Smuggler Archive

Thread: /peek :) and throwing sand

Sharizzo
Tue Jul 20, 2004 4:15 am
#1

i kinda like the idea of a /peek command to examine npc inventories (perhaps not animals and stuff) to see what kind of loot they might be carrying, would make smugglers the best at collecting loot, which makes sense ya know... they have their ways of getting it... Would save a lot of time in the process of shuttling in nice motors and what not. perhaps crystals... Anyways, i dont know if this idea is very original but i liked it...


Also i'd like to be able to throw sand in peoples eyes... perhaps for a blinding effect hehe?


I cant see how they could fail to add fighting with dirt to a dirty fighting line.



--------------------------------------------------
Wuat Hesh (Gorath) TKM/Rifleman
Wulli Hesh (Gorath) Master Doctor/ Master CM
I STILL SUPPORT WUAT AND SQURAN'S CONQUEST OF NABOO.
I AM NO LONGER THE BEST SMUGGLER ON GORATH (SEE SQURAN)
Halendor
Tue Jul 20, 2004 6:02 am
#2

For this to work, it would have ot be a long-distance-peek (otherwhise the NPC's will aggro you anyway); and I don't remember anything about smugglers having particular good eyes Throwing dirt would be fun though.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
Azarken
Tue Jul 20, 2004 6:08 am
#3

two words for you.... pick pocket...... *smuggler bumps into someone* 'scuse me *smuggler wanders away and reveals a credit chip etc in his or her hand*


not sayin we should have that but its a funny idea



Azarken Talamasca

DRWolfe
Tue Jul 20, 2004 6:12 am
#4



Azarken wrote:
two words for you.... pick pocket...... *smuggler bumps into someone* 'scuse me *smuggler wanders away and reveals a credit chip etc in his or her hand*
not sayin we should have that but its a funny idea



This has been brought up a number of times, but I'd rather not. I'm a Smuggler, not a thief.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Shin_Shodei
Tue Jul 20, 2004 7:17 am
#5

ok i've heard enough..

"i'm a smuggler not a theif"
"i'm a smuggler not a criminal.."

Oxymoron?




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Smuggler_Caylin
Tue Jul 20, 2004 7:20 am
#6

We also have blind with our prereqs in the form of unarmed blind... Unless of course you want us to be able to throw that bit of dust 64m



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Syzygy-Gorath
Tue Jul 20, 2004 7:23 am
#7






Smuggler_Caylin wrote:

We also have blind with our prereqs in the form of unarmed blind... Unless of course you want us to be able to throw that bit of dust 64m


Not that I would advocate a 64m blind (although there is precedent—eyeshot) but I would point out that having access to a skill does not make it useful. With the lack of accuracy and speed from only having the basic profession level skills, UAblind is more or less useless…not to mention that the new weapon equip delays make switching from UA to pistols (or whatever other weapon you may want to use) a total PitA.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Smuggler_Caylin
Tue Jul 20, 2004 7:27 am
#8






Syzygy-Gorath wrote:





Smuggler_Caylin wrote:

We also have blind with our prereqs in the form of unarmed blind... Unless of course you want us to be able to throw that bit of dust 64m


Not that I would advocate a 64m blind (although there is precedent—eyeshot) but I would point out that having access to a skill does not make it useful. With the lack of accuracy and speed from only having the basic profession level skills, UAblind is more or less useless…not to mention that the new weapon equip delays make switching from UA to pistols (or whatever other weapon you may want to use) a total PitA.







It's not that I disagree, but when I look for a new abilitiy, I don't try to base it off something I already have. We also have no mods in our skill tree for any combat move. So that's a universal problem. The only real problem is changing the weapon.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Syzygy-Gorath
Tue Jul 20, 2004 7:34 am
#9






Smuggler_Caylin wrote:





Syzygy-Gorath wrote:





Smuggler_Caylin wrote:

We also have blind with our prereqs in the form of unarmed blind... Unless of course you want us to be able to throw that bit of dust 64m


Not that I would advocate a 64m blind (although there is precedent—eyeshot) but I would point out that having access to a skill does not make it useful. With the lack of accuracy and speed from only having the basic profession level skills, UAblind is more or less useless…not to mention that the new weapon equip delays make switching from UA to pistols (or whatever other weapon you may want to use) a total PitA.




It's not that I disagree, but when I look for a new abilitiy, I don't try to base it off something I already have. We also have no mods in our skill tree for any combat move. So that's a universal problem. The only real problem is changing the weapon.



A good point. And the lack of mods would lead to the pre-CB changes thread, which I seem to have missed, so I won't even bother commenting on that until I can find it and read up so I've got some clue of what I'm talking about. (Actually, most of this discussion would be pertinent to pre-CB "quick fixes" to help to rebalance our combat abilities.)


Edit: Can't seem to find the thread for pre-CB tweak ideas…is there one and I'm just blind?

Message Edited by Syzygy-Gorath on 07-20-2004 10:41 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Shin_Shodei
Tue Jul 20, 2004 7:38 am
#10

Caylin - Do you think half the smuggler revamp is gona be in the Jump to Lightspeed Expantion? Ship Slicing, Ship Customization. So on? Removing the Spice Tree to make a Space Ship tree makes sense.. Considering i don't remember han Solo making his own drugs...




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
Smuggler_Caylin
Tue Jul 20, 2004 7:43 am
#11






Shin_Shodei wrote:
Caylin - Do you think half the smuggler revamp is gona be in the Jump to Lightspeed Expantion? Ship Slicing, Ship Customization. So on? Removing the Spice Tree to make a Space Ship tree makes sense.. Considering i don't remember han Solo making his own drugs...




They seem to treat it like it is, for all the 'smuggler is a space based profession' talk. I have *nothing*to back that up though, not even stuff I can't reveal.


I would not want to remove the spice tree per se, but redesign it so spice is no longer the primary focus of the tree... then working on a method to make spice smuggled in, according to the skills there... thats a dream though.

Message Edited by Smuggler_Caylin on 07-20-2004 07:44 AM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

KodaVeers
Tue Jul 20, 2004 7:54 am
#12







Shin_Shodei wrote:
Caylin - Do you think half the smuggler revamp is gona be in the Jump to Lightspeed Expantion? Ship Slicing, Ship Customization. So on? Removing the Spice Tree to make a Space Ship tree makes sense.. Considering i don't remember han Solo making his own drugs...




Why do people keep using Han Solo as a reference to what our Profession should be?? He was not the only Smuggler in the STAR WARS Universe. Please start looking "OUTSIDE" the box here. I'm by no means flaming you, but this is getting used way to much. A little bit of an imagination helps here.




"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
Smuggler_Caylin
Tue Jul 20, 2004 8:10 am
#13






KodaVeers wrote:





Why do people keep using Han Solo as a reference to what our Profession should be?? He was not the only Smuggler in the STAR WARS Universe. Please start looking "OUTSIDE" the box here. I'm by no means flaming you, but this is getting used way to much. A little bit of an imagination helps here.






It's not just a han solo thing, it's a perception of how smugglers operate. Smugglers assist in the movement of the goods made byguys who play around with a meth lab.


If the smuggler likes to play with chemicals, all well and dandy, but it's not a skill related to being a smuggler.


Running through checkpoints, using skills and bribes to get that crate of spices to a customer... or whipping my pocket meth lab kit out of my pocket... I'll take the one that actually has me smuggle every time.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Page 1 of 2
Previous Next