Smuggler Archive
Thread: HOTDOG looks at some Templates: BH/Comm/MCM/TKM/MP
General Ranged Accuracy +200
Heavy Weapon Accuracy +55
Heavy Weapon Speed +45
General Ranged Speed+60
Melee Defense+145
Pistol Accuracy+40
Pistol Speed+45
General Melee Accuracy+20
General Ranged Accuracy+140
Heavy Weapon Accuracy+5
Heavy Weapon Speed+30
Pistol Accuracy+40
Pistol Speed+20
Thrown Weapon Accuracy+15
Unarmed Accuracy+110
Unarmed Damage+60
Unarmed Speed+55
General Ranged Accuracy+140
Heavy Weapon Accuracy+55
Heavy Weapon Speed+45
Pistol Accuracy+40
Pistol Speed+20
Thrown Weapon Accuracy+95
Two-handed Melee Accuracy+65
Two-handed Melee Speed+30
Unarmed Damage+130
Unarmed Speed+60
General Ranged Accuracy+120
Heavy Weapon Accuracy+30
Heavy Weapon Speed+30
Pistol Accuracy+40
Pistol Speed+20
Thrown Weapon Accuracy+15
Two-handed Melee Defense+40
Unarmed Accuracy+120
Unarmed Defense+75
General Ranged Accuracy+90
Healing Efficiency+80
Pistol Accuracy+40
Pistol Speed+45
Unarmed Accuracy+110
Unarmed Defense+40
Message Edited by HOTDOG on 04-04-2005 07:53 PM
A few questions, I could have very easily missed the answers to these in the flood on new info
smuggler bounties? As in we are still hoping or.?
How important is it to have maxed values of a set of armor as opposed to having ok values in two?
What do you feel will be the significance of unarmed skills and a cert in this template?
An intriguing post...
RogueForce wrote:
Looks good I'm really digging the MBH/MS/Commando.
A few questions, I could have very easily missed the answers to these in the flood on new info
smuggler bounties? As in we are still hoping or.?
Smuggler Bounties are still VERY much in the air. A whole lotta people want them, even more since we found out we are on par with other combat classes now. We should be doing all we can to get them.
How important is it to have maxed values of a set of armor as opposed to having ok values in two?
I'm really not sure BUT I'm thinking you are really going to notice a difference when you put on armor and try to run and gun. If that is the case and I can still use center of being while using a gun then MS/TKM/Commando 0440 is looking mighty good to me- Otherwise I will just go with the Zen Blaster Template (which honestly is better in a lot of ways).
What do you feel will be the significance of unarmed skills and a cert in this template?
We are given unarmed for our pre-req's and throughout our tree. So does Commando. Meaning we will naturally be better at it than those who only take Unarmed. Add some TK to that and you are golden when you find yourself up against an opponent who is STACKED to face ranged attacks.
Basically, we get unarmed bennies anyway- why not capitalize on them and pick up an extra cert or two- (even though the novice weapon won't be that powerful.
Also, Imagine THIS...
All 3000 of your HP goes down and you are incapped. Your opponent walks up for the DB. You Force of Will back up and start the fight all over again. (this of course has nothing to do with the MS/MBH/commando temp but is something to think about)
An intriguing post...
Message Edited by HOTDOG on 04-05-2005 05:51 AM
SpinningCloud wrote:
I don't know anything about thermal detenators...how would that help a lone smuggler running from a BH?
I have no idea, but it sounds cool, and I want it!
Does anyone know if there are any *new updated character builders out there?
I'd love to follow up on some of these templetes, but I need to squeeze in my force trees.
A Smuggler just isn't a Smuggler without a lil Luck
JWing wrote:
Great job Mr. Oscar Meyer.
Does anyone know if there are any *new updated character builders out there?
I'd love to follow up on some of these templetes, but I need to squeeze in my force trees.
A Smuggler just isn't a Smuggler without a lil Luck
Yeah there is one, Here. And you can even look at a report to see what you will have.. Best builder I have seen...
--Seogae