Smuggler Archive
Thread: When is the Community going to see the communtiy re-vamp Ideas all in one spot?
Raanan wrote:
Geevo started the main thread. A few other people started the focus threads for the various aspects of the profession so we could submit the ideas agreed upon there to geevo whou could then compile it and submit it to Caylin who could then submit it to the devs. It's not our fault no one can bloody read or use their **edit**ing heads and post in a single thread focused on the SAME THING they just started a new thread for.
yep, people (i understand why) are starting new threads to focus of their idea's and while we have great idea's i think it is time to start pulling this stuff (old and new) togther into somthing to give to Caylin to post in a "Smuggler re-vamp Community" Thread. Lets take the best idea's for:
Smuggler content:
Player based smuggling
Smuggler Bountys
Smuggler skill tree re-vamp & text updates:
Spice re-vamp
Slice re-vamp
Dirty Fightingre-vamp
Under World re-vamp
Can't Geevo just fill in the blanks with the best this board has to offer? I think these are all the key issues right?
Geevo wrote:
I hope to have something in 1 to 2 weeks, been really busy with RL projects. Sorry for the delay guys...but I am still chugging along (slowly)
very cool, i hope a "short list" helps you a little.
ok, I know I am going to regret this .... but ... anyone that wants to provide input ...
my e-mail address is (I can't believe I am doing this) [email protected]
I will accept two options of e-mail format...
1) a completed doc in the exact format TH asked for
2) Separated by skill tree
PUT APPROPRIATE SUBJECT and if you want me to go through the extra effort of giving credit where ideas come from, include your name and I will TRY (no promises).
Message Edited by Geevo on 05-19-2004 01:11 PM
Geevo wrote:
ok, I know I am going to regret this .... but ... anyone that wants to provide input ...
my e-mail address is (I can't believe I am doing this) [email protected]
I will accept two options of e-mail format...
1) a completed doc in the exact format TH asked for
2) Separated by skill tree
PUT APPROPRIATE SUBJECT and if you want me to go through the extra effort of giving credit where ideas come from, include your name and I will TRY (no promises).
Also, don't expect responses ... and it will be a little bit before I can post a summary ... and homework / work come first (lucky for you I am single, or that would come first too)
Message Edited by Geevo on 05-19-2004 01:11 PM
wow
/bow
I wont bug you with an e-mail, mainly cause im not an idea man. Im more of an organizer, with that in mind ive put together a "short list" of the basic idea's ive seen on these boards, i will update it as i find popular threads. Im hoping it will be an easy go-to point for when you guys pull everything together. See the next post (forgot to copy it) for the "short list break down.
Keeping it very Simple.
1. player smuggling
a. Simply make the scans better and the troops stronger forcing people to need a smuggler in there group. The crack down would work if it were a true crack down.
b. make more items (not all just one or 2)like high end resources and special loot very veryillegal items that never make it off planet with out a smuggler moving it.
2. Smuggler bountys
a. If you keep or fail an NPC mission you are a target for the bounty hunters.
b. If you fail in a smuggler mission for a player you become a target as well.
c. Rozhloklightningskull/hotdog/vampirerobot all have great idea's on how to make it work.
Smuggler skill tree's
1. text updates
a. fill in the missing stuff.
2. Spice re-vamp
a. follow the cheif re-vamp, make older useless spicegood foraim/speed..etc.
b. make the down time1&1/2 min not 3.
c. dont let spice count as a food filler.
d. let experimentation count for spice production.
e. add the new spices they were planing on adding.
3. Slice re-vamp
a. at master lvl let a smuggler - slice bounty hunter terminals and remove jedi and smuggler names. Leave room for eror so if a smuggler fails he to will be added to the BH term as well.
b. give master's an even better % then currently but leave the slice's random.
c. addition of the temporary slices (dev's are working on it anyway)but let a master have the option of picking the slice type for these new "buff" slices. Since its only a temp slice we should be able to pick what type of slice it is. This gives a client options. "do you want a fixed random slice or a temp specific slice".
d. Let experimentation count on tools.
4. Under World re-vamp
a. give us a "Smuggler Language" that only we understand
b. temporary name change's
Under World1 - 2 bogus names, name change lasts 5 min.
Under World 2 - 10 bogus names, name change lasts 5 min
Under World 3 - 20 bogus names, name change lasts 10 min
Uner World 4 - 30 bogus names and faction mask, lasts 20 min
Master - Random name change and faction mask that lasts for 1hr.
c. This is SlickDevlin's idea and a great one, see his post for a more indepth look at this.
5. Dirty Fighting re-vamp
a. from what i understand the dev's already have some moves for us.