Smuggler Archive

Thread: My experience with concussion shot

Nezodon
Thu Jun 30, 2005 3:37 am
#1

Ok i decided i would try and fight a Nightsister at the nightsister stronghold on Dathomire to see how i could do agianst a melee opponent and an npc roughly at my level for a even fight.


I see a lone cl 77 nightsister and decide that for starters i will take her out so i shot her with restraining shot which didnt appear to slow her down enough to be slapping me round the head for over 200 health a shot so i used panic shot while i was getting her out of the place.


I manage to get her out so i start kitting her using overwhelming shot (by the way what ever this move is supposed to do its just as usless as pre-pub 19) and restraining shot to slow her down (in theory) and spamming advanced critical shot. Every now and again i use concussion shot or panic shot to use my very expensive stims so i can live.


I use lowblow to slow her down but when your getting hit for over 200 it means very little just slowing the enevitable so i decide to use some of my BH skills starting with blind which again i saw no noticable effects and confussion shot which still appears to do nothing more than put a load of prety icons under the opponents HAM bar.


I then decided to play it dirty using what i read in the forum's by using underhand shot and then panic shoting her to death, though her regen was able to keep up with this and my action wasnt able to spam it so i decided to stop.


After a long fight, believe me when i mean long and also boring, of just kiting with advanced critical (towards the end i gave up on using restraining shot because it seemed a waste) and healing using my very expensive stims while occassionaly using concusion shot so i can take a few seconds break to get my health back.


I managed to get her down to 3/4 health and suddenly she decides to retreat so im chasing her of course not doing any damage because she is retreating and getting very frustrated while her health which has taken me a long time to get down starts to regen to full, and now she turns round and start chasing me. At this point im bored and fed up after all the work i have done and all the tactics i have tried i cant win this battle so i feign death find a area near the stronghold which lookssits down and logs out.


This npc was 3 levels below me im a master BH/master smuggler and i should be a one on one specialist and a master crowd controller, using a 500dps pistol and very good armour and despite all of this i was unable to beat my supposedly weaker opponent.


Im think changing our root to a daze was needed so it fitted the discribtion of the move as it was over powered against melee opponent, but this move is now useless because i get nothing for fighting to a draw no loot and no experience. I went there to get slicing gear so i can make competitive slices i guess i cant.


This was an extremely boring fight and at no point did i ever feel like i was going to win or that i could do anything to to turn the tide of the battle because quite honestly i was barely scratching her while she was knocking chunks off me and after they introduce the timer in pub 20/21 i feel like the ability to escape will disappear with the unreliability of feign death as it seems right now.







Jorrai Takkori
Elder jedi
Force explorer

ChuTneYuk
Thu Jun 30, 2005 4:52 am
#2

I tried the same thing.

However, i looked at the new concussion shot and the rest of the smuggler specials and decided i needed to adapt my template as I am NOT going to drop smuggler!!

My template pre pub 19 was Master Smuggler/Master Commando and Pistols 4404, a template which i have enjoyed!. With the new concussion shot, I quickly realised that I would need to adapt my template to fit the fix. So, I promptly dropped Pistols to pistol xxx4 (i will drop it entirely when i have enough FS to get all six branches) and instead, used my remaining skill points to quickly grind up Medic xx4x which is the healing efficiency Branch. This template, allows me the mezz from Smuggler and the damage from commando. However, dropping those pistol trees means that I now do approx. 25% less damage. But this new template utilises the concussion shot, as i can now root/daze, heal me back up and get back in the fight.

With this new template, I did what you did, and headed str8 out to dathomir to find some nightsisters. The first NPC i found was a nightsister slave. this dude i wiped out relatively quickly, I then started to attack a Nighsister dragoness (level 79 or 80), however, I had me good ol' flamer out.. AoE look out. Couple this with the fact that (due to a toolbar reshuffle) I lobbed a Proton nade with radius of 30 at the unsuspecting nightsister instead of healing myself. This of course, roused the attention of TWO more nightsister dragoons and a Gaping Spider.

I was not purturbed, as this was a good test of the new specials and my new template, I proceeded to fight, dazeing and rooting all, then pulling back to get the inevitable 'one that got away'. The end result was a LONG fight, that ended in my death, but I did however, manage to take out one of the nightsisters. SO, 4 high level mobs Vs. smuggler/commando with heals worked out very well indeed i feel. And of course, at any point, I still had the option to root/FD and runaway!

