Smuggler Archive

Thread: Our two cents on Pub 19

StepoKedur
Thu Jun 30, 2005 5:55 am
#14

Fair comment mate



Elder Jedi Teras Kasi Master
MASTER SMUGGLER STEPO KEDUR
C
urrently in Singapore so I'm 8 hours ahead GMT till I return to Blighty!

A little reckless, A little tipsy!
Proud owner of the legendary 'Flying Nuna'
Visit the home of beer and slackers
BadgeAddict
Thu Jun 30, 2005 5:58 am
#15






dlc3007 wrote:




BadgeAddict wrote:
The only problem ive got with slicing now, is the fact of how we had to explain slicing to nearly every single customer before Publish 19 with a small sentance...now, we gotta write each customer an essay on how slicing works an the options they can have.




I already took care of that. I put together twoemails (weapons and armor) that explain the new slices and how much they'll be paying me. I sent them both to myself. Now, when anyone asks, I forward them the emails and then answer any questions they have. Saves a lot of typing.





nice idea


/steal
Ihovo
Thu Jun 30, 2005 5:58 am
#16

if you are on farstar, can ya send them to me plz ^^ too lazy to make own mails
Ragnaat
Thu Jun 30, 2005 6:02 am
#17



Ihovo wrote:
if you are on farstar, can ya send them to me plz ^^ too lazy to make own mails



shouldn't that be if you're not on farstar... competition and all?

(btw, you can send cross server mails like you can tells.... ServerName.PlayerName)



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
TheOneCH0908
Thu Jun 30, 2005 6:09 am
#18

I support your thoughts completly. I do feel the dev's went over board when they did not give us the crafting ability for a basic kit. Also, how in the world do krayt dragons get a slicing stuff anyway?...they live in the middle of no where on tatooine. On Tues. I was not having any trouble handling the Chiss...now they are owning me when they group up in to a group of 6....if smugglers are crowd control should I not be able to take out most of this group before I have to break the attack to heal? I think mission do need to be create that drop all the new smuggling loots...some rarer than others...or a mission reward be limited schematic for a slicing item.



Dude, Your Getting The Force!
Komeu-Jr
Thu Jun 30, 2005 6:48 am
#19

my 2 cents worth ...


Slicing:
The new crafting system is a great improvement, however, getting all of our tools from fighting a dragon and the like is a bitof a joke. I like the idea of of smuggler missions that give us schematics for the tools we need. Dont make them impossible to do unless we are in a full group. But certainly make the higher end tools harder to get or at least limited use schematics. Simple toolkita should be unlimited use. Sh*t, if a novice artisan can make make all their survey tools, then surely a Master Smugglershould be able tomake a basic tool kit forthemselves.


Smuggling and Fighting:
A lot has been said about this. First,about storyline and smugglers,smuggling tends to be a lonely life, movngcontraband from A to B under the noses of the officials and making a profit. Where necessary they have skills, to open doors, locks etc and remove items that takes their fancy. I dont really see them as theperson whokeeps the oddmob out of a fight while thebig boys hammer someone. A smuggler, is a bit of a thief, able to sneak around and perloin what he wants. Initially, I was furious about losing root shot - I guess i still am - but only because there is no other alternative for a lone smuggler, especially now since our toolkits are all on (high cl) mobs that have to be KILLED before we can get them. grrrrrrr


thats all for now.


bibi Frosti
Master Pistoleer/Smuggler
Master Weaponsmith/Smuggler




Komeu-Jr - Mokeu
Shootin Blanks Weapons & Armor


SWG-Resources.com

shfire
Thu Jun 30, 2005 6:58 am
#20

I agree with you on the crfting part we should at lest be able to craft the simple tool kit. Everything else should be looted. Looted with smuggler missions. Disagree with your crowd controll rant though.



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

darmokVtS
Thu Jun 30, 2005 7:02 am
#21


AngusMacGregor wrote:

I may be in the minority, but I absolutely love the new Concussion Shot. It ranks right up there with Last Ditch as a truly Smuggler-type maneuver.





