Smuggler Archive

Thread: I dont get this. Why can smugglers go imperial without penalty? THere's no reason to be a rebel smug

Surseance
Tue May 25, 2004 9:41 pm
#14

Since you obviously are very sensitive, Mr. Hotrod, I will have to be very careful and delicate in telling you this.


What you say is so very, verydumb.


I am a smuggler, and I am also an Imperial. This fits my character excellent! This is EXACTLY what I want for my character, who is somewhat of an outcast, disillusioned officer in the Empire turned smuggler for the heck and profit of it.


Mr. Hotrod, please do remember that this is a CIVIL WAR. Do you know what that means? Brother fights brother! An Imperial will have a Rebel brother! That makes very difficult conditions at home, I can assure you. Splits families as well - OR it may just make them stronger, or even more open-minded.


In Civil Wars, there is no "right" side!


In Civil Wars, people fromboth sides regularlymeet and often havedinners together.


In Civil Wars, people don't necessarily hate eachother intensely, even though this may also actually be the case for some.


Oh and have you heard the old saying that there are no rules when it comes to war and love?



If you don't have the fantasy to see why it could be interesting to play a smuggler who is in the Empire, then there must be something seriously wrong with you. Just think of Han Solo's background story! Yes, he was an Imperial!


Or what about other big people, like General Crix Madine? Remember he defected to the rebellion? Or what about Baron Fel's background? Please - do me a favor and just think rationally before you open your mouth. That's an old saying too!





XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
RpTheHotrod
Tue May 25, 2004 10:11 pm
#15

After reading your first sentance...I figure the rest is nothing but sarcastic crap from a crap attitude, so I'll ignore the rest of the post.




Stupid question? How on earth is someone new to the game asking for the pros and cons of eacn faction stupid? The way I see it...imperials get the most "love". I could be right, I could be wrong. That's why I'm asking HERE. Is there ANY reason to go Rebel. It's a question, not sarcasm. Is there some Rebel bonus I don't know about? How can I know? Oh yeah! Here's an idea, ASK.



But jerks like you act like **edit** and start insulting the people who ask.


ANYWAY, thanks for those who are mature enough to actually answer the question.
Steegee
Tue May 25, 2004 10:36 pm
#16

Just to throw out some info... i'm an imp and at high rank, and master smugglar, and i still get scanned. Just recently i was scanned and fined. So it can happen to anyone.


Next, at-sts are used for 2 reasons. As a last resort in pvp, and so we (imps) can get higher paying missions. As i don't pvp, that leads me to use the atst for missions only. The item is a novelty at best, and nothing special for it's high cost.


Finally, i don't see this game being better off for imps rather than rebels. I've been an imp, converted torebel, then imp then neutral, and now going back to imp (for the reason mentioned ubove). I see no benefits either way. It sounds more like you are suffering from "the grass is greener on the other side" ideals. Although i do agree, neutrals should be what smugglar go for, much like BHs should be. But who knows what will happen in future updates. You don't have to take my word for it, but i've been playing since the games release. I would like to think those months count for something.






Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
corrfleete
Tue May 25, 2004 10:59 pm
#17

"To answer your question because Soe has stated several times they want Swg to be for both the casual gamer and the hardcore. To do this they limit the amount of continuity in the game."



umm, keitaro are you on crack? when has soe ever stated they limit star wars continuity in the game to appease casual players?...if they have, point me to the quote and i'll stand corrected, but if its as i suspect, and you made that up, it'd be better to preface it by saying its your opinion rather than stating it in a forceful (and rude) manner...





master of the launchpad error
Stonewyrm77
Tue May 25, 2004 11:00 pm
#18

i am a smuggler and an imp. from a RP standpoint i didnt annouce that to the recruiter. as far as the empire knows i am just a pistoleer who does some wet work for the empire. what better way to smuggle something than being inside the governing body? think about dirty cops. they are supposed to uphold the law, but being inside the system they can become the best at breaking it. just my 2 creds in any case.



KEStoneWyrm
Master Smuggler
Pistoleer-2/4/4/4
Surseance
Tue May 25, 2004 11:04 pm
#19

Hotrod,


you already made up your mind to go rebel a long time ago.


Go rebel!






XLacq LaithlindX

Pirate Patriarch & Friend of Bib Fortuna

SWG Gamblers play Snake Eyes and Pirate Craps




My alt is more famous than any of us will be!
Arkelion
Tue May 25, 2004 11:31 pm
#20






RpTheHotrod wrote:

All I ever see are imps imps imps imps...I never see any rebels...


You said it yourself. If you're an imperial, you don't have to worry about being scanned....so what reason is there to not go imperial? It just doesn't make sense.



