Smuggler Archive
Thread: Help me Process this...
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NickHeel
Wed Nov 26, 2003 9:22 pm
#1
I'd hang loose until the testing starts. No one really knows what specials or what skills will mesh best yet. So, that's my plan.
Boycarino wrote:
Good gods...I've never been worried about being uber... I'm an RPer for godsakes... I just don't want worthless specials is all. You'd think I'd be use to them by now huh?
Been checkin out the other threads...thanks for pointin em out though.
Boycarino
Tue Mar 29, 2005 9:04 pm
#2
Ok...So the CU is out and looks pretty good from my perspective. I like what I'm reading.
BUT!
I'm confused as to what to put with Smuggler. I'm still terribly bummed about losing the Triple Threat. I loved the versatility. Here is my concern. I'm leaning Smuggler/TK, but do you think that the Smugg CC specials will be pistol related? Or will they be viable for a TKA? I don't want to end up with useless skills. For instance, if the specials are PanicShot-esque, won't that mean you gotta have a pistol on hand to do it? But without pistoleer mods won't the specials be worthless? See my concerns?
Call my a worry-wart if you will, but I called this whole "losing the triple master thing" WAY before this it was disovered. Months even. And everyone was confident they wouldn't remove that temp from the game.
And so that I OREO this and don't end up sounding whiney... I am really stoked about being useful and "vital" to combat groups. That is the shiznit.
NickHeel
Tue Mar 29, 2005 9:05 pm
#3
Play the way you like. It's not about which profession is uber any more. And for suggestions on skill point allocation, check the other 8 threads started in the last week and a half that are floating around.
Boycarino
Tue Mar 29, 2005 9:14 pm
#4
Good gods...I've never been worried about being uber... I'm an RPer for godsakes... I just don't want worthless specials is all. You'd think I'd be use to them by now huh?
Been checkin out the other threads...thanks for pointin em out though.
NickHeel
Tue Mar 29, 2005 9:22 pm
#5
I'd hang loose until the testing starts. No one really knows what specials or what skills will mesh best yet. So, that's my plan.
Boycarino wrote:
Good gods...I've never been worried about being uber... I'm an RPer for godsakes... I just don't want worthless specials is all. You'd think I'd be use to them by now huh?
Been checkin out the other threads...thanks for pointin em out though.
Boycarino
Tue Mar 29, 2005 9:23 pm
#6
Works for me...been hangin this long...
Overall, this stuff really does look good. It makes a lot of sense. I'm not a good tester, but I'm looking forward to it in live. I hope the testers are quite vocal about what is what. Methinks they will be.
WesBelden
Tue Mar 29, 2005 9:32 pm
#7
Yeh, I'd get on TC and try out different combinations
.. First thing I'm going for is Master Smuggler/Commando, and 3 trees in Pistoleer 
DragonSnack
Wed Mar 30, 2005 9:14 am
#8
WesBelden wrote:
Yeh, I'd get on TC and try out different combinations.. First thing I'm going for is Master Smuggler/Commando, and 3 trees in Pistoleer
Wes;
Replace one tree with the TK meleee defense tree and you'd have one "you ain't gonna kick my butt anytime soon" template.
Just make sure you keep the Pistoleers meleee defense branch
fishbrains
Wed Mar 30, 2005 9:15 am
#9
DragonSnack wrote:
WesBelden wrote:Yeh, I'd get on TC and try out different combinations.. First thing I'm going for is Master Smuggler/Commando, and 3 trees in Pistoleer
Wes;
Replace one tree with the TK meleee defense tree and you'd have one "you ain't gonna kick my butt anytime soon" template.
Just make sure you keep the Pistoleers meleee defense branch
that i8s assuming the trees stay the same
HOTDOG
Wed Mar 30, 2005 9:33 am
#10
I don't think the trees are going to be the same...
I also think that our mods will be similar- meaning:
I think the docs hint at everyone will get the same amount of mods for each box (based on Ranged and Melee) they take in a prof and be able to stack them.
example:
Let's say you get +3 Ranged Speed for each of the boxes of any ranged prof and +15 for the Master box.
If you master Smuggler your RS would be +66
Then you decide you need more Offense and you take a line of Rifles now your ranged speed is +81 (including the novice box)
I'm thinking mods will work Something like this- I COULD BE WRONG!! but I think that is what the docs suggest.
THE difference will be the specials that come with the profs you choose AND the specials that you chose to take that are available to everyone.
Again, I COULD be wrong but if this is the case then the most important aspect of making your character is trying to adapt it to how you like to play.
jeromfelt
Wed Mar 30, 2005 9:46 am
#11
pistoleer smuggler bounty hunter commando?!?!?!??! lol i dunno, thats why im gonna have to get on test center for the first time ever
SmugglinZane
Wed Mar 30, 2005 11:32 am
#12
I don't know about TK, because I've leaned to another direction.
Either Master Smuggler/Master Bounty Hunter or...
Master Smuggler/<Insert ranged profession here>
If I want tanking abilities, I'll go with MBH. If I decide not to tank, then I'm gonna go with whichever ranged profession matches up with Smuggler and suits me best.
It all comes down to testing at this point because everything we know has basicly changed and these docs are not enough to decide on a template.
Jaeryk
Wed Mar 30, 2005 12:03 pm
#13
SmugglinZane wrote:
I don't know about TK, because I've leaned to another direction.
Either Master Smuggler/Master Bounty Hunter or...
Master Smuggler/
If I want tanking abilities, I'll go with MBH. If I decide not to tank, then I'm gonna go with whichever ranged profession matches up with Smuggler and suits me best.
It all comes down to testing at this point because everything we know has basicly changed and these docs are not enough to decide on a template.
I'm in a bit of a quandry too. MBH has high damage and defense and add Smuggler for great crowd control sounds like a great choice. I have a Bounty Hunter char and a Smuggler char...seems like I may end up with a BH/Smuggler and a Smuggler/BH! ![]()
Should be very interesting once TC is up with the changes....
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