Smuggler Archive

Thread: JTL Possible skills and gimmicks for smugglers to use on their ships in space (updated 11/07/2004)

Glzmo
Thu Sep 09, 2004 4:48 pm
#1




















Hello fellow scoundrels of the smuggler community!

Just like Jedi, Smugglershave always beenahuge part of Star Wars, and just like the Jedi profession, the Smuggler profession in this game has not been depicted in a way that would do Star Wars justice. This has to change.
Since the SWG developershave beenso busy ignoring my ideas over in the Jedi forum, I thought I couldpostsome of my ideas for the smuggler profession with the high possibility that those will be ignored by the almighty devs in the same way as my ideas for the Jedi profession.

Since most posts about the smuggler revampdeal with the general smuggler profession,I decided to open a thread that specializes on the JTL related portion of it.
Perhaps we could discuss some ideas for the smuggler revamp that deal with the roleof the smuggler profession in JTL. I have listed a few ideas thatI have thought ofhere. Perhaps other people could pitch in theirsand we could discuss itto perhaps communicate them to the devs to show them how to make the smuggler profession in this game truly resemble the smugglers in Star Wars.



1. Contraband, illegal passengers and the ability to smuggle:

The smuggler should be given the ability to smuggle illegal people and contraband from system to system. To be able to accomplish this, there would have to be resources, goods anditems that would be classified illegal contraband in the different systems (Jedi artifacts, spice and more). Also, the smuggler should be able to smuggle illegal passengers into different sectors (smuggling Jedi and Rebel playersinto imperial sectors, for example)


2. Hidden Smuggling Compartments:

Give the smuggler the certificationtoinstall hidden smuggling compartments in his or hershipthat are specially shielded from cargo scans. You can transport everything from people to contraband in there. (Of course, there would first have to be some player smuggling included in the game as well as items that would count as contraband). The higher the smuggler's skill, the better shielded the compartments are and the more storage room is in them.


3. Fake ID-beacon:

Give the smuggler thecertification to install a fully configurable (faction, ship name, registration number and planet)ID-beacon thattransmits a fake ID, registrationand faction affiliation (alsoa possible overt status)from his or her ship in order to be able to pass through enemy territory unnoticed and be able to fool Bounty Hunters and their vessels (players and NPCs alike).
Again, the higher level the smuggler, the more efficient/more configurable beacon he or she can use.


4. Communications descrambling device:

Smugglers should be able to descramble scrambled (private) communications that are directed from one ship to another,slice into military channels and so forth by using a smuggler-certified descrambling device.
The higher level the smuggler, the higher level descrambling device he or she can install, the more text can be descrambled.


5. Ability to dump the cargo and retrieve it later on:
Give the smuggler the ability to dump and conceal their ship's cargo in case they are being boarded, remember the location on a 'treasure map' and eventually come back later to pick it back up or send somebodyelse to retrieve it(with others that stumble upon it being able to pick it up as well, so it could be stolen/confiscated).
The higher the smuggler's skill, the better he or she can conceal the dumped cargo and the lesser the chance of it being found and stolen by another party.



6. Emergency shutdown of all systems:
Give the smuggler the ability to shut down all systems immediately. This will make the smuggler's vessel undetectable by sensors (not targetable or attackable) so it cannot be attacked, but also make it unmaneuverable and continue with the velocity and in the direction that the vessel was headed, when the shutdown was initiated.This would be the space version of /feigndeath
. Shutting the systems back on would take several seconds, in which the ship would power up, be detectable by sensors (targetable, attackable) again but couldn't do anything and the shields and weaponscouldn't be brought online until the power up period is done. Both the power up period and shutdown period would get shorter with the higher skill of the smuggler. A master smuggler would be able to power up and down much quicker than a novice smuggler. Also, the powerup/shutdown period should depend on the type of the ship. Th smaller the craft, the quicker it would be.


