Smuggler Archive
Thread: Help me Process this...
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dlc3007
Wed Mar 30, 2005 12:13 pm
#14
based on the numbers given in the docs (rating aspects from 1-5), smuggler/commando gives a very strong offense, moderately weak defense, and moderately strong crowd control (wish they'd come up with another name). Smuggler/TKA gives you the most balanced (6 out of 10) of everything. Smuggler/Pistol gives you max possible crowd control, but moderately weak everything else.
I still hold out some hope for my smuggler/rifleman, but i haven't done the sp counts yet. What encourages me was the statement that skills were not going to be as weapon dependent... that makes me think of a low blow with a t-21 from 60m. *drool* Can't wait for the TC!
Jaeryk
Wed Mar 30, 2005 12:55 pm
#15
HOTDOG wrote:
I agree. I think MBH is going to be a REAL NICE fit for MS. I just don't know about not having ANY melee to deal with those in my face with heavy "anti-ranged" armor.
Hopefully Smuggler will get access to SOME melee stuff.
The other thing is they seem to be hinting that being a Master is REALLY going to pay off.
Otherwise I would pull something like:
Master Smuggler
BH 3040 (assuming you can specialize in a weapon that way)
TKA 4000
Commando 0040
We really need to see how specials and mods will work. Not to mentions Certifications!
Yeah, still might be able to pull off a template like that. You wont have the health of 3000, but buffs may bring you inline with x2 Masters that arent buffed.
I'm really curious about levels of the different profession niche's. Is a Rifleman (damage rating 5)/Master Bounty Hunter (damage rating 4) overall a damage rating of 5 or do they combine and become a rating of 9???
SmugglinZane
Wed Mar 30, 2005 12:57 pm
#16
dlc3007 wrote:
based on the numbers given in the docs (rating aspects from 1-5), smuggler/commando gives a very strong offense, moderately weak defense, and moderately strong crowd control (wish they'd come up with another name). Smuggler/TKA gives you the most balanced (6 out of 10) of everything. Smuggler/Pistol gives you max possible crowd control, but moderately weak everything else.
I still hold out some hope for my smuggler/rifleman, but i haven't done the sp counts yet. What encourages me was the statement that skills were not going to be as weapon dependent... that makes me think of a low blow with a t-21 from 60m. *drool* Can't wait for the TC!
dlc, you can master smuggler and any other ranged profession with 18 points left over i believe.
Oh yeah, and this should go the same for TKA, and if I remember correctly, Master Smug/MBH leaves you with something like 9 points.
Message Edited by SmugglinZane on 03-30-2005 02:57 PM
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