Smuggler Archive

Thread: Master Smuggler Should Have a Vender!

Anem
Mon Aug 09, 2004 8:45 am
#14

I definately could use a vendor, however, don't think they'll go for it. "Free Skills" I believe is what Thunderheart calls them. When I was a Droid Engineer we asked a similar question when the Devs proposed a way to get Droideka in game. A lot of DE's wanted to know why they couldn't use Droideka, if we could make them? The Devs wanted to implement a new profession called Droid Commander to use combat droids greater than CL 19+. The questions then started.. if DE's can use the droids because they make them, why can't weaponsmiths use the pistols they make etc...etc.

Sorry to rant on...
Anem
Mon Aug 09, 2004 9:11 am
#15

I like that. Good idea. Your still making money slicing and not a slice monkey for the public.
TashunkaSapa
Mon Aug 09, 2004 10:18 am
#16

You can get a vendor - invest the points in business/merchant like everyone else who does.


To expect a vendor solely on that rationale that "I can craft items" is absurd. Should Scouts get vendors free, too?


Most of the items you craft are not the sort of things that would be sold in stores, y'know.


I'll support your desire for Smugglers to have free vendors when weaponsmiths and armorsmiths are able to slice their own gear without smuggler, or when weaponsmiths automatically get the certification to use every weapon they can make.


This is why they should have kept Business as a prerequisite.






Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
Xeranx
Mon Aug 09, 2004 10:39 am
#17






TashunkaSapa wrote:

You can get a vendor - invest the points in business/merchant like everyone else who does.


To expect a vendor solely on that rationale that "I can craft items" is absurd. Should Scouts get vendors free, too?


Most of the items you craft are not the sort of things that would be sold in stores, y'know.


I'll support your desire for Smugglers to have free vendors when weaponsmiths and armorsmiths are able to slice their own gear without smuggler, or when weaponsmiths automatically get the certification to use every weapon they can make.


This is why they should have kept Business as a prerequisite.










Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?






Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
DaAhn
Mon Aug 09, 2004 11:12 am
#18






Xeranx wrote:


Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?







*Points to jbezorg's above post*


I like the idea of certain NPCs being Fences, where you only hear about it via word of mouth. I mean, they moved the Rebel Recruiters from out in the open because it would make sense that they are trying to stay hidden for now. Fences too should be very incognito. I think he is trying to imply that the NPC Fences would show mainly things like who to get slicing supplies; clamps, knives, WUKS and AUKs from. Of course for the non smuggler wishing to buy spice I dont know how they would get around this, other then to perhaps buy directly from a smuggler?


Oh I dont have smuggler now but I might make my Ahazi character go smuggler so this could apply to me someday as well.





Da'Ahn Ont-Ra-Master Image Designer/Medical Professor-Lowca
Weyune Togurnah-Master Dancer/Master Fencer/Master Brawler-Gorath
Dryas Okapee-Master Tailor-Ahazi
Aviah Flyingmoon-Master Dancer-Starsider
"Calling you stupid would be an insult to stupid people"-Wanda; Fish Called Wanda
jbezorg
Mon Aug 09, 2004 12:11 pm
#19






Sheeb wrote:

You should be careful, when the game was first released artisan, business 1-4 and Engineering 1-4 was part of the requirements for Smuggler.









Well... can't argue with the fact that you could justify either case, with or without.


Maybe Merchants who take Politician can become Fences =P





"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

jbezorg
Mon Aug 09, 2004 4:32 pm
#20






DaAhn wrote:





Xeranx wrote:


Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?







*Points to jbezorg's above post*


I like the idea of certain NPCs being Fences, where you only hear about it via word of mouth. I mean, they moved the Rebel Recruiters from out in the open because it would make sense that they are trying to stay hidden for now. Fences too should be very incognito. I think he is trying to imply that the NPC Fences would show mainly things like who to get slicing supplies; clamps, knives, WUKS and AUKs from. Of course for the non smuggler wishing to buy spice I dont know how they would get around this, other then to perhaps buy directly from a smuggler?


Oh I dont have smuggler now but I might make my Ahazi character go smuggler so this could apply to me someday as well.





Kinda,a fence is a covert vendor not placed but 'found' by the smuggler.


Anyone can go to a smuggler's fence and buy their stuff. (provided that they know where it is an can spell the smugglers name). Once they get past the 'screening' process the get a normal vendor window.


Smugglers interact with their fence the same way a merchant interacts with their vendors.


In addition, to what I stated above. I want to add something.



  • While merchants can have multiple vendors, Smugglers can only have one fence.

  • Fences take a cut from the products they sell. Higher levels of underworld reduce the cut the fence takes.

  • If the fence becomes empty, the fence will want a bribe to keep the relationship lucrative

  • The smuggler can move on and hire someone else to be he fence but there is a chance that the old fence may take offense and hire a bounty hunter.







"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

TashunkaSapa
Mon Aug 09, 2004 9:58 pm
#21






Xeranx wrote:


Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?




You either do it face-to-face, or you make a deal with a Merchant who will sell it for you, or you learn the business skills you need to sell it through your own vendor. Or a little bit of all three.


I don't think you'd want them giving away abilities of your profession to others (look at the fit many smugglers had when it was announced that Imperial Officers get a bye on contraband scans).


