Smuggler Archive
Thread: Oh YEA ... I'm glowing!!
For anybody that wants to know how to become "glowing" just go here: Clicky
Hattrix wrote:
Last night was pretty darn productive for me:
- I finished the Rebel Theme Park
- I did a /check and found out I'm GLOWING
- I found the Pirate Leader and finished off the Hero of Tatooine quests
Now I'm just awaiting the Old Man. The only quests I'm missing (I think) is the DWB, Corvette, & Geo. And since I don't need them to get glowing, why bother anymore.
QUESTION:
I'm a Triple Master, what's the best way to go through the FS stuff? I'm upset that TKM is so darn powerful cuz I LOVE the pistoleer idea, but TKM is one of the best (if not THE best) fighting class and I cant see dropping it for FS points. Should I drop Pistoleer to use for FS points? Is that how it works?
Any advice is greatly appreciated. Thanks!
Derec
Congrats. I've begun the XP grind myself for that second slot. As a fellow Triple Master, I plan to drop Pistoleer skills to get the 6 boxes. Once I get that second slot, I'll either drop all the FS boxes except for 3 (if possible), or get my Pistoleer Mastery back, dropping TKA skills (if I can't drop FS skills). TKM makes XP grinding so much faster, that's why I'm keeping it for now. I see my Smuggler as more of a pistol-using guy, so that's why I'd swicth back to Pistol once it's all over.
"Begun, the Grind War has."
Sa'tek, Hattrix is right, ya know.
Hattrix wrote:
/sigh
Sa'tek .... let me clue you in on a little secret:
The Smuggler forum, which I have been a visible member for .... uh .... forever, is where Smugglers go to talk about anything they want about. I'm a Smuggler first and everything else last. Therefore I'll post here about anything I want to. Because no matter what, it all pertains to my character Derec, a Master Smuggler.
Got it?
Good.
I do agree that the Jedi forums isalso a good place to post this, but I don't wanna hear from them ... I wanna hear from my fellow Master Smugglers. Preferably those who have been in the same situation as me.
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.
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SpinningCloud .... Good Job!! Keep us posted on how it's going.
Message Edited by Hattrix on 09-06-2004 09:15 AM
Satek_Bane wrote:
perhaps this would be better posted in a more appropriate thread say perhaps the Jedi Board.
Signed,
Sa'tek Bane
Its a valid concern. And one that does belong on the smuggler fourm. Many tripple masters will have to face. The tripple master leaves 3 Skill points. Thats no enough for 1 FS branch. So something will have to give to regain 21 SPs. TKM is very fun and useful. Pistoleer isn't as effective in combat, but the DF line gives some nice specials, plus this allows you to do different damage types (other than kinetic). And master smuggler gives your what, +5% for slicing?
It all depends on how you play. TKM will be needed to grind out the FS exp. Then the choice is pistoleer vs master smuggler. If you slice a lot, keep the MS, otherwise, you may be better holding onto Pistoleer.
As sad as it sounds, we may loose a lot of master smugglers to the FS quests.
DRWolfe wrote:
Congrats. I've begun the XP grind myself for that second slot. As a fellow Triple Master, I plan to drop Pistoleer skills to get the 6 boxes. Once I get that second slot, I'll either drop all the FS boxes except for 3 (if possible), or get my Pistoleer Mastery back, dropping TKA skills (if I can't drop FS skills). TKM makes XP grinding so much faster, that's why I'm keeping it for now. I see my Smuggler as more of a pistol-using guy, so that's why I'd swicth back to Pistol once it's all over.