The moral of the storage is:

Adapt or die (or winge)!



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Komeu-Jr
Thu Jun 30, 2005 5:31 am
#3

Adapt or die (or winge)!


We should not need to adapt and change our templates every time the devs decide to give us an upgrade (sic)


Frosti



Komeu-Jr - Mokeu
Shootin Blanks Weapons & Armor


SWG-Resources.com

AngusMacGregor
Thu Jun 30, 2005 5:39 am
#4

I posted this in another thread... but I'll do it here, too just because I can!



I've said it before and I'll say it again....


Concussion Shot is now the absolute ultimate getaway move in the game. It doesn't get any more Smugglery than that.


It also works wonderfully on any stray adds you might pick up.


It's like saying "Freeze, mister... I'll deal with you in a minute."


I like it. No, I can't solo some of the stuff I used to, like krayts, but I can seriously control any extra aggro that comes along. I had a canyon krayt locked down last night to where he couldn't do anything at all while me and a fellow guildie killed another one. No moving, no melee attacks, and none of the AOE ranged stuff that krayts are famous for. Granted, it's now harder to actually kill a krayt than it was before, but if I don't want something to attack me, that thing ain't gonna get the chance.


I may be in the minority, but I absolutely love the new Concussion Shot. It ranks right up there with Last Ditch as a truly Smuggler-type maneuver.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
ChuTneYuk
Thu Jun 30, 2005 5:39 am
#5



Komeu-Jr wrote:
Adapt or die (or winge)!
We should not need to adapt and change our templates every time the devs decide to give us an upgrade (sic)
Frosti





Maybe we 'shouldnt' have to, but, IF it changes again, until then, you have to utilise what you've got available. Personally, i think this game would suck after two years playing if the game didnt constantly change and adapt to the majorities request (within the boundaries of the devs constraints). Maybe the new concussion shot etc. arent to everyone liking, we got used to the CU and now i personally love the CU, we'll get used to these new specials. And it always weeds out the worst from the best smugglers

just my two pennies worth mate



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
dlc3007
Thu Jun 30, 2005 5:40 am
#6






Komeu-Jr wrote:


We should not need to adapt and change our templates every time the devs decide to give us an upgrade (sic)





You don't. I realize that the second poster did, but I haven't. You need to "adapt and change" your strategy/technique/play-style.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
ChuTneYuk
Thu Jun 30, 2005 5:42 am
#7



AngusMacGregor wrote:
I posted this in another thread... but I'll do it here, too just because I can!

I've said it before and I'll say it again....

Concussion Shot is now the absolute ultimate getaway move in the game. It doesn't get any more Smugglery than that.

It also works wonderfully on any stray adds you might pick up.

It's like saying "Freeze, mister... I'll deal with you in a minute."

I like it. No, I can't solo some of the stuff I used to, like krayts, but I can seriously control any extra aggro that comes along. I had a canyon krayt locked down last night to where he couldn't do anything at all while me and a fellow guildie killed another one. No moving, no melee attacks, and none of the AOE ranged stuff that krayts are famous for. Granted, it's now harder to actually kill a krayt than it was before, but if I don't want something to attack me, that thing ain't gonna get the chance.

I may be in the minority, but I absolutely love the new Concussion Shot. It ranks right up there with Last Ditch as a truly Smuggler-type maneuver.






I agree with you mate. Concussion shot previously had its uses, but against anything with a ranged attack, it was next to useless. Granted it helped you get away sometimes, but when the time comes to run, I often dont have a great deal of health left, so they often still got me whilst i was legging it,.. they couldnt move before, but they could still shoot



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ChuTneYuk
Thu Jun 30, 2005 5:43 am
#8



dlc3007 wrote:


Komeu-Jr wrote:
We should not need to adapt and change our templates every time the devs decide to give us an upgrade (sic)


You don't. I realize that the second poster did, but I haven't. You need to "adapt and change" your strategy/technique/play-style.




Yes your right, but in this instance, with my template and my playing style, i felt that the best way to adapt, was to slightly adjust my template!



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Nezodon
Thu Jun 30, 2005 5:47 am
#9






dlc3007 wrote:





Komeu-Jr wrote:


We should not need to adapt and change our templates every time the devs decide to give us an upgrade (sic)





You don't. I realize that the second poster did, but I haven't. You need to "adapt and change" your strategy/technique/play-style.