7. Slicing (It should really be named 'tinkering with'):
Give the smuggler the ability to tinker with (or 'slice') every single componentof a ship to make it more effective and efficient. Everything from the the ship's engines,it's weapons, shields, sensor array,storage room, smuggling compartments, repulsors, passenger capacity, ship component upgrade slots available, fake ID-beacons, descrambling devices, emergency shutdown systemsand so forth should be 'sliceceable'.


8. Access to all kinds of different ships
A mastersmuggler should be able to do all pilot trees and have all certifications he has achieved simultaneously. He or she should be able tobe imperial pilot and/or rebel pilot in addition to basic pilot all at once without surrendering it to use all ships, if he or she mastered all 3.


9. Ability to effectively fly multipassenger ships such as the YT-1300, Nova Cruiser and Decimator in combat on our own
A mastersmuggler shouldhavethe ability to mount frontallasers to the multipassenger ships that are controlled by the pilot orbe allowed to slave the unmanned turrets of thecraft to the pilot's seet firing forward.
A smuggler should be able tosuccessfully fly and use his or her freighter in combat, even when his trusted gunner and copilot have been captured by authorities. No smuggler would give up his or her trusted ship just to use a starfighter in combat...

10.Emergency hyperspace jump to safety
A smuggler should get an ability called 'Emergency jump to safety' that would allow them to jump out of trouble into a random system without having to do hyperspace calculations. The only delay for the jump would be the 5 seconds immobility countdown before the jump. There would be a risk of jumping into a dangerous area and damaging your ship in the process, of course.


Note: Thank you for reading this post, itwill be modified and expanded whenever I think of a fitting new idea or somebody pitches me a really good one that I think should be included

Message Edited by Glzmo on 11-07-2004 01:18 PM



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"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Bobx5000
Thu Sep 09, 2004 4:58 pm
#2

Great ideas dude! Unfortunatley, now that SOE sees that we want them, they are going out of thier way to make sure we dont get em, even s we speak the smugg;er revamp is becoming the image designer revamp 2...
Glzmo
Fri Sep 10, 2004 3:18 am
#3



I updated the main post slightly.

Message Edited by Glzmo on 09-10-2004 03:19 AM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Glzmo
Fri Sep 10, 2004 8:05 pm
#4


Why is everyone so quiet? Do you like or dislike these ideas? Do you have any of yourownto add to them? Or do you just not care anymore?

Message Edited by Glzmo on 09-11-2004 01:53 AM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
KefkaQ
Fri Sep 10, 2004 8:26 pm
#5






Glzmo wrote:

Why is everyone so quiet? Do ypu like or dislike these ideas? Do you have any of yourownto add to them? Or do you just not care anymore?






They are so good....It makes me sad ;_;



-------
Misume Tyrae - Master Snuggler - Master Smuggler of DOOM! Bwhaha my precious....
Corbantis Galaxy
Making a deal - short story - updated 9-10
Jedi Jedi Jedi! Cheeseburger cheeseburger! by Karamak.
Alts: Lomea - Kettemoor, Caranthir - Starsider, Tyrae - Scylla

Glzmo
Mon Sep 13, 2004 3:55 am
#6






KefkaQ wrote:





Glzmo wrote:

Why is everyone so quiet? Do ypu like or dislike these ideas? Do you have any of yourownto add to them? Or do you just not care anymore?






They are so good....It makes me sad ;_;





They could makeyou happy again, if they were implemented.





=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Dieseltec
Mon Sep 13, 2004 9:40 am
#7

I believe that #1,#2,#7 are the most probable. This proffession will be fixed it is just a matter of when. I have to admit that #7 would rock if implimented. Great post, keep the ideas coming.



Mercy:
Master Smuggler since November 2003
Account Cancelled
Nicolas_Frost
Mon Sep 13, 2004 11:01 pm
#8

You have some very good ideas in there, Gizmo(named for Gizmo in Gremlins?).


On a different note, I followed the link to your Force Ranking System idea, and I do have to disagree with ya on it.


