Smuggler Archive

Thread: The CU and YOU

WesBelden
Tue Mar 29, 2005 7:10 pm
#1

Alrighty, as most of you are no doubt aware, things are shaping up with the CU. A series of new documents and posts have been released, the documents give pretty much all the info you need to know on changes to game systems until you can actually sink your teeth into the testing (should you be so inclined).



If you're interested in what's happening with the testing process, check out Thunderheart's post.



To view the documents clickity here (I suggest you read through them all, as there's some interesting stuff there, but if you're eager to see the Smuggler's role first, go to this page).




When the CU hits Test Center the more people on there actually testing things out, the better. If you're up for it, all the help you can give will do good towards the end result of the CU.



Regardless, please go to each In Concept thread and post your initial thoughts and feedback





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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
nerfherder321
Tue Mar 29, 2005 7:14 pm
#2

wes... what.is crowd control? we do junk dmg, we have no defence. .but our abilites...shape... the battle? ooh i see... we are like rebels in space, all we are good at is making ourselves run... uh... i do not like that " Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threat so that it can be dealt with at a later time" and.. what about smuggling? where would that fit in now? i though we were getting another tree for that... but if spices goes away... slicing stays... either its the pistol abilities or the buying faction abilities... and... err.. uh oh




Cheat Fetto
HOTDOG
Tue Mar 29, 2005 7:15 pm
#3

Oh my....






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
riotcontrol
Tue Mar 29, 2005 7:16 pm
#4


nerfherder321 wrote:
wes... what.is crowd control? we do junk dmg, we have no defence. .but our abilites...shape... the battle? ooh i see... we are like rebels in space, all we are good at is making ourselves run... uh... i do not like that " Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threat so that it can be dealt with at a later time" and.. what about smuggling? where would that fit in now? i though we were getting another tree for that... but if spices goes away... slicing stays... either its the pistol abilities or the buying faction abilities... and... err.. uh oh




I suppose that Smugglers, oops, Mezzers, will get a Bard skill tree to replace Spices with nice soothing songs they can play during the battle to put the enemies to sleep and such new exciting things.




__
wieland argosy <gunslinger>
EvilDrider
Tue Mar 29, 2005 7:19 pm
#5

Woot now I can reactivate my account with my master commando/smuggler... and be useful!





Drider
"I want to look at life, in the available light."
Zeon_Zaku
Tue Mar 29, 2005 7:21 pm
#6

"Crowd control" sounds like a police officer.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


WesBelden
Tue Mar 29, 2005 7:21 pm
#7


Neither the abilities that we're getting, northe role we've been assigned in the CU will affect, hinder or replace/remove our slicing and planned Smuggling abilities; remember, all that was planned with the knowledge of what was in the CU.


Smugglers have mez (mesmerise) abilities and some offensive abilities; for me, this fits with the idea that Smugglers want to play dirty and rough so they can get the heck out of a situation and go deliver their cargo. Whether we have sufficient ability to warrant the relative numbers assigned, remains to be seen, but from what I hear, Smuggler's something fun and useful to have as part of your combat template .





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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Cinergy
Tue Mar 29, 2005 7:22 pm
#8

Apologies if I missed it but I didn't see anything in the new documents detailing what the new profession reqs for Smuggler will be. I saw that we are a CC class now, which I actually enjoy so Im not to torn up about that. I am actually excited about these changes to the game (although still quite irritated at the lack of info on the smugg revamp) so I will definately be on TC checking them out and helping to test. Anyways, back to my original point, what are the new prereqs for smuggler in the CU?


Thanks!



Corran H.- Master Smuggler

Ittsa Trap- Haven't Respec'ed Yet...


WesBelden
Tue Mar 29, 2005 7:23 pm
#9


As far as I know, the profession requirements remain the same.


Edit: Er, as in, OUR profession requirements

Message Edited by WesBelden on 03-30-2005 02:26 AM



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
fishbrains
Tue Mar 29, 2005 7:25 pm
#10

think of the beauty of a buer mez in dealing with freaking clone zergers during a base takedown. beauty eh?



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


nerfherder321
Tue Mar 29, 2005 7:26 pm
#11






WesBelden wrote:

As far as I know, the profession requirements remain the same.






wes, i dont like the "temperarly remove them from combat"... im afraid we wil be like... "we are being attacked! RUN RUN!" or "i removed him from combat! kill him kil him *flee*" btw since when is Doc a combat profession? its news to me hehee




Cheat Fetto
EvilDrider
Tue Mar 29, 2005 7:29 pm
#12






nerfherder321 wrote:





WesBelden wrote:

As far as I know, the profession requirements remain the same.






wes, i dont like the "temperarly remove them from combat"... im afraid we wil be like... "we are being attacked! RUN RUN!" or "i removed him from combat! kill him kil him *flee*" btw since when is Doc a combat profession? its news to me hehee



At launch we always had a doc in our combat group for heals and rez's. When armor and buffs got out of hand.. doc's were made into street corner buffers.. with no need to be brought on hunts or anything.






Drider
"I want to look at life, in the available light."
Zeon_Zaku
Tue Mar 29, 2005 7:31 pm
#13






WesBelden wrote:


As far as I know, the profession requirements remain the same.


Edit: Er, as in, OUR profession requirements

Message Edited by WesBelden on 03-30-2005 02:26 AM





MY profession.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


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