Smuggler Archive

Thread: Oh YEA ... I'm glowing!!

Hattrix
Mon Sep 06, 2004 8:36 am
#1

Last night was pretty darn productive for me:



  • I finished the Rebel Theme Park

  • I did a /check and found out I'm GLOWING

  • I found the Pirate Leader and finished off the Hero of Tatooine quests

Now I'm just awaiting the Old Man. The only quests I'm missing (I think) is the DWB, Corvette, & Geo. And since I don't need them to get glowing, why bother anymore.


QUESTION:


I'm a Triple Master, what's the best way to go through the FS stuff? I'm upset that TKM is so darn powerful cuz I LOVE the pistoleer idea, but TKM is one of the best (if not THE best) fighting class and I cant see dropping it for FS points. Should I drop Pistoleer to use for FS points? Is that how it works?


Any advice is greatly appreciated. Thanks!


Derec

Satek_Bane
Mon Sep 06, 2004 8:45 am
#2

perhaps this would be better posted in a more appropriate thread say perhaps the Jedi Board.


Signed,

Sa'tek Bane



Signed,
Sa'tek Bane

Fight The Good Fight, And Stay Frosty Out There.
Qojan
Mon Sep 06, 2004 8:54 am
#3

WTG Gongrats.



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
SpinningCloud
Mon Sep 06, 2004 9:06 am
#4

I'm Master Smuggler (have been for pretty much the life of the game) and Master Medic with about one third of the Pistoleer boxes and just got 'glowy' last night.


I'm going to take 6 branches of FS skills then decide if I want to give up Pistoleer for some Jedi skills. Not sure if I want to be a padawan/smuggler or just keep some of the FS skills and stay smuggler/medic. I may do the later and see how JTL affects my game play.


Anyway I think getting those six branches of FS skills will be challenging enough for a while along with running the rest of the quests and visiting the other location POIs so I can say I've done them all.


Maybe by the time I've done ALL that we'll actually have a Smuggler Revamp ready to release...lol, I won't hold my breath though.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Hattrix
Mon Sep 06, 2004 9:12 am
#5


/sigh


Sa'tek .... let me clue you in on a little secret:


The Smuggler forum, which I have been a visible member for .... uh .... forever, is where Smugglers go to talk about anything they want about. I'm a Smuggler first and everything else last. Therefore I'll post here about anything I want to. Because no matter what, it all pertains to my character Derec, a Master Smuggler.


Got it?

Good.


I do agree that the Jedi forums isalso a good place to post this, but I don't wanna hear from them ... I wanna hear from my fellow Master Smugglers. Preferably those who have been in the same situation as me.

.

.

.

SpinningCloud .... Good Job!! Keep us posted on how it's going.

Message Edited by Hattrix on 09-06-2004 09:15 AM

Evayy
Mon Sep 06, 2004 9:29 am
#6

im proud of you and way to go


im always tickled when i hear a smuggler has gone glowly !!!!



i've 45 + badges 3 theme parks and just faint


not sure what i'm doing not right but i do not want to drop my template either like it to much



ms, m tk, and lots and lots of pistol
Suziekew
Mon Sep 06, 2004 9:45 am
#7

Evayy it looks like you just need the two Warren badges. I'm assuming you have the three Jedi-related ones: Ben's home, Jedi temple ruins and Exar Khun (sp?) and 5 semi-dangerous (Sarlacc pit, krayt graveyard, krayt skeleton, etc.). Also, the trivia librarian badge seems to help a lot. There is a guide to glowy in the guides section that can help you more.



-Zarrak Galactic-
New Suntir Mercantile, Lok, Sunrunner
Imperial/Neutral friendly
Take the shuttle from Nym's
Imperial Faction Perks amd master craftsmen's wares
Remember, the "NEXT ITEMS" button is your friend!
Sawro
Mon Sep 06, 2004 1:44 pm
#8






Hattrix wrote:

Last night was pretty darn productive for me:



  • I finished the Rebel Theme Park

  • I did a /check and found out I'm GLOWING

  • I found the Pirate Leader and finished off the Hero of Tatooine quests

Now I'm just awaiting the Old Man. The only quests I'm missing (I think) is the DWB, Corvette, & Geo. And since I don't need them to get glowing, why bother anymore.


QUESTION:


I'm a Triple Master, what's the best way to go through the FS stuff? I'm upset that TKM is so darn powerful cuz I LOVE the pistoleer idea, but TKM is one of the best (if not THE best) fighting class and I cant see dropping it for FS points. Should I drop Pistoleer to use for FS points? Is that how it works?


Any advice is greatly appreciated. Thanks!


Derec







I will probably drop to 0044 in pistol, or whatever I have to along those lines. I hardly ever use a pistol anyway.



Kettemoor
Asrik - Shadowclan Imperial Mercenary
Smuggler's Alliance Pilot
Master Smuggler - Master of Teräs Käsi - Master Gunfighter
FrankLee
Mon Sep 06, 2004 3:17 pm
#9

I (/cringe) dropped spices and underworld to complete my FS boxes. Well, almost complete them.

Unfortunately, unless I want to restore myself to smuggler/tk/pistol, this guy will have to give up all his other stuff to stay a jedi.
Guess I'll have to be a smuggler on my alt.



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
DrevenStrobe
Mon Sep 06, 2004 3:49 pm
#10

I did a /check on my novice Smuggler (2/3/2/4) on Starsider today...which I opened 4 holos with, and completed 3 of them...I "barely felt something different about myself."


I then did a /check of my main Master Smuggler/Master Pistoleer on Bria...which I did 0 holos with...I "felt no connection to the Force."


*shrug*



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
KloudRunner
Mon Sep 06, 2004 4:01 pm
#11

After a succesful rescue mission for Jabba i to discovered i'm glowing I'm a Master Smuggler/Master Pistoleer and was considering taking TKM but have favouerd to wait till after i take some FS skills. I heard that one of the trees has an effect on slicing ? any idea whether thats true or just another Urban Legend? either way i think some combat enhancing FS skills will compliment my character well


I never did the Hologrind and never really wanted to be a jedi but i just played the game how i wanted to play it and it feels like i have been rewarded for doing so we'll see how the FS skills go and if i choose to become a jedi (not bloody likely)




Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
fishbrains
Mon Sep 06, 2004 4:09 pm
#12

j3d1 r 73h 5ux



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


GerinTheFox
Mon Sep 06, 2004 4:52 pm
#13

Ok say your a TKM/Smuggler/Pistoleer like a lot of us are. First you have 3 points that are good for 3 fs skills. That leaves you needing 21 points more to get the required boxes for the padawan if you so choose it.

Personaly I would drop the pistols in a second they blow compared to TKM skills. At least this is what I find, I do not PVP i just PVE. If you pvp it may be different.

As to what skills I would drop in the Pistols, I am not all that sure. I might be willing to drop pistols altogether, keep Master Smuggler and TKM and take up some of my old fencer skills for the defense. Of course this is mainly because as I stated once already I fond Pistols lacking in power and a fun factor for me at least.
Page 1 of 3
Previous Next