Smuggler Archive

Thread: Help me Process this...

dlc3007
Wed Mar 30, 2005 12:13 pm
#14

based on the numbers given in the docs (rating aspects from 1-5), smuggler/commando gives a very strong offense, moderately weak defense, and moderately strong crowd control (wish they'd come up with another name). Smuggler/TKA gives you the most balanced (6 out of 10) of everything. Smuggler/Pistol gives you max possible crowd control, but moderately weak everything else.


I still hold out some hope for my smuggler/rifleman, but i haven't done the sp counts yet. What encourages me was the statement that skills were not going to be as weapon dependent... that makes me think of a low blow with a t-21 from 60m. *drool* Can't wait for the TC!



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Jaeryk
Wed Mar 30, 2005 12:55 pm
#15






HOTDOG wrote:








I agree. I think MBH is going to be a REAL NICE fit for MS. I just don't know about not having ANY melee to deal with those in my face with heavy "anti-ranged" armor.


Hopefully Smuggler will get access to SOME melee stuff.


The other thing is they seem to be hinting that being a Master is REALLY going to pay off.

Otherwise I would pull something like:

Master Smuggler

BH 3040 (assuming you can specialize in a weapon that way)

TKA 4000

Commando 0040


We really need to see how specials and mods will work. Not to mentions Certifications!






Yeah, still might be able to pull off a template like that. You wont have the health of 3000, but buffs may bring you inline with x2 Masters that arent buffed.


I'm really curious about levels of the different profession niche's. Is a Rifleman (damage rating 5)/Master Bounty Hunter (damage rating 4) overall a damage rating of 5 or do they combine and become a rating of 9???


SmugglinZane
Wed Mar 30, 2005 12:57 pm
#16






dlc3007 wrote:

based on the numbers given in the docs (rating aspects from 1-5), smuggler/commando gives a very strong offense, moderately weak defense, and moderately strong crowd control (wish they'd come up with another name). Smuggler/TKA gives you the most balanced (6 out of 10) of everything. Smuggler/Pistol gives you max possible crowd control, but moderately weak everything else.


I still hold out some hope for my smuggler/rifleman, but i haven't done the sp counts yet. What encourages me was the statement that skills were not going to be as weapon dependent... that makes me think of a low blow with a t-21 from 60m. *drool* Can't wait for the TC!







dlc, you can master smuggler and any other ranged profession with 18 points left over i believe.


Oh yeah, and this should go the same for TKA, and if I remember correctly, Master Smug/MBH leaves you with something like 9 points.

Message Edited by SmugglinZane on 03-30-2005 02:57 PM



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
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