back up and start the fight all over again. (this of course has nothing to do with the MS/MBH/commando temp but is something to think about)




An intriguing post...








Message Edited by HOTDOG on 04-05-2005 05:51 AM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
cpz
Tue Apr 05, 2005 6:15 am
#10






SpinningCloud wrote:

I don't know anything about thermal detenators...how would that help a lone smuggler running from a BH?






I have no idea, but it sounds cool, and I want it!



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Grimwrath
Tue Apr 05, 2005 6:24 am
#11

I've thought a lot about the Master Smuggler/MCM template, but I'm still unsure. Do you guys think the two professions will stack well together? Specifically, do you think the crowd control effects from both CM and Smuggler will stack, or will this template create a lot of redundancy that doesn't mesh well?


I'm also a little worried about the comparatively low ranged accuracy and speed with this template. But having those awesome debuff/state meds would be really awesome.


I think this template could make a killer support character, but I'm not so sure you'd be able to hold your own solo.


Any words of wisdom would be greatly appreciated.






LAZZERYTHPA'OZA
_____________________________________
Section8-Insurgo-Naboo
MasterSmuggler::..::MasterPistoleer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
KETTEMOOR

JWing
Tue Apr 05, 2005 6:47 am
#12

Great job Mr. Oscar Meyer.

Does anyone know if there are any *new updated character builders out there?

I'd love to follow up on some of these templetes, but I need to squeeze in my force trees.

A Smuggler just isn't a Smuggler without a lil Luck



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Seogae
Tue Apr 05, 2005 6:50 am
#13



JWing wrote:
Great job Mr. Oscar Meyer.

Does anyone know if there are any *new updated character builders out there?

I'd love to follow up on some of these templetes, but I need to squeeze in my force trees.

A Smuggler just isn't a Smuggler without a lil Luck



Yeah there is one, Here. And you can even look at a report to see what you will have.. Best builder I have seen...

--Seogae



________________________________________
Colonel Seogae Ilae (RGU)
Elder Jedi / Master Pilot
"The trouble ain't that there is too many fools,
but that the lightning ain't distributed right." - Mark Twain

Seogae's Loot N Stuff 420 -5727, South-East Coronet
________________________________________
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