Smuggler Archive
Thread: Master Smuggler Should Have a Vender!
- One NPC is designated as the smuggler's fence where other players can go up and buy the smugglers goods.
- The same Fence could work for multiple smugglers ( after all, they have to diversify ).
- Novice smugglers (or underworld 1) will get NPC vendors in places like Moenia. Masters get places like Theed and Coronet
- They are never on the map... the only way you find out about them is word of mouth.
- The Fence appears as NPC with the ( i ) icon, and gives out normal missions
- Has an additional question you can ask them. "I'm looking for something..... specical".
- The NPCthen prompts with a "Oh yeah? who sent you? I don't know what you are talking about...."
- The player replies with the smuggler's first name (popup, /whisper [name] in spiatial would be cool )
- If the name is one that the Fence works for... up pops a vendor window. NPC replies.. "Step into my office..."
- If not, the NPC replies, "I really think you need to go away...... " or some such.
- Smugglers would access their products the same way. Only the initial question may be "I have something that may interest you... "
- Just for fun, tring to buy something from a fence with a Storm Trooper nearby causes an immediate scan and failure. The NPC could reply "What are you talking about... you are not trying to buy something illegal are you?... Officer!... OFFICER!!.... "
ProVOne wrote:
i'm master smuggler/merchant and i don't think smugglers should get vendors just because they can craft stuff that sells. the business colum and marchant proffesions are strickly business. i don't think that artisans/ws/as should get lvl 60 creatures to help with combat and people without business or merchant shouldn't get vendors. how many merchants would we have if everyone get vendors.
Your points about weaponsmith, armorsmith, etc. are valid but we're talking about the selling of illegal goods here.... Something that doesn't quite fit well as a shop in a mall.
You need a Fence and Smugglers should be the only ones capable of moving items to the Fence.
I would love to see imperial sweeps of vendors removing all sliced items and Imperial sweeps of the intergalactic bazaar. I mean, If I can look on the planetary map and see a vendor called "Spices & Slices" or "Smugglers-R-Us", don't you think TK-138 could do the same?
jbezorg wrote:
I think that someone said before that smugglers should get a 'Fence' in underworld...
It would be cool if it kinda worked like the Jedi secret trainer....
- One NPC is designated as the smuggler's fence where other players can go up and buy the smugglers goods.
- The same Fence could work for multiple smugglers ( after all, they have to diversify ).
- Novice smugglers (or underworld 1) will get NPC vendors in places like Moenia. Masters get places like Theed and Coronet
- They are never on the map... the only way you find out about them is word of mouth.
- The Fence appears as NPC with the ( i ) icon, and gives out normal missions
- Has an additional question you can ask them. "I'm looking for something..... specical".
- The NPCthen prompts with a "Oh yeah? who sent you? I don't know what you are talking about...."
- The player replies with the smuggler's first name (popup, /whisper [name] in spiatial would be cool )
- If the name is one that the Fence works for... up pops a vendor window. NPC replies.. "Step into my office..."
- If not, the NPC replies, "I really think you need to go away...... " or some such.
- Smugglers would access their products the same way. Only the initial question may be "I have something that may interest you... "
- Just for fun, tring to buy something from a fence with a Storm Trooper nearby causes an immediate scan and failure. The NPC could reply "What are you talking about... you are not trying to buy something illegal are you?... Officer!... OFFICER!!.... "
Message Edited by dorsai78664 on 08-07-2004 10:31 PM
jbezorg wrote:
ProVOne wrote:
i'm master smuggler/merchant and i don't think smugglers should get vendors just because they can craft stuff that sells. the business colum and marchant proffesions are strickly business. i don't think that artisans/ws/as should get lvl 60 creatures to help with combat and people without business or merchant shouldn't get vendors. how many merchants would we have if everyone get vendors.Your points about weaponsmith, armorsmith, etc. are valid but we're talking about the selling of illegal goods here.... Something that doesn't quite fit well as a shop in a mall.
You need a Fence and Smugglers should be the only ones capable of moving items to the Fence.
I would love to see imperial sweeps of vendors removing all sliced items and Imperial sweeps of the intergalactic bazaar. I mean, If I can look on the planetary map and see a vendor called "Spices & Slices" or "Smugglers-R-Us", don't you think TK-138 could do the same?
good point, i agree.