I'm with you there, however I am about 90% group 10% soloplay so naturally I very much like concussion shot as it is now as it is very, very useful for groups in high-end PvE :-).

And JFTR, I don't have any dislikes for the new slicing system either, as I do the stuff that drops the good slicetools on a very regular basis I don't mind the tools being loot. On top of this I hate crafting, so the new approach is just perfect for my needs .

Message Edited by darmokVtS on 06-30-2005 04:21 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Thu Jun 30, 2005 7:18 am
#22



TomoRainer wrote:


you can turn a sure slaughter (e.g. some areas of the DWB) into a controlled situation where you keep the crowd under wraps while letting the rest of your group focus on eliminating them one or two at a time. That's invaluable.




Exactly, we took guildgroups to the dwb and were quite successful with relying heavily on the comparably "weak" combat medic mezz (has a very low duration unlike concussion shot, basically you need one cm per mob you want to take out of a combatsituation as the paralyze cooldown is just as long as the duration of the effect), didn't need the "jedi-tricks" that many claim to be necessary there (avoid incap in its pre-publish 19 state or cloak) to do good in the DWB with that weak mezz already, a longer duration mezz will help even more .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Daturaze
Thu Jun 30, 2005 7:19 am
#23

A couple of thoughts:


1) Using the word "Our" when there's only 1 signatory on the email is a generalization which will invite disagreement not on the issues of the email but on the use of the word exclusively. The story becomes the word, not the issue. OH, it also invites smart alex comments from jerks like me


2) I do agree about your crafting comments. I think there should be a combination of high level loot drops, but also a crafting option to build those options (but be not as good as the looted components - there should always be a higher reward for risker activity - well, unless you're a customer looking fora slice then you shouldn't face any risk - but I digress....)When I see systems like that I do believe that it starts us on the slipperly slope of reducing the importance of player crafting and takes a dynamic out of the game.


3) Still debating the concussion shot changes again - a lot of VERY good arguments have been made on both sides of the fence. Yeah it probably was too powerful, but I'm typically a solo player so it made things really easy for me. I've picked up Pistoleer 0003 just for the Improved Stopping shot and I'm a little upset over it as I think Smuggler's should have a similar root. (No - not advocating taking it away from Pistoleer - I'm happy they've got it!!) So, while I don't agree with all your post, I do agree with most of it I suppose.


Cheers

Dat

Nifty
Thu Jun 30, 2005 7:26 am
#24

Tomo is right about Concussion Shot, and here I thought he was just the Pilot correspondent and the best shipwright in my galaxy. The guy never ceases to amaze (well, if he pulled a pre-nerf,un-RE'edlvl 6 engine out of his hat and just gave it to me, then I'd be amazed once more...)


As for the new slicing system loot drops... again, I'm amazed that the devs continually put loot drops on melee creatures. If I wanted to kill melee creatures I'd go play World of Warcraft or something. I want to be rewarded for doing Star Warsy type things, and that doesn't include big game hunting as the primary focus of content. I'm glad that we can hunt the big game, because that is a fun diversion. The focus of the content should be more Star Warsy things, like the GCW and I don't know, maybe... smuggling???


What's more Star Warsy? Killing some big lizard and finding a delicate trigger assembly or having to steal it out from underneath someone (or as a reward for smuggling some contraband past an Imperial patrol?) Same principle with weapon crafting. What's more Star Warsy, killing some big ape to use his bone shards in a projectile feed mechanism, or killing a Rebel leader and taking the projectile feed mechanism out of his blaster to use in your own?


Devs have always said they want to get us in the GCW. They want to give us a reason to be in the GCW. Well, put the frickin' content/loot in the PvE aspect of the GCW and people will flock to it. It's more fun to kill a Stormie right now, but it's damn more rewarding to kill a dragon. That's just not right.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
ChuTneYuk
Thu Jun 30, 2005 7:32 am
#25



AngusMacGregor wrote:

I've said it before and I'll say it again....

