Smuggler Archive

Thread: P 9.3 pushed to 8/10/04...

WesBelden
Thu Aug 05, 2004 3:52 pm
#14

It's obviously justified by the fact that the Empire was riddled with so much corruption



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
SeraCohw
Thu Aug 05, 2004 9:20 pm
#15

launcher pistol does tickel damage and the df is replaced with a useless 2nd spicing tree ond slicing only works survival nives
FrankLee
Thu Aug 05, 2004 10:05 pm
#16

You know, they used to call the BS in-between patches 'hotfixes' but that was also back when the 'issues' were hot.

Right now we're 'hotfixing' stuff that's been a problem for months.

I heard the mystery second spicing tree was actually going to be 'fake spices' and such. We'll learn how to cut muon with drano, and pixie with oregano so that we'll have smaller resources costs for drugs that nobody wanted anyway.

The 'Revamp' is rumored to include being able to buy faction at a bad rate for factions that nobody cares about: namely, townsfolk, RSF, and smashball thugs. Everyone hail the smashball-thug-faction-rating-purchase-super-revamp!



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
Tynvyr
Thu Aug 05, 2004 10:21 pm
#17

- Smuggler now can chose which kind of Slice it will be.

- Smuggler have been given Spice Experimentation to put some sence in this crafting.

- The last two are just a joke you now can collect another great Loot Kit Item to place in your home: "A Never Revamp Statue"



___________________________________
Ever try. Ever fail. No matter.
Try again. Fail again. Fail better. (S. Beckett)

Master Shipwright by Credits (retired)
Master Smuggler by Heart
Nicolas_Frost
Thu Aug 05, 2004 11:30 pm
#18

This is what will happen in the Smuggler Revamp in 2008...


-Feign Death moved to novice TKA and Novice Jedi, because they're not powerfull enough.
-PanicShot, LastDitch, and Low Blow moved to Gunfighter
-Spices moved to Chef
-Underworld perks moved to Bounty Hunter
-Requirements to open Smuggler raised to Master Marksman & Master Brawler
-Slicing skills moved to Droid Engineer
-Everyone who is a Smuggler will automaticly become open to attack by everyone in the game, reguardless of faction
-Devs raise the price of subscription for Smugglers from $15/month to $40/month



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


WesBelden
Fri Aug 06, 2004 12:43 am
#19




"All servers are up and running fine with the new patch! The doctors have been given a much needed boost to their profession; they're now estimated at making 2 million a day instead of the measley 1 million we had worked out for a dedicated doctor.


And now for that special surprise you've been waiting for! Well, I and the dev team are extremely happy to announce that we're adding something to the GCW pre-JtL! After all the positive feedback we received for allowing high ranking Imperials to get around contraband scans, we knew this would be a winner. So without further ado: All Imperials over the rank of Warrant officer will now be able to slice weapons and armour with a +10% bonus to Colonels!


Have a great week all, see you in game "



Message Edited by WesBelden on 08-05-2004 12:45 PM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Selko
Fri Aug 06, 2004 4:50 am
#20

Nah none of that, all smugglers are getting thier characters whiped in the database clean up, your IPs are now loggedand locked so you can't play from them again, and oh SOE is sending someone to your house to punch your mother in the nose.




Selko Embries

Professional Scoundrel
Jarkatoo
Fri Aug 06, 2004 1:43 pm
#21






SirAux wrote:

I'm just getting ready to start my smuggler character and have been reading your boards to get a feel for it. Three things I have consistently noticed: You have some very interesting ideas for your profession, you are all very cynical about any of it ever happening, and you are the funniest posters I have read on the profession boards. Must be something about people who choose the sumggling profession...






cynical we are not cynical, we just have been crapped on for so long now, we just take it in stride and dont trust a friggin thing the devs tells us. by the way the underwater skill tree was hilarious....



nnJarkatoo Karkanan nn Elder Jedi Noob Againnn
nnJark T'oo nn still hoping to smuggle somethingnn
nn "Zyylee Wookiee Extraordinare - >nn<
DrevenStrobe
Fri Aug 06, 2004 1:58 pm
#22

- Added new Smuggler pre-req: Master Cynic.


*Cynic added as a hidden beginning profession, which is unlocked by a secret process unknown even to the Dev team.



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Arcrin
Sat Aug 07, 2004 12:27 am
#23

LoL, I love these boards. You can never really tell if people are just talking or are role playing the cinicism (sp?) of a smuggler. Oh well, I still love it.



Arcbane Taiva - Master Droid Engineer, Master Shipwright, Master Artisan
Ioan Nicolae - Master Smuggler, Master Pistoleer, Bounty Hunter
*ADSW* Arcbane's Droid & Shipworks 7178, -4317
Aurora, Naboo, Flurry
DrevenStrobe
Tue Aug 10, 2004 8:07 am
#24






groovysplat101 wrote:

We need to fix a couple of things that popped up, as well as work with the numbers over the weekend.



We'll try to add a nice surprise too!



Thanks,



- g



Message Edited by JustG on 08-04-2004 03:11 PM



The Revamp?















No, wait. Who am I kidding?



I guess the surprise is that there is no surprise...9.3 went live with no changes in the patch notes that I can see...




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
actnjcksn
Tue Aug 10, 2004 8:11 am
#25






DrevenStrobe wrote:





groovysplat101 wrote:

We need to fix a couple of things that popped up, as well as work with the numbers over the weekend.



We'll try to add a nice surprise too!



Thanks,



- g



Message Edited by JustG on 08-04-2004 03:11 PM

The Revamp?


No, wait. Who am I kidding?



I guess the surprise is that there is no surprise...9.3 went live with no changes in the patch notes that I can see...






Actually, the surprise was the reduction of wait times at starports to 5 minutes. Nothing spectacular, but a welcome addition.


Oh yeah, and the new racetrack that's already been live for a couple of days.


Message Edited by actnjcksn on 08-10-2004 10:13 AM



[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
Xeranx
Tue Aug 10, 2004 8:25 am
#26






DrevenStrobe wrote:

- Added new Smuggler pre-req: Master Cynic.


*Cynic added as a hidden beginning profession, which is unlocked by a secret process unknown even to the Dev team.






Dammit...how do I generate wit experience?!





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