Smuggler Archive
Thread: Unique Smuggler weapons
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Novock
Sat Aug 28, 2004 10:28 am
#1
Thought it would be a good idea to have a thread to discuss just smuggler weapons or the communities thought for smugglers weapons. You know Catylin has mention the desire for unarmed moves and TH has talked about them giving those to us in the future who actually knows when but what about something unique to smugglerand I guess those would be good. Obviously a smuggler is not going to be without his pistol but what else might a smuggler use to get himself out of a sticky situation?
I thought maybe dabble in a little explosives. Nothing like a commando, but what about a flash grenade that gives an AOE pause or stun effect to allow us to get away. Or a smokescreen exposive that breaks combat and doesn't allow them to re-engage us for like 5 secs giving us a chance to burst run away. That maybe be a bit over the top but anyway, what kind of gadgets gizmos or guns have you guys been dreaming about. LOL have fun with it this is not meant for a huge battle of ideas just a little creative fun.
Novock
Imperiai2
Sat Aug 28, 2004 11:50 am
#2
I wouldn't mind more melee moves, as long as they were useable whilst I still have gun in hand. Sort of how 'unarmed' comabt can still be fought with a vibro knuckler. Maybe a Dirty Fighting stun or dizzy move with the butt of your gun, or justsomething where it's melee but still with the blaster. Cause frankly, I'm NEVER going to unequip my blaster, so straight-up unarmed moves are pointless to me. Also, since the VK cert moved out of our range, I can't even use THAT if I felt the need to, without wasting more skill points. Maybe a combat use for Precision knives? Perhaps throwing them for a set amount of damage?
Zhagadska
Sat Aug 28, 2004 2:04 pm
#3
smuggler only weapon certs has been discussed and is in teh outlined plans stickied above. there's a mixed voice about it. about 50/50 want it and dont want it.
as for explosives...we get detonation droids that only smugglers and BH's can use. they're tons of fun.
Novock
Sat Aug 28, 2004 2:12 pm
#4
Yeah i know theyu have been discussed but its hard to wade through the big discussion to get some o\f these side views so i thought it would be kind of fun to have a thread dedicated solely the weapons dicussion. Anyway thx for your post. yes I know about the droids I have fun playing with them, and the work good against Jedi BTW 
YousTeForse
Sat Aug 28, 2004 2:20 pm
#5
Well my thoughts are, IF we get unarmed moves... and say they were put into the underworld tree. Smuggler would quickly become the most dabbled profession in the game... You would have master TKs dabbling in Smuggler, and do Tks need to be any more powerful then what they are?
Novock
Sat Aug 28, 2004 3:05 pm
#6
Well we all seem to be in some agreemtn there not big on teh melee moves. Those who are in favor of it want them for justification of the unarmed requirement. I personally would like to see us get some unusual weapons maybe a net gun or as i said earlier a flash grenade something not neccassirly to win the day just make sure we make it out of the day alive.
Imperiai2
Sat Aug 28, 2004 3:19 pm
#7
The thing is it's sort of counter productive to give us *special weapons* because smugglers by trade are supposed to try to avoid combat. Flash Grenades and net guns sound like Bounty Hunter weapons. The only things that would make sense as new specials would be stuff we might already have on our persons. We are supposed to be resourceful, which again is where I come up with a stun or dizzy melee effect, like hitting with the buff of a pistol, or being able to throw laster knives. They seem mighty realisitc. I bet if you were in a pinch and tossed a laser knife at a dude's nuts he would get really sort of confused and suprised... =) Maybe something like instead of ingesting a spice, you throw it in an enemies eyes blinding them.
So laser knives and spices would have a dual purpose... I personally never made much spice after grinding out the tree to master...
Novock
Sat Aug 28, 2004 3:31 pm
#8
hmm a seasoned smuggler would know to have on him what he needed to make his escape possible. If I was running a shipment of explosives , and had the ability to fiddle with weapons I would put a fuse on some explosive some ultra hot buring substanceto make a flash effect a temporary blinding so i could get out of there. The idea is not for it to do much dmg but simply give a chance to escape. The net gun is just being goofey. I know if i was running the most dangerous cargo from some of the most dangerous places, having some of the most dangerous people constantly on me (bounty hunters) I wuold have more than a pistols up my sleeve just my opinion. Oh well I thought the thread would be fun guess not...... I guess the majority of the smugglers in the forums are not interested in ineraction with other people, just fighting NPCs, but when you get a bounty put on your head and Mr Bounty Hunter and 5 of his friends show up at your door... a flash grenade might not have sounded like such a bad idea my friend 
Karzon_X
Sat Aug 28, 2004 4:20 pm
#9
I'm not too sure that having a special gun is such a bad idea.. for all this running away crap... Han didn't shoot Greedo in the knee and run off did he? No, he blasted him into a smoking chared... thingy
It's too bad they make the DL44 so terrible, Han's gon looked an awful lot like a DL scoped.. but contenuity isn't much a factor in this game I suppose. I would love to have a specialty weapon.. as far as "unarmed" with the timer for switching from pistols to unarmed this option is unrealistic. Something akin to a pistoleer's melee defence would be good to have.
If we get smuggler bounties, and I pray we do, I want to be able to hold my own against a bounty hunter, and currently without master pistoleer... there is no way to even hurt them.. even with master pistoleer and master smuggler it is a tough job.. it's funny that to have any accuracy with pistols you have to dabble in three different professions... to be super accurate with rifles... 1... that's sad
anyway, my 2 cents
Imperiai2
Sat Aug 28, 2004 6:10 pm
#10
If we're talking about continuity then there's no realistic backing to give us our own special weapon. If it's a weapon, it doesn't make sense that only we can use it. But I also agree it should go that just because I'm not a commando it doesn't mean I shouldn't be able to use a flamethrower. Who knows, maybe if I were in SW and I was boarded by some bounty hunters, maybe a rifle or a flamethrower would be my emergency weapon? So nevermind!
I guess this doesgive some hope that we can get a smuggler-exclusive certed weapon. I wouldn't have agreed with it before, but now I do, and it's all because I thought of the flamethrower situation. =)
BoveApako
Sat Aug 28, 2004 6:49 pm
#11
Whynot do away with the brawler pre-req entirely? I beleive it would make more sense to make 4000 entertainer a pre-req (image designer tree) and to give us some sort of disguising abilities in the underworld tree, this would be more smuggley.
lavosslayer
Sat Aug 28, 2004 7:42 pm
#12
I think that being we are supposed to be resourceful and that we specialize as pistoleers that all pistols should be usuable by us including the scatter, geoand launcher pistols. Also Iagree that melee skills are pretty much useless unless I don't have to switch between my gun and my fist and what about a stun/shock pistol that has a 10 sec delay shot ability to stun/delay the enemy from doing anything (including moving) for those narrow escapes!
lavosslayer
Sat Aug 28, 2004 7:50 pm
#13
also on the point of unarmed..I think it should bereplaced withthe more relevent artisan 0040 business skills..since we are dealing with customers constantly and we do sell spices...it would only make sense that these skills would be something that a smuggler would know and understand.
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