Concussion Shot is now the absolute ultimate getaway move in the game. It doesn't get any more Smugglery than that.

It also works wonderfully on any stray adds you might pick up.

It's like saying "Freeze, mister... I'll deal with you in a minute."

I like it. No, I can't solo some of the stuff I used to, like krayts, but I can seriously control any extra aggro that comes along. I had a canyon krayt locked down last night to where he couldn't do anything at all while me and a fellow guildie killed another one. No moving, no melee attacks, and none of the AOE ranged stuff that krayts are famous for. Granted, it's now harder to actually kill a krayt than it was before, but if I don't want something to attack me, that thing ain't gonna get the chance.

I may be in the minority, but I absolutely love the new Concussion Shot. It ranks right up there with Last Ditch as a truly Smuggler-type maneuver.






I've seen you say it before, and i've seen you say it again

And I say again.. I agree

just my two cents worth



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Nezodon
Thu Jun 30, 2005 7:44 am
#26






TomoRainer wrote:





StepoKedur wrote:

So Tomorainer, may I be cheeky here and ask what swayed your decision on concussion shot mate? If it made you change your mind then it may let us do a 180 too










I guess it was more of a 135 than a 180, because I do understand it's something of a tradeoff to replace an excellent root that doesn't break on damage with one that completely nullifies the target but does break on damage.

The old Concussion Shot was definitely better for solo play, particularly against melee-only mobs. However, in all honesty, it was probably too good.. it just took all the risk out of an encounter in these situations. At the same time, against anything with a ranged attack, it was of limited use--the fact they can't move doesn't mean too much when they can still shoot back. So how do you change Concussion Shot in such a way that makes it more useful in some situations while decreasing its power in those where it was unbalanced?

Combine that line of thought with the vision for our profession--crowd control and support, a combat class with weaknesses when alone, but extremely useful when combined with another player or seven--and I think the new Concussion Shot fits in surprisingly well. The old way let us control the motion of some one-on-one fights, but the new one, particularly when combined with Panic Shot, lets us dictate the grounds of a group battle by giving us the power to temporarily remove opponents from the fight. Use this power well, and you can turn a sure slaughter (e.g. some areas of the DWB) into a controlled situation where you keep the crowd under wraps while letting the rest of your group focus on eliminating them one or two at a time. That's invaluable.

I still don't think we're a 5 in crowd control, but I do think this change was more positive than negative. It's exactly the kind of thing that's going to make us wanted in a group. We haven't been in that position in a very long time.





Im pleased it works for you but for me part of being a smuggler is doing things by myself this is the direction my character has taken and concussion shot is useless in a 1 on 1 fight of anything at my level.


I think maybe they have got concussion shot and panic shot working as intended though a large number of our specials i dont see the point of right now restraining shot barely slows the opponent down so im still getting my head smacked while kiting, overwhelming shot doesnt appear to have any impact still after trying it out if states are going to stick they will and if they arnt then they arnt overwhelming shot does very little to effect this, and low blow only slows them slightly from pounding my butt to the floor.


Considering im going to be taking more blows than i did i see little point in reckless shot as this reduces our defences by 80 and lasts longer than a mez once we hit our opponent rendering it usless.


I have the best stims that ive seen on my server as well as really good weaponry and armour and i was still unable to defeat a ns which was cl 77 one on one, and believe me i was using everytrick in the book and mixing all my specials up to find a way to get it to work and all i could do was fight to a stalemate and feign death to get out of the fight.


Since this game has tragicaly taken us down a path of being loot lead it means the kill is important in order to get any where especially since the pieces we need to slice are loot items rather than something we can get for doing smuggler missions which would add content to our profession which is what we are sadly lacking.


I hate the idea of being stuck as a group profession which is what has started to happen now, when i was carbineer/cm that is what i wanted to be as a smuggler/bh its the last thing i want.





Jorrai Takkori
Elder jedi
Force explorer

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