Smuggler Archive
Thread: I dont get this. Why can smugglers go imperial without penalty? THere's no reason to be a rebel smug
well you have to remember the time period here. The imperials are the main power in the galaxy, and a re stronger, more numerous, and better equipped than the rebels. and as long as youre an imperial officer, you dont get penalized during scans. plus if you check rebs outnumber imperials on almost every server, so people need a reson to be imp
being a rebel smuggler is SUPPOSED to be risky you know, and underworld gives a bonus to dodge scans.
its also an RP aspect of which faction youre part of.
You're right, there isn't any game mechanic advantage to being a Rebel smuggler in the game, unless you are an alien and want to buy faction perk.
I thought the reason they gave Imperials better faction perks, and the ability to ignore scans, was because they wanted to encourage people to be Imperials. Sure, it's unfair from the perspective of the Rebellion side, but the argument was that for story continuity, it should be very difficult to be a Rebel.
At the moment there is no real reason to be a Rebel except for roleplaying purposes, or if you are an alien and want to buy faction perks.
(fyi, I am a human Rebel master smuggler, my business partner is a human Rebel master smuggler, and interestingly enough, Rebels are the only ones that buy faction bases on my server. So in my case being a Rebel is still profitable, even though I miss out on people wanting to buy faction for AT-ST pets).
Your delegation ratio, the amount of faction points,it costs you to give your client faction points, is based off your rank. It costs a private 6.5 faction points for the client to get 1 faction point. So your delegation ratio wouldn't be very efficient at a low rank. You can't delegate faction at all unless you are a declared member of a faction, so switching back and forth would be a waste of time.
Also, if you do Rebel/Imperial missions as a neutral, the most fp you can get from a mission, is 40-something (I think) and it depends on your weapon skills. You will only get fp's from the mission lair, and not from the npcs (as the npcs will be neutral). Also I think the cap on fp's for neutrals is 800 (or something like that).