Smuggler Archive

Thread: When is the Community going to see the communtiy re-vamp Ideas all in one spot?

yimaz
Tue May 18, 2004 2:01 pm
#1

Nothing, wow......



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

HOTDOG
Tue May 18, 2004 2:43 pm
#2

Hey bud, I'm with ya- But I don't think anyone knows which way to go next. There are a plethora of ideas- all based around the same type of stuff- I guess we just need to consolidate but no one seems to know how.

Everyone liked Vamps Overview (Devs included)- Now we need someone to approve the next step- Or we as a group need to slap a whole document together and break it down piece by piece.


We need a thread just for that or something- or a file that can be downloaded and passed around- something!


But I would like to get to the nitty gritty my damn self.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Vampirerobot
Tue May 18, 2004 11:05 pm
#3

yeah i'd really like to see some action on this myself.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
yimaz
Wed May 19, 2004 12:07 am
#4

Everything is every where and I cant find any common thread that actually has all the idea's layed out. When is it all going to be pulled together so we can agree or disagree with it and send it to the dev's? We have a ton of good idea's already why are we still talking about them?The "what do you think" or "poll this" threads are the same old same old.If I cant figure out what we want (and we have all posted more then enough info on the subject) then how can we expect the dev'sor smugglers how dont live in these message boards to follow what is going on? We have talked and talked and talked, when will we see the community outline? Sorry dont mean tocome on this strong, just feel like we all agree on my key issues and i want to see them outlined.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 12:08 am
#5


Everything is every where and I cant find any common thread that actually has all the idea's layed out. When is it all going to be pulled together so we can agree or disagree with it and send it to the dev's? We have a ton of good idea's already why are we still talking about them?The "what do you think" or "poll this" threads are the same old same old.If I cant figure out what we want (and we have all posted more then enough info on the subject) then how can we expect the dev'sor smugglers how dont live in these message boards to follow what is going on? We have talked and talked and talked, when will we see the community outline? Sorry dont mean tocome on this strong, just feel like we all agree on my key issues and i want to see them outlined.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 12:18 am
#6

many not my key issues, lol


and sorry about the double post.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Raanan
Wed May 19, 2004 1:47 am
#7

Geevo started the main thread. A few other people started the focus threads for the various aspects of the profession so we could submit the ideas agreed upon there to geevo whou could then compile it and submit it to Caylin who could then submit it to the devs. It's not our fault no one can bloody read or use their **edit**ing heads and post in a single thread focused on the SAME THING they just started a new thread for.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
yimaz
Wed May 19, 2004 6:37 am
#8






Raanan wrote:
Geevo started the main thread. A few other people started the focus threads for the various aspects of the profession so we could submit the ideas agreed upon there to geevo whou could then compile it and submit it to Caylin who could then submit it to the devs. It's not our fault no one can bloody read or use their **edit**ing heads and post in a single thread focused on the SAME THING they just started a new thread for.







yep, people (i understand why) are starting new threads to focus of their idea's and while we have great idea's i think it is time to start pulling this stuff (old and new) togther into somthing to give to Caylin to post in a "Smuggler re-vamp Community" Thread. Lets take the best idea's for:


Smuggler content:


Player based smuggling


Smuggler Bountys


Smuggler skill tree re-vamp & text updates:


Spice re-vamp


Slice re-vamp


Dirty Fightingre-vamp


Under World re-vamp


Can't Geevo just fill in the blanks with the best this board has to offer? I think these are all the key issues right?




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 6:46 am
#9

BTW, both Rozhloklightningskull and Vampirerobot both have great idea's for bounty's on Smugglers. Is there a way to bring together both the simplicity of Roz's and the depth of Vamps idea's together into one short and focused Smuggler bounty idea?.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 1:03 pm
#10






Geevo wrote:

I hope to have something in 1 to 2 weeks, been really busy with RL projects. Sorry for the delay guys...but I am still chugging along (slowly)






very cool, i hope a "short list" helps you a little.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Geevo
Wed May 19, 2004 1:07 pm
#11


ok, I know I am going to regret this .... but ... anyone that wants to provide input ...


my e-mail address is (I can't believe I am doing this) [email protected]


I will accept two options of e-mail format...


1) a completed doc in the exact format TH asked for


2) Separated by skill tree


PUT APPROPRIATE SUBJECT and if you want me to go through the extra effort of giving credit where ideas come from, include your name and I will TRY (no promises).


Also, don't expect responses ... and it will be a little bit before I can post a summary ... and homework / work come first (lucky for you I am single, or that would come first too)

Message Edited by Geevo on 05-19-2004 01:11 PM



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
yimaz
Wed May 19, 2004 1:27 pm
#12






Geevo wrote:


ok, I know I am going to regret this .... but ... anyone that wants to provide input ...


my e-mail address is (I can't believe I am doing this) [email protected]


I will accept two options of e-mail format...


1) a completed doc in the exact format TH asked for


2) Separated by skill tree


PUT APPROPRIATE SUBJECT and if you want me to go through the extra effort of giving credit where ideas come from, include your name and I will TRY (no promises).


Also, don't expect responses ... and it will be a little bit before I can post a summary ... and homework / work come first (lucky for you I am single, or that would come first too)

Message Edited by Geevo on 05-19-2004 01:11 PM




wow


/bow


I wont bug you with an e-mail, mainly cause im not an idea man. Im more of an organizer, with that in mind ive put together a "short list" of the basic idea's ive seen on these boards, i will update it as i find popular threads. Im hoping it will be an easy go-to point for when you guys pull everything together. See the next post (forgot to copy it) for the "short list break down.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 1:35 pm
#13


Keeping it very Simple.





Smuggler Content

1. player smuggling



a. Simply make the scans better and the troops stronger forcing people to need a smuggler in there group. The crack down would work if it were a true crack down.

b. make more items (not all just one or 2)like high end resources and special loot very veryillegal items that never make it off planet with out a smuggler moving it.


2. Smuggler bountys


a. If you keep or fail an NPC mission you are a target for the bounty hunters.

b. If you fail in a smuggler mission for a player you become a target as well.

c. Rozhloklightningskull/hotdog/vampirerobot all have great idea's on how to make it work.


Smuggler skill tree's


1. text updates


a. fill in the missing stuff.


2. Spice re-vamp


a. follow the cheif re-vamp, make older useless spicegood foraim/speed..etc.

b. make the down time1&1/2 min not 3.

c. dont let spice count as a food filler.

d. let experimentation count for spice production.


e. add the new spices they were planing on adding.


3. Slice re-vamp


a. at master lvl let a smuggler - slice bounty hunter terminals and remove jedi and smuggler names. Leave room for eror so if a smuggler fails he to will be added to the BH term as well.

b. give master's an even better % then currently but leave the slice's random.

c. addition of the temporary slices (dev's are working on it anyway)but let a master have the option of picking the slice type for these new "buff" slices. Since its only a temp slice we should be able to pick what type of slice it is. This gives a client options. "do you want a fixed random slice or a temp specific slice".

d. Let experimentation count on tools.



4. Under World re-vamp


a. give us a "Smuggler Language" that only we understand

b. temporary name change's

Under World1 - 2 bogus names, name change lasts 5 min.

Under World 2 - 10 bogus names, name change lasts 5 min

Under World 3 - 20 bogus names, name change lasts 10 min

Uner World 4 - 30 bogus names and faction mask, lasts 20 min

Master - Random name change and faction mask that lasts for 1hr.

c. This is SlickDevlin's idea and a great one, see his post for a more indepth look at this.


5. Dirty Fighting re-vamp


a. from what i understand the dev's already have some moves for us.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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