Smuggler Archive

Thread: Our two cents on Pub 19

Jasconius
Thu Jun 30, 2005 4:18 am
#1

Dear Developers,


Publish 19 had great promise with the rather vague patch notes however, as you have done before, you have often mixed potential joy (slicing fix yay!) with undefinable stupid (non-craftable smuggler tools).


1) If it ain't broke, don't fix it. Now, yes slicing was broken, but technically you could have just fixed your sloppy formulas and let the old process continue, but no, you went out of your way to create a more interesting and depthful system, you just forgot to make it usuable. That's ok, everyone makes obvious blundering mistakes.


2) When adding content, thou shalt not taketh away other content. SWG is notorious for its utterly complex crafting system, yet here, where you had the opportunity to share a piece of that with Smuggler, you instead stab it in the face with making even simple objects like "tool kit omg" incraftable by a *MASTER SMUGGLER*? In a game where a Novice Artisan can build a *weapon*, I refuse to accept a Master Smuggler can't assemble a "simple tool kit omg".


See here, the largest problem is that in a game where the loot tables are mysterious and ultimately unreliable, especially for items you claim to be "common" how are we to even focus on obtaining these arbitrary pirces of equipment, without the aid of say some smuggler missions you keep promising, hey there is an idea. Smuggler missions would be perfect for letting smugglers obtain tools.


Another thing, you have forgotten that you set Smuggler to be a "crowd control" fighter. When forgetting this, you pretty much destroyed the crowd control abilities. "Crowd Control" is not shooting an enemy until someome angers it, then it runs wild. Crowd control is what it used to be with concussion shot. Rooting something so a group can deal with it. The change hurt smuggler badly in PVP to the point where they really only had one move, last ditch, which isn't how it should be.


Please please please, actually test out your revamps to certainty and maybe ask one of you customers "hey is making even the most absurdly mediocre slicing tool available a loot only drop a good idea". It really isn't.



Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
AngusMacGregor
Thu Jun 30, 2005 4:23 am
#2

"Our" two cents?


I may agree with you on quite a few points... but I really hope you're not trying to speak for all of us.


I may not especially like the loot drops... but I fully support keeping really nice sliced weapons rare.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Samitsu
Thu Jun 30, 2005 4:48 am
#3

well, he certainly speaks for me. the denial of any type of crafting except those ridiculous spices and nerfing concussion shot have really over shadowed the fact that they changed slicing. and don't be fooled, a 8% damage slice actually sucks. even if it does come in a pretty new package.
dlc3007
Thu Jun 30, 2005 5:02 am
#4

"We" don't agree with you. Please do not include me in your future complaints. Obviously we have very different perspectives in the game.


For the record, slicing was very broken and I'm very happy with the new system. I'm going to get very rich. Remember, "I ain't in this for your war and I ain't in this for you. I expect to be paid."




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Ihovo
Thu Jun 30, 2005 5:04 am
#5

can't say it often enough, CC shot was FIXED, not nerfed
TomoRainer
Thu Jun 30, 2005 5:22 am
#6

I was against the Concussion Shot changes initially, but eventually pulled a 180.

Coincidentally, they should make combat in high-end places like the Avatar and DWB--where rare slicing gear is supposed to drop--noticeably more manageable.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Ihovo
Thu Jun 30, 2005 5:24 am
#7

lol, yeah, as long as ya don t try to mezz the SBD in DWB
StepoKedur
Thu Jun 30, 2005 5:27 am
#8

So Tomorainer, may I be cheeky here and ask what swayed your decision on concussion shot mate? If it made you change your mind then it may let us do a 180 too






Elder Jedi Teras Kasi Master
MASTER SMUGGLER STEPO KEDUR
C
urrently in Singapore so I'm 8 hours ahead GMT till I return to Blighty!

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Visit the home of beer and slackers
cpz
Thu Jun 30, 2005 5:34 am
#9

I'm not inyour 'Us'either, I'm afraid



Slicing should not be the norm.






oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
AngusMacGregor
Thu Jun 30, 2005 5:35 am
#10

I've said it before and I'll say it again....


Concussion Shot is now the absolute ultimate getaway move in the game. It doesn't get any more Smugglery than that.


It also works wonderfully on any stray adds you might pick up.


It's like saying "Freeze, mister... I'll deal with you in a minute."


I like it. No, I can't solo some of the stuff I used to, like krayts, but I can seriously control any extra aggro that comes along. I had a canyon krayt locked down last night to where he couldn't do anything at all while me and a fellow guildie killed another one. No moving, no melee attacks, and none of the AOE ranged stuff that krayts are famous for. Granted, it's now harder to actually kill a krayt than it was before, but if I don't want something to attack me, that thing ain't gonna get the chance.


I may be in the minority, but I absolutely love the new Concussion Shot. It ranks right up there with Last Ditch as a truly Smuggler-type maneuver.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Ihovo
Thu Jun 30, 2005 5:38 am
#11

hehe, I use a combo of chargeshot and CC shot, together with the comment: Get down and stay where ya suppost to be!

really amusing to see the mobs eating dirt cause I want them to do so
BadgeAddict
Thu Jun 30, 2005 5:51 am
#12

The only problem ive got with slicing now, is the fact of how we had to explain slicing to nearly every single customer before Publish 19 with a small sentance...now, we gotta write each customer an essay on how slicing works an the options they can have.
TomoRainer
Thu Jun 30, 2005 5:51 am
#13



StepoKedur wrote:

So Tomorainer, may I be cheeky here and ask what swayed your decision on concussion shot mate? If it made you change your mind then it may let us do a 180 too






I guess it was more of a 135 than a 180, because I do understand it's something of a tradeoff to replace an excellent root that doesn't break on damage with one that completely nullifies the target but does break on damage.

The old Concussion Shot was definitely better for solo play, particularly against melee-only mobs. However, in all honesty, it was probably too good.. it just took all the risk out of an encounter in these situations. At the same time, against anything with a ranged attack, it was of limited use--the fact they can't move doesn't mean too much when they can still shoot back. So how do you change Concussion Shot in such a way that makes it more useful in some situations while decreasing its power in those where it was unbalanced?

Combine that line of thought with the vision for our profession--crowd control and support, a combat class with weaknesses when alone, but extremely useful when combined with another player or seven--and I think the new Concussion Shot fits in surprisingly well. The old way let us control the motion of some one-on-one fights, but the new one, particularly when combined with Panic Shot, lets us dictate the grounds of a group battle by giving us the power to temporarily remove opponents from the fight. Use this power well, and you can turn a sure slaughter (e.g. some areas of the DWB) into a controlled situation where you keep the crowd under wraps while letting the rest of your group focus on eliminating them one or two at a time. That's invaluable.

I still don't think we're a 5 in crowd control, but I do think this change was more positive than negative. It's exactly the kind of thing that's going to make us wanted in a group. We haven't been in that position in a very long time.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


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