Smuggler Archive

Thread: You think concussion shot is bad now.....

Datink_Nieleft
Sat Jun 04, 2005 4:37 am
#1

When it becomes a "freeze" type attack, ...well lets take this scenario.



Aggressor: Bounty Hunter

Template: Bounty Hunter/Smuggler/Sniping IV hybrid

Additional Gear: Ranged Cybernetic Arms


Target: Jedi

Template: Doesn't Matter


Breakdown:


BH tracks Jedi. BH fires Concussion shot, 30 second duration.

BH is already warmed up for sniper shot.

Jedi free due to dmg breaking.

KD from underhand shot.

Reapply Mez.

Rinse and Repeat till target eliminated.



I put this scenario forward because guess who it was that was screaming NERF on our specials.

Guess who's going to be going ape sh#t over this "fix". When I first heard that we were loosing our root I was a little upset (I thought it was good in PVE). Now....not only can I freeze pve things in place and pick apart mobs, but those who cried nerf will more than likely find themselves on the business end of this.


I dub this shot "Instant Karma",......what goes around comes around.





GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


Spiderhammer
Sat Jun 04, 2005 7:11 am
#2


/agree


much better IMO





# I support PIRATES!!!! YARR, matey!


Player Based Smugglin... its the only way!
djlowballer
Sat Jun 04, 2005 7:16 am
#3

but im not a BH...
GanymedePharuu
Sat Jun 04, 2005 7:25 am
#4






djlowballer wrote:
but im not a BH...





hehe haven't you read the SWG bible?


and thus the Devs said, "Let thine Smugglers have a useful ability!".but thine Bounty Hunters and thine Jedi shall taketh any useful Smuggler ability, and smite it unto oblivion! - Publish 19, Chapter 3, Verse 16

Message Edited by GanymedePharuu on 06-04-2005 07:26 AM



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Mcgreag
Sat Jun 04, 2005 8:15 am
#5

My experience with concussion shot is that you can not reapply it for 30 sec. So if it's broken by something you will have to wait a bit before you can reapply. But I guess the BH could fire concussion and then wait until it's almost gone and do a sniper/conc combo, rince and repeate.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
DigiDante
Sat Jun 04, 2005 8:42 am
#6

And can't jedi heal themselves while they are frozen?

I mean whats the point in you freezing them then hitting them with a heavy special, then they heal it...



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
GanymedePharuu
Sat Jun 04, 2005 8:44 am
#7


if the Mezz is working correctly, NO ONE can heal themselves while frozen.


if the jedi are able to heal themselves while they're frozen thenthat will need to be fixed.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
DoMakk
Sat Jun 04, 2005 9:09 am
#8

I missed this...concussion will no longer root?


/sadpanda





@@@@Trader or Entertainer, how to decide?@@@
*************************************
*******Peace and Love to All Beings*******
*************************************
Smugglers have more fun than the law allows
GanymedePharuu
Sat Jun 04, 2005 9:11 am
#9






DoMakk wrote:

I missed this...concussion will no longer root?


/sadpanda








oh it will still Root.


it will also prevent the target from attacking, healing, or performing any action whatsoever.


but once you or anyone else damages that target, the Mezz breaks.





cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
DoMakk
Sat Jun 04, 2005 9:15 am
#10

Ugh


Not fun


(master dancer/master smuggler/novice pistoleer combat level 56)



Will *any* roots keep 'em there even while they're being hit upon?



@@@@Trader or Entertainer, how to decide?@@@
*************************************
*******Peace and Love to All Beings*******
*************************************
Smugglers have more fun than the law allows
EnderUK
Sat Jun 04, 2005 10:25 am
#11

where did you read it was getting fixed? I've got some very interesting tactics when this comes about



I too use to have a fancy sig, then it got pwned - Kenney Ender
ApollyonTB
Sat Jun 04, 2005 10:28 am
#12






GanymedePharuu wrote:





DoMakk wrote:

I missed this...concussion will no longer root?


/sadpanda








oh it will still Root.


it will also prevent the target from attacking, healing, or performing any action whatsoever.


but once you or anyone else damages that target, the Mezz breaks.







so the point of this will be...................?



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
EnderUK
Sat Jun 04, 2005 10:40 am
#13






ApollyonTB wrote:





GanymedePharuu wrote:





DoMakk wrote:

I missed this...concussion will no longer root?


/sadpanda








oh it will still Root.


it will also prevent the target from attacking, healing, or performing any action whatsoever.


but once you or anyone else damages that target, the Mezz breaks.







so the point of this will be...................?






okay picture this? You're in an overt group and you come up against a group of the enemy overt.


Now the smart thing to do is attack any enemy smugglers with your 45 second paralysis. You then picking off one Jedi at a time with the paralysis. Your group now has 2-3 people to attack rather than a whole group of 8. The other trick is to use a none dot area commando weapon. You paralysis everyone for 45 seconds and your group takes them out one at a time while all they can do is sit there and watch for 45 seconds while your group destroys them.


You are on your self and you run into two enemy overts. You paralysis one and now it's a one on one fight. You need to death blow but if you get attacked by the other person in that 10 second warm up time it will break. So you paralysis and have all the time in the world to deathblow.


You are losing a fight and you need 30 seconds before taking your next stim. You paralysis and wait for your timers take the stim and fight again. Since they cannot heal, fight back you know have the advantage.


You are in a large scale battle. One of the enemy has strayed to far and has been rooted with stopping shot. Your team start hammering him but a doctor, jedi CM run up and about to heal him before he can bite the dust. You paralysis the healer preventing the saving heal.


A root is alll well in good but a paralysis used correctly is deadly.





I too use to have a fancy sig, then it got pwned - Kenney Ender
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