Smuggler Archive

Thread: Smuggler GCW Base Slicing Prereq Proposal to CHANGE

Smuggler_Caylin
Wed Jun 30, 2004 11:52 am
#1


Smugglers,


Jest3r on the c-forum has brought up a very real concern concerning the GCW and faction base destruction.





PROBLEM: With the adjustment of the BH profession to have less prerequisites it is now possible for a SINGLE character to do all of the base destruction steps to take out an enemy base. Coupled with the fact a Player can pull thier internet connection cable and gain 60 seconds "covert status" to run past defenses and get inside a base, well the BH change has just made player bases which cost 60,000 FP....


Soloable....


Thats right now it will only take 1 person, who pulls thier internet connection cable to destroy a base by themselves in under 5-10 minutes. The BH change, while I understand it as a step to help make the BH profession more competitive will drastically effect player placed bases. Player bases once the high end goal to strive for are no longer "TEAM" PvP content and have finally been reduced down to a personal challenge. This is unacceptable.


SOLUTION: While doing this swift BH change, then I ask you to do 2 adjustments to player bases to shore up this situation which has reduced player bases to single player content.


Firstly ADJUST THE PROFESSION PREREQUISITES required to destroy a base. Raise the requirements so that once again a team of players is required to take down a base.


Change the BH requirement to MASTER Bounty Hunter

Change the Commando Requirement to MASTER Commando

Change the Bio Engineer requirement to DNA IV

Change the Smuggler requirement to Slicing 4

Change the Squad Leader Requirement to Leadership 4


The above increases in skill requirements will ensure multiple players are required to work as a team to destroy bases, the profession requirements are however common enough so they are found on all live servers so base destructions will still be routinely possible.



This is the part that I feels would affect us. I happen to be WHOLEHEARTEDLY agreed to this change to the smuggler requirement.


We do not have any developer feedback at this point, but this is something we need to address. I personally see that raising these requirements is vital, but I don't want to represent this, or push for this, without running it by all of you first.


It wouldn't be right for me to abuse my powers in that fashion, so to speak.


What I need are your thoughts and impressions on a change of this nature?




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

mrmanta
Wed Jun 30, 2004 11:57 am
#2

I agree, bases should not be soloable. it was bad enough bases being able to be killed by a single person but this.........
TheBratman
Wed Jun 30, 2004 1:05 pm
#3

/agree


As a new Smuggler who just sliced my 1st base two nights ago, I think this would continue to make attacking/defending bases a fun group experience.





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JTGAlpha
Wed Jun 30, 2004 1:06 pm
#4

True. But it is a fun, group, interactive experience that novices could participate in. I don't mean in terms of xp. I mean in terms of fun factor. It's not much fun being a novice. In fact it's not a blast not being a master. I just don't like to think that all of our fun is the top of the tree.



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mrbleepbleep
Wed Jun 30, 2004 1:06 pm
#5



mrbleepbleep wrote:
Personally, I don't see a problem with things as they stand. Look at the build a character needs to be a base-soloist; they'd be pathetic at all their professions. If someone wants to be nothing but that, I don't mind that much...On the other hand, I'm not strongly opposed to the change either. So don't mind me :-)




On thinking about this a little more, I've changed my mind. Although a base soloist couldn't beat any serious base defenders in PvP, they could simply keep trying at different times and eventually find it undefended (which would be harder to do if the attackers had to get a specific team together). That could make player faction bases even less of a good investment of FPs than they already are. So I'm changing my opinion to be in favour of the proposed change.



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Ipseck
Wed Jun 30, 2004 1:06 pm
#6



mrbleepbleep wrote:
Personally, I don't see a problem with things as they stand. Look at the build a character needs to be a base-soloist; they'd be pathetic at all their professions. If someone wants to be nothing but that, I don't mind that much...On the other hand, I'm not strongly opposed to the change either. So don't mind me :-)




some people have 2nd accounts and nothing better to do with them. If its not changed, it will happen.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
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Ryutek
Wed Jun 30, 2004 1:13 pm
#7

I agree wholeheartedly, but it would be nice for Novices to still be involved. However, we cannot have it both ways, and I think moving the requirement to Slicing 4 would be better for the game in general...



Ryutek

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dorsai78664
Wed Jun 30, 2004 1:15 pm
#8

I would agree with a change to move it to slice IV. I have long been opposed to anything that removes skills and abilities from the novice but being able to solo a base in general will not be good for the GCW. Now, I know that a base solo template isn't very effective in PvPbut we already see smuggler / SL or smuggler /BEs which combines 2 professions into one character for essentially the purpose of base takedowns.


What I would see happening is a swordsman / doc would team up with a base soloist template and the two -- without using exploits -- could destroy NPC defenders and get into a base to destroy it. Jester's statement goes a bit further and accounts for the LD exploit to be used but whether a 1 man or 2 man team, I don't believe it was intended for bases to be taken out by such a small team.




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Smuggler_Caylin
Wed Jun 30, 2004 1:27 pm
#9






JTGAlpha wrote:

True. But it is a fun, group, interactive experience that novices could participate in. I don't mean in terms of xp. I mean in terms of fun factor. It's not much fun being a novice. In fact it's not a blast not being a master. I just don't like to think that all of our fun is the top of the tree.





Well, I guess I was trying to get across the point that I hoped, after the revamp, that there would be more activities for them to do that would be an involving and interactive experience for the novices to participate in.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Geevo
Wed Jun 30, 2004 1:35 pm
#10

I personally think that all requirements should be Master (BH, Commando, BE, Smuggler and SL)



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unkleted
Wed Jun 30, 2004 1:35 pm
#11

I have no problem with moving it to slicing 4. Count me in.



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PhoenixOrion
Wed Jun 30, 2004 1:38 pm
#12

I think they should move all base destruction requirements to MASTER boxes. Don't let dabblers take out something so important.



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DrevenStrobe
Wed Jun 30, 2004 1:43 pm
#13

From an RP stand point, this more than makes sense...


I mean, would you rather have a skilled Slicer working on what should be a high-end terminal...or do you want some guy who just barely learned how to get the cover off of one of the lower end mission terminals?


Plus, the revamp could make all of this a mute point, considering GM has hinted at a tiered slicing system. If it was me, I'd put base terminals in Slice IV or Master anyway, and put mission terminals and such in the lower tiers.


Anyway...that's just my 2 creds...



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