Smuggler Archive
Thread: Unique Smuggler weapons
A lot of people want the pre-req changed, but a lot of others want it left exactly the way it is and want melee moves added to Dirty Fighting. Thunderheart and GreenMarine have both already stated which one is going to happen. You need not worry.
Novock wrote:
hmm a seasoned smuggler would know to have on him what he needed to make his escape possible. If I was running a shipment of explosives , and had the ability to fiddle with weapons I would put a fuse on some explosive some ultra hot buring substanceto make a flash effect a temporary blinding so i could get out of there. The idea is not for it to do much dmg but simply give a chance to escape. The net gun is just being goofey. I know if i was running the most dangerous cargo from some of the most dangerous places, having some of the most dangerous people constantly on me (bounty hunters) I wuold have more than a pistols up my sleeve just my opinion. Oh well I thought the thread would be fun guess not...... I guess the majority of the smugglers in the forums are not interested in ineraction with other people, just fighting NPCs, but when you get a bounty put on your head and Mr Bounty Hunter and 5 of his friends show up at your door... a flash grenade might not have sounded like such a bad idea my friend
The problem here is the game does not reward anyone for escaping. Let's say they do implement Smuggler Bounties and they do give us more moves to help us get away. The BH's will keep chasing us cause our bounties never disappear and some of them(not all! Just the whiners.) will complain that we are griefing them cause we keep escaping. But I will admit constantly being chased does have some appeal. ![]()
"Yeah, sure I can slice that for...." *insert gunfire* "Oh, crap! He found me! Gotta run!" WEEE!
And on the subject of Unarmed moves. Well, even if they gave us something I would never use them. I gave up TK(tired of being a clone) and as thus my unarmed moves, except intimidate, are worthless. Unless we get speed and accuracy mods I will likely never use whatever they give us.
lavosslayer wrote:also on the point of unarmed..I think it should be replaced with the more relevent artisan 0040 business skills..since we are dealing with customers constantly and we do sell spices...it would only make sense that these skills would be something that a smuggler would know and understand.
I could not aggree more.
Treborg