Not because the ideas you have in it aren't good, because there are some good ones. What I disagree with is the Force Ranking system itself. Jedi are supposed to be on the verge of extinction, the FRS doesn't just bend cannon, it throws it out the window. Yes, I see the concept behind the Jedi being "Underground" and "hidden",but the way its being handled is the complete opposite of that. Only way that I would support the FRS is that if all those who were in it automaticly get thier visability raised. Add to that, wearing robes raises your visibility, as well as wielding your saber. Then, give the Jedi a real set of Melee defences so you won't have BH-3000/Master Swordsmen(or Master TKAs) kicking thier asses all the time. After that, make the Jedi "Profession" similar to how it was before the revamp, a Jedi can be... a Jedi, nothing else. When they whine about it. Simply say the path of a Jedi is difficult and requires great commitment.


Sorry for ranting. But I had to let it out.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


MookeyMonkey
Mon Sep 13, 2004 11:39 pm
#9


Cool idea's. Lets hope DEVs thinkso too



-----------------------------------------

Mookey Jano'Shura
Master Smuggler
Mookey.tk

Glzmo
Mon Sep 13, 2004 11:56 pm
#10




Nicolas_Frost wrote:

You have some very good ideas in there, Gizmo(named for Gizmo in Gremlins?).


It's really Glzmo with an 'L'. Anyway, thanks for the thumbs up.


On a different note, I followed the link to your Force Ranking System idea, and I do have to disagree with ya on it.


Not because the ideas you have in it aren't good, because there are some good ones. What I disagree with is the Force Ranking system itself. Jedi are supposed to be on the verge of extinction, the FRS doesn't just bend cannon, it throws it out the window. Yes, I see the concept behind the Jedi being "Underground" and "hidden",but the way its being handled is the complete opposite of that. Only way that I would support the FRS is that if all those who were in it automaticly get thier visability raised. Add to that, wearing robes raises your visibility, as well as wielding your saber. Then, give the Jedi a real set of Melee defences so you won't have BH-3000/Master Swordsmen(or Master TKAs) kicking thier asses all the time. After that, make the Jedi "Profession" similar to how it was before the revamp, a Jedi can be... a Jedi, nothing else. When they whine about it. Simply say the path of a Jedi is difficult and requires great commitment.


Sorry for ranting. But I had to let it out.

It is okay for you to rant, it's just not okay for youto rant about Jediin the smuggler forum .You should have put it in the appropriate thread, which I urge you to do. Please repost your Jedi/FRS issues in the appropriate thread you have been addressing so we can continue discussion there and get back on-topic here






=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Nicolas_Frost
Tue Sep 14, 2004 5:13 am
#11


The one reason I don'tpost onthe Jedi boards is because many of the things I would like to see go in, would make it more difficult for Jedi tocontinue to exist in the game, due to that fact, I know there will be flames because of all the kiddies out there who have to have a Jedi and have to have it now, want to be able to solo fourty others in PvP, and never get a scratch.I just don't wanna have to listen to it.

Message Edited by Nicolas_Frost on 09-14-2004 07:14 AM



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Nodnarb1
Wed Sep 15, 2004 8:19 pm
#12

These ideas are all good. Keep up the good work. I would also like to see something related to faction in JTLS. The gcw is blah, so fp sales are low. If faction was implimented in ship owning, sales would drastically increase.



Nod Narb
Master Smuggler
Master Commando
Colonel Rebel Forces
Master Smugglers Club
Voted most likely to slice your crap!
KaernLegorah
Wed Sep 15, 2004 9:11 pm
#13

The only problem with #6 is that it could be exploited (I made a thread about it once before and got bombarded with people saying it could be exploited haha). All a Smuggler has to do it fly towards enemy lines, use the space-feign-deah, float past the enemies, who can't shoot the Smuggler, the reactivate his ship once he's safely on the other side. There are definitely players who would use this in ways they shouldn't.

If they added some kind of safe-guard, like making it so it takes your ships 30 seconds to power back up, that would help prevent problems with mis-using the skill.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
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