Not to mention, all I ever see are imperials everywhere and rarely rebels.


A reason to go imperial? ATST + risk-free smuggling



I dont really understand why anyone is a rebel outside of roleplaying.






Actually, what WOULDNT make sense, is if Imperials suffered the same penalty as rebels when they fail a search. Can you really picture that happening? The empire is at war with the rebellion.. they arent going to penalize their own troops very badly, they need them to fight the Rebels. As to "but all I see are Imperials" Thats how it might be, for us in the game, (though, certainly not on Starsider, Imperials are outnumbered) but these things are in place to keep to the continuity of the movies, not to conform to the player base. Most things that happen here in the game, is of no consequence... nobody said it didnt happen during Star Wars. But, stormtroopers killing their own because they had a lil hash in their backpockets is pretty clearly not something that went on in the movies. They need their manpower to serve the empire, and keep to their guard duty.


And as far as AT-ST's go... they can be destroyed faster than you can say "Commando!" plus, you gotta be overt to call the suckers... the first rebel chef that walks by, is gonna take it down Faction pets are crap. Plus, they cant attacknon rebel PvE targets anymore, (unless thats been changed without me knowing) so whats the fuss?


Falcor Krevan

Starsider

Message Edited by Arkelion on 05-25-2004 11:32 PM

RpTheHotrod
Wed May 26, 2004 2:22 am
#21

All I'm saying...I don't think that only 1 side should have a reason to become a smuggler. There should be 3 distinct...but very different, bonuses for each one.


IE....



IMPERIAL
Only fined + ATST pets



NEUTRAL
Can sell faction points to both factions without penalty


REBEL
I dunno....20% more faction points for killing imperials (smuggler gone good deserves a reward)




that way, it doesn't completely favor one faction. Each side would have it's pros and cons.

RpTheHotrod
Wed May 26, 2004 2:24 am
#22

and what I meant by neutral no penalty... removing or reducing the faction conversion from you to the buyer. (also, remove the faction cap for neutrals. There were neutral smugglers in the movie, so why encourage people to steer clear from neutral smuggler)
Kells
Wed May 26, 2004 5:17 am
#23

/sigh



Bo' Tinsu
true_Kieran
Wed May 26, 2004 6:39 am
#24



I am neutral, why? Two reasons, 1) is makes sense selling to both sides, whatever gun one side gets, the other side misses, doubles your profit. And 2) it fits the way I play my character. Now to all three:


neutral smuggler: this guy is out for profit


rebel smuggler: seems like someone who lives by the rule "the enemy of my enemy is my friend"


imperial smuggler: someone who lives for the danger, or at least should. A soldier selling drugs in a war does get a penalty, a high one! no matter how many men the need in the field.


The only thing strange in my eyes is an imperial smuggler in an imperial guild. An imperial smuggler is like a cop selling drugs. Is that possible? Sure. Does his entire department know of it? Usually not. Does your guild know of your smuggler activities? Usually yes. Now if they don't arrest you, they make themselves criminals too. What's the point of an entire guild fighting for the imperial law when they don't care about the law?






Jarrod Larson
Bounty Hunter


Obed
Wed May 26, 2004 7:05 am
#25

With all due respect, your thinking is a bit myopic on the issue. Each faction has its perks no matter what profession you're in. I'm not sure what server you're on, but for most of the servers the Imperials are outnumbered 3:1 or so. The devs have published that statistic, it's not just made up.


From an RP perspective there are many reasons to be an Imperial Smuggler, a Rebel Smuggler, or a Neutral smuggler. In fact, we are the profession that can most easily switch sides once we get to master. The only limits are your imagination (for the RP reasons, that is).


Yes, imperials have a serious 'cool factor' with faction perks. But there's much more to the game than the Imperial faction perk 'cool factor.' Besides, as has been pointed out, your mind was already made up. It's cool that you're wanting to get folks to give justification for the decision you already made, but you obviously had already made your decision.


As far as being scanned is concerned, it happens very seldom period. I think I've been scanned a total of five times and I play almost every day for several hours. Being scanned is pretty much irrelevant to general gameplay, so don't let that worry you as you make the decision that you've already made




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Fahlgrim
Wed May 26, 2004 10:59 am
#26


Choosing sides is bad.....for business.


But why not an imperial smuggler?

1) They can be using the Empire for their own gain under the premise of being a good soldier

2) They could be an infomant whose been "bought" by the Empire to pass on info etc.

3) They could actually agree with the Empire, but feel that they need to do things a bit differently


There are entirely too many reasons that a smuggler might go imperial, rebel or stay neutral. Just use your imagination!

Message Edited by Fahlgrim on 05-26-2004 02:02 PM

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