Smuggler Archive

Thread: Master Smuggler & Master Pistoleer & (what shd i put here)

thekismet
Wed Jun 23, 2004 3:55 pm
#1

I'm master smuggler master pistoleer and really like it. But Im curious as to what you think would go well with it besides MTKA. I was thinking some CH?



"your lack of faith is disturbing"
OB540
Wed Jun 23, 2004 4:08 pm
#2

Wow, I never realized there were enough skill points for TK/Smuggler/pistol ! Interesting...

Well, You could do scout for some Terrain Negotiation/Harvesting

Medic to stay alive

A combo of TK for powerboost with one of the above.


Those are about the most useful ones I can think of
Geevo
Wed Jun 23, 2004 4:40 pm
#3

You could do some CH, some Rifle .... but you are missing out on the TKA ...


Meditation...

Ranged & Melee damage mitigation 3

Ability to cause damage up close and ranged


The other options is Master Marksman ... increase pistol skills a little



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Rivern
Wed Jun 23, 2004 6:19 pm
#4

I adore the triple mastery.



rion*combat medic, pistoleer
there's no defense like a good offense

Silo
Wed Jun 23, 2004 6:27 pm
#5

If you like to solo, try novice medic for the Stim B's. Good armor, Stim B's and brandy will keep you going indefinitely, no buffs needed...though they don't hurt.

--
Obedaia Jetletter
Triple Master (most of the time)
Citizen of Consortia
Wanderhome
Pvt
Wed Jun 23, 2004 6:48 pm
#6






thekismet wrote:
I'm master smuggler master pistoleer and really like it. But Im curious as to what you think would go well with it besides MTKA. I was thinking some CH?






I spent some of my time as a master swordsman master smuggler 0444 pistoleer. If you want you can pick up 3 lines of any other combat proffesion. My advice though is that if your gonna stay all about the pistols pick up master marksman and then novice commando for the launcher pistol (blast damage) and having master marksman will grant you some more pistol mods (+10 pistol Accuray and +5 speed). You can go 0030 Commando and be able to use the flamethrower if you like.



If you don't want to go that route and your a pistoleer I would just go medic. Get the ranged support line so that you would be 0404 marksman, master smugler, master pistoleer, 4340 medic. You can use stim D's with great efficiency and believe in combat you will need them. Much better than going CH in my opinion.



Lastly you need to get melee I think. I used to be a master pistoleer and I dropped it completely. The only pistoleers that are worth a crap, and this is only in PvP, are Master Pistoleers with the BH pistols line. That geno stun pistol with eye shot and some +dodge food owns. I went master swordsman and then I never looked back. If you want to be **edit** diesel in PvE and Good in PvP I would drop pistoleer completely, pick up teras kasi master, 4400 fencer (for the defenses), and 1000 medic. That would put you in a pretty situation in all circumstances escpecially after the armor nerf that is going to happen.


As it sits now Pistols do the least damage per second yeah we target the Health pool which normally has the highest stats of all the pools and can be healed 1500+ per stim. You need to be able to target the mind.




Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
thekismet
Wed Jun 23, 2004 10:58 pm
#7

Thanks for the feedback, now just have to decide =D



"your lack of faith is disturbing"
Sinikal_Munkey
Thu Jun 24, 2004 2:54 am
#8

This link lists a lot of combinations which can be mastered or dabbled in with Smuggler.

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=58549

My personal choice (and obvious one) is pistoleer/smuggler/tka. They get both ranged and melee damage mitigation, nice offensive powers, and some great defensive skills (such def vs. kd +70 without ithorian mist).

I liked pistoleer the first time I had it when I dropped most of it to master BH. My alt is already a TKA and I like that profession as well. Since I can hardly find a master smuggler on my server let alone one I trust, it kind of decided for me what my next long term template will be.



Scoobysnax - Dark Jedi
Mustafarian Booty Vendor Located at 2958 6001
Mercadia, Naboo
ScruffyDog
Thu Jun 24, 2004 12:32 pm
#9

I'm going Master Smuggler/Pistoleer/TKA...it looks like a good template so far.