As for the underground nature of your profession? Well, I've seen stores where such waresare sold through a shady character in the back room or the basement. It's Ok for a smuggler to want/use a vendor... but don't expect to get for free what another class has to pay for. It's already a pretty heavy investment to be a Merchant, let's not devalue it further.


Weaponsmiths, armorsmiths, droid engineers, tailors, chefs, doctors... all of them produce consumer items. And all of them are subject to the same limitations. Why do you feel that Smugglers should be entitled to special dispensation?








Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
PhoenixOrion
Tue Aug 10, 2004 2:49 am
#22






Sheeb wrote:

You should be careful, when the game was first released artisan, business 1-4 and Engineering 1-4 was part of the requirements for Smuggler.









That must have been in a really early beta.


In Beta 3 I remember Pistols IV, Business IV and Unarmed IV all being the pre-reqs for Novice Smuggler...




Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Xeranx
Tue Aug 10, 2004 7:48 am
#23






TashunkaSapa wrote:





Xeranx wrote:


Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?





You either do it face-to-face, or you make a deal with a Merchant who will sell it for you, or you learn the business skills you need to sell it through your own vendor. Or a little bit of all three.


I don't think you'd want them giving away abilities of your profession to others (look at the fit many smugglers had when it was announced that Imperial Officers get a bye on contraband scans).


As for the underground nature of your profession? Well, I've seen stores where such waresare sold through a shady character in the back room or the basement. It's Ok for a smuggler to want/use a vendor... but don't expect to get for free what another class has to pay for. It's already a pretty heavy investment to be a Merchant, let's not devalue it further.


Weaponsmiths, armorsmiths, droid engineers, tailors, chefs, doctors... all of them produce consumer items. And all of them are subject to the same limitations. Why do you feel that Smugglers should be entitled to special dispensation?





GreenMarine brought up the possibility of taking on sidekicks. We still don't know if they're PC or NPC or if they can be either/or. If we can have NPC sidekicks couldn't that very well be a smuggler vendor.


Smuggler vendors taking a cut of the profits? The possibility of the vendor reporting you if you choose not to use him anymore. All good ideas that don't undermine merchants.


I honestly don't think it's special dispensation as smugglers are businessmen by nature. They haggle, they're shrewd....they find the easiest and quickest way to get what they want whether it's for personal use or for sale. During all negotiations they have to watch for pitfalls that regular businessmen watch for. No one is asking for what they shouldn't get here. Getting a vendor is only logical.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
jbezorg
Tue Aug 10, 2004 8:29 am
#24








TashunkaSapa wrote:





Xeranx wrote:


Then how do you propose we sell our wares? Yelling about them at starports? We're supposed to be inconspicuous...under Imperial radar. We're not supposed to slice in public and our spice is considered contraband. This puts us in a bind because we don't transport it, but craft it. So tell me how, exactly, we are supposed to get our spices to people who may want them?





You either do it face-to-face, or you make a deal with a Merchant who will sell it for you, or you learn the business skills you need to sell it through your own vendor. Or a little bit of all three.


I don't think you'd want them giving away abilities of your profession to others (look at the fit many smugglers had when it was announced that Imperial Officers get a bye on contraband scans).


As for the underground nature of your profession? Well, I've seen stores where such waresare sold through a shady character in the back room or the basement. It's Ok for a smuggler to want/use a vendor... but don't expect to get for free what another class has to pay for. It's already a pretty heavy investment to be a Merchant, let's not devalue it further.


Weaponsmiths, armorsmiths, droid engineers, tailors, chefs, doctors... all of them produce consumer items. And all of them are subject to the same limitations. Why do you feel that Smugglers should be entitled to special dispensation?





So... If spices get moved to Chef or Bio Engineer and Merchants Sell those goods, where do smugglers fit in? Carrying it from the Chef's factory sitting behind the Merchant's mall to steps of said mall where the Merchant waits? Obviously, we can't prevent others from from carrying spice otherwise we'd be our only customer so the Chef will probably carry it themselves cutting out the Smuggler completly from the loop.


Lets not shoot ourselves in the foot.


Merchants do not deal in illegal goods. They do not have the underworld contacts necessary to keep their butts out of the Imperial slammer. Merchants sell illegal goods now by default because, in short, Smugglers don't smuggle.


So. Chefs make spice. Smugglers (gasp) smuggle the spice to a Fence. Customers buy spice from the Fence. We have the professions interacting and SOE can point out that they don't promote the use of drugs because they make them difficult to find.

Message Edited by jbezorg on 08-10-2004 08:33 AM




"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

ZallusNuranxis
Tue Aug 10, 2004 2:18 pm
#25

TashunkaSapa wrote:





Xeranx wrote:


Weaponsmiths, armorsmiths, droid engineers, tailors, chefs, doctors... all of them produce consumer items. And all of them are subject to the same limitations. Why do you feel that Smugglers should be entitled to special dispensation?



Scouts, Rangers, and Bio-Engineers too

TashunkaSapa
Wed Aug 11, 2004 1:26 am
#26

Precisely. Point being, there's nothing stopping a Smuggler, or any other prof that can craft a consumable item, from picking up business skills or Merchant.


Think about it, people - how many shady underworld types have a public identity as a respectable businessman, and perhaps a front company? The means are available but they should not be free when another prof pays so much for the privilege.



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
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