Im interested what you did to:


Change stratedy?


Change technique?


Change playstyle?





Jorrai Takkori
Elder jedi
Force explorer

Ragnaat
Thu Jun 30, 2005 5:51 am
#10

now do that same thing with a group... run through the cave down to Min... run around and hit the elders and the sentinels (why elders are so weak now who knows)... play CROWD control for the group so the damage dealers have only one or two target to slice through at a time.

That or get some medic in your template so those time outs are more effective and less costly.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
CrimsonCredits
Thu Jun 30, 2005 5:56 am
#11

Ilike concussion shot but still believe Smuggler needs a root. Last night hunting several different types of mobs I had lots of problems. Concussion seems to hold most of the time but several times the mobs just broke the mez and started attacking before the timer was up which makes it kinda dangerous of a shot. On top of it my stopping shot wasn't landing worth adarn last night. On one mob alone it landed once out of 5 times. Luckily I have a good snare and that along with the now and then KD was saving my butt. Then of course there was the annoying retreat bug and that was that.
Nezodon
Thu Jun 30, 2005 4:39 pm
#12






Ragnaat wrote:
now do that same thing with a group... run through the cave down to Min... run around and hit the elders and the sentinels (why elders are so weak now who knows)... play CROWD control for the group so the damage dealers have only one or two target to slice through at a time.

That or get some medic in your template so those time outs are more effective and less costly.




That is part of my point outside of a group i dont stand a chance and as someone who plays 80% of the game solo this effects me alot, and the idea of having to change my template to fight something below my level isnt what im looking for.


Im cl 80 the thing i was fighting was cl 77 their is no doubt i should be able to take this thing on 1 on 1 but the ns didnt just chased me off she gave me a good spanking and i was using every tool in the box to beat her. I have the skill and i have the tactics to beat anything in theory ive worked out how to use my template and what everything does, ive tested every facit of my template and the only conclusion i can come to is i cant win regardless what i did.


I was pleased when every character was able to use stims it made it possible to free up some sp and work on creating a good feel for my character now people dont just need novice medic they need a whole branch to be effective.


I like the idea of a daze in theory but in practice i need to kill things to make money, to find loot, and to gain xp now i need to group to do this and this plain and simple isnt my characters style any more.



Jorrai Takkori
Elder jedi
Force explorer

Cooter_Scylla
Thu Jun 30, 2005 4:58 pm
#13







CrimsonCredits wrote:

Ilike concussion shot but still believe Smuggler needs a root. Last night hunting several different types of mobs I had lots of problems. Concussion seems to hold most of the time but several times the mobs just broke the mez and started attacking before the timer was up which makes it kinda dangerous of a shot. On top of it my stopping shot wasn't landing worth adarn last night. On one mob alone it landed once out of 5 times. Luckily I have a good snare and that along with the now and then KD was saving my butt. Then of course there was the annoying retreat bug and that was that.






I play in the mornings and late night. Usually solo as most of my friends aren't logged on too often at those times. I am not happy with the concussion shot fix either and agree that we need atleast a minor root shot - remove disarming shot and replace it with a 15 second root or something. Wait, if that actually is taken seriouslyby a developer I'm a negotiating kind of man, opening bid - 4 minute root... heh.


Anyway, your Stopping shots were failing because Concussion has a root timer on the target (part of the root effect) - best thing to do is hit'em with panic until the stopping shot is available. They'll be fixing the daze effects, so have fun with it while you can. Another tip is to use concussion to stand there and let action regen if you get low. Battles are going to take a lot longer now though, I think it takes me about 5 minutes to kill level 77 elite(?) creatures (silver arrow.)


My solution to the way things are is to just run around and explore now, forget missions as they scale to level 79-82. I loathe farming, but essentially that's what I've started to do - been going to lower (CL50 and below) creature caves and using fan shot while I run around. I don't need xp anymore, and I don't need the new time sinks either - so basically now I farm, decorate and RP.

Message Edited by Cooter_Scylla on 06-30-2005 05:02 PM

Message Edited by Cooter_Scylla on 06-30-2005 05:03 PM



- Cooter, Scylla
(Master Pistoleer/Master Smuggler/0400 Squad Leader)
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