In Game Name- Aervai Iason
Master Rifleman- Master Smuggler
Server- Eclipse
DRWolfe
Thu Jun 24, 2004 1:35 pm
#10



Pvt wrote:


thekismet wrote:
I'm master smuggler master pistoleer and really like it. But Im curious as to what you think would go well with it besides MTKA. I was thinking some CH?


I spent some of my time as a master swordsman master smuggler 0444 pistoleer. If you want you can pick up 3 lines of any other combat proffesion. My advice though is that if your gonna stay all about the pistols pick up master marksman and then novice commando for the launcher pistol (blast damage) and having master marksman will grant you some more pistol mods (+10 pistol Accuray and +5 speed). You can go 0030 Commando and be able to use the flamethrower if you like.

If you don't want to go that route and your a pistoleer I would just go medic. Get the ranged support line so that you would be 0404 marksman, master smugler, master pistoleer, 4340 medic. You can use stim D's with great efficiency and believe in combat you will need them. Much better than going CH in my opinion.

Lastly you need to get melee I think. I used to be a master pistoleer and I dropped it completely. The only pistoleers that are worth a crap, and this is only in PvP, are Master Pistoleers with the BH pistols line. That geno stun pistol with eye shot and some +dodge food owns. I went master swordsman and then I never looked back. If you want to be **edit** diesel in PvE and Good in PvP I would drop pistoleer completely, pick up teras kasi master, 4400 fencer (for the defenses), and 1000 medic. That would put you in a pretty situation in all circumstances escpecially after the armor nerf that is going to happen.

As it sits now Pistols do the least damage per second yeah we target the Health pool which normally has the highest stats of all the pools and can be healed 1500+ per stim. You need to be able to target the mind.




I love the Triple Master combo (almost there!). I may end up going down to Master Smuggler/Master Pistoleer/TKA (4004), but that's good too. With that TKA you get Meditate to heal wounds. Yeah, having a bit of Medic would do that, but not freely away from Medical Centers, and the defenses from that last line of TKA skills is a big help. Plus, you can do some good in melee, just in case.

Pvt makes some good points if you're looking at PvP, but one thing to remember, no matter how far off it may be, is the Combat Rebalance. This will change combat as we know it and many of the best templates and tactics will become less effective. You also have to consider your primary focus, PvE or PvP. Mine is mainly PvE, but I'd like to be able to at least put up a fight if I got caught in a PvP situation.

In the end, I say do what seems most fun to you. You can always drop skills and go another route if it doesn't work out.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

jedidogs
Thu Jun 24, 2004 2:43 pm
#11

wow, how very lame. dont you people have any more imagination than just going all combat? have some fun with the game, experience variety... try an artisan class or some scout for fun while youre hunting and camping out in the wilds of tatooine. this game isnt a combat sim, this is an opportunity to adventure and explore in the star wars universe! maybe become a medic for a while, see if you like helping people in med centers and cantinas, try making clothing or droids, weapons or armor. youve got fighting and smuggler skills, a good rounded character could maybe dance or play an instrument. dont just focus on fighting, the game will be very very boring with just commandos, bountyhunters, riflemen and tka's running around.


faeydra- smuggler/carbineer/medic (eclipse)
JediArashi
Thu Jun 24, 2004 3:27 pm
#12

That's true jedidog, but some people do play this game just for combat. That's the beauty of the game though isn't it? To be able to play whatever you want.


There are quite a few merchant or WS/AS Smugglers out there, as well as the triple masters.


I myself tend to the MS/MP/TK 0004 and medic 0040. I do use my medic skills in the med center at times to help people out, and use my smuggler skills in helping out WS/AS friends with their business.


Ours is one of the hybrid classes, so we can choose alternate paths, and I think we are one of the more varied professions.


Kudos to all for the varied templates.


-Arashi

Bloodfin



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Lunah75
Thu Jun 24, 2004 3:37 pm
#13

Master smuggler, TK 4000 (couldn't give up meditate), pistol 0040, and dance 0040, novice medichere. I had been master TK and dropped that to do smuggler and pistols, and really wanted to get some of dancer back (used to be master dancer last fall). Haven't PVP'd yet with my template but heck I can always last ditch, and maybe do exotic 2 to distract them, lol. Do whatever sounds fun, try new combos if you find you are lacking in one area..and yep the CB will probably change everything.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


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