Smuggler Archive

Thread: P 9.3 pushed to 8/10/04...

groovysplat101
Thu Aug 05, 2004 1:40 am
#1

We need to fix a couple of things that popped up, as well as work with the numbers over the weekend.



We'll try to add a nice surprise too!



Thanks,



- g



Message Edited by JustG on 08-04-2004 03:11 PM



The Revamp?















No, wait. Who am I kidding?



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Rogue135
Thu Aug 05, 2004 5:54 am
#2

Nah, the surprise will probably be "Smuggler's are now recognized as criminals and shot on sight without scanning for contraband."


Kidding!



--------------
I've got a bad feeling about this."
DRWolfe
Thu Aug 05, 2004 6:31 am
#3

A nice surprise, eh?

I guarantee it's nothing for Smugglers, so big whoop!



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Iawo
Thu Aug 05, 2004 7:02 am
#4

I'll take a guess...











Jedi will now be able put out fires!



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
ImpSmug
Thu Aug 05, 2004 7:05 am
#5

My guess mis either new shiny holo emotes or a racetrack ....you know something totally useless and more proof they do have art dev time just not for smugglers
actnjcksn
Thu Aug 05, 2004 7:20 am
#6

I'm sure the nice surprise will be the third racetrack.


Whoopee




[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
JWing
Thu Aug 05, 2004 7:26 am
#7

Update Patch notes :


- Jedi now have the ability to make themselves disapear

-Panicshot now only works again gnorts



great, I'm sooooo excited



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
TsN-Wizzer
Thu Aug 05, 2004 7:37 am
#8

- Feign Death found to be an Exploit, Removed from game, any Smuggler who has used it has been Banned.




Omo Ohe
Master Smuggler Since Launch
Rules for Posting

Wizzer's World

Hollow
Thu Aug 05, 2004 7:52 am
#9

Slicing is no longer considered a smuggler ability sice smugglers tend to be in ships most of the time, so we're giving it to the...uhh...umm...Droid Engineers since they're good with intricate tools.
SirAux
Thu Aug 05, 2004 9:15 am
#10

I'm just getting ready to start my smuggler character and have been reading your boards to get a feel for it. Three things I have consistently noticed: You have some very interesting ideas for your profession, you are all very cynical about any of it ever happening, and you are the funniest posters I have read on the profession boards. Must be something about people who choose the sumggling profession...



The Aux Consortium
6219 4466, Krayt's End, Tatooine==SirAux - Master Brawler, TKA and Swordsman==LadyAux - Master Medic, Doctor and CM==BabyAux - Master Entertainer, Dancer and Musician==GoldyAux - Master Scout, CH and BE==BillyTAux - Master Rifle, Master Squad Leader==SmallAux - Master Smuggler, Master Chef
scall01
Thu Aug 05, 2004 9:37 am
#11

-Spices have been moved to the chef profession, and have been revamped. Are now useful


-Replacing the spice tree is the underwater combat tree, which won't be used until the underwater combat has been implemented.



Patrikc Chilastra's best smuggler!!!
87634538438533 accounts canceled. For real.

http://forums.station.sony.com/swg/board/message?board.id=mec&message.id=10256

lol
SpiceDealer
Thu Aug 05, 2004 11:32 am
#12



SirAux wrote:
I'm just getting ready to start my smuggler character and have been reading your boards to get a feel for it. Three things I have consistently noticed: You have some very interesting ideas for your profession, you are all very cynical about any of it ever happening, and you are the funniest posters I have read on the profession boards. Must be something about people who choose the sumggling profession...




Welcome to the smuggler's hole in the wall, just don't expect any fixes, changes, or Dev attention. Except maybe a nerf.
Hollow
Thu Aug 05, 2004 2:52 pm
#13






WesBelden wrote:




"All servers are up and running fine with the new patch! The doctors have been given a much needed boost to their profession; they're now estimated at making 2 million a day instead of the measley 1 million we had worked out for a dedicated doctor.


And now for that special surprise you've been waiting for! Well, I and the dev team are extremely happy to announce that we're adding something to the GCW pre-JtL! After all the positive feedback we received for allowing high ranking Imperials to get around contraband scans, we knew this would be a winner. So without further ado: All Imperials over the rank of Warrant officer will now be able to slice weapons and armour with a +10% bonus to Colonels!


Have a great week all, see you in game "




Message Edited by WesBelden on 08-05-2004 12:45 PM



Hmm, I figured that would have been a rebel thing since it is supposed to be illegal...but then nothing else makes sense with this profession so why not?

Page 1 of 3
Previous Next