Smuggler Archive
Thread: Smuggler GCW Base Slicing Prereq Proposal to CHANGE
In that case strike my moving it the slice 1 box... but I am still heavily in favor of putting it at slicing 2 as the first step in "improved terminal slicing" or something of that nature instead of 4. That would add 4 skillpoints on the slicer portion of the template instead of 9. From the standpoint of the original proposal smuggler isn't really where the extra skillpoints needed are really going to come from anyway so I don't see why we should forsake something that makes sense in terms of skill progression just to put it in the magical slice 4 box. At that point I'd much rather see it at master then at slice 4... at least there it might give folks like me a reason to pick up underworld and spices again.
KodaVeers wrote:
When it comes to attacking bases..
I'm a NOOOOOB!!
What are these pre reqs your talking about.
If someone has the time, please explain!!
Thanx for your time
If memory serves me...to take down a base you need the following professions.
Bounty Hunter, Smuggler, Bio-Engineer, Squad Leader, Commando (?)
With the change to the BH pre-reqs, it would be possible to get all of the skills needed for a base takedown on one character. Jester's post alluded to using the 60 sec timer for when you load to exploit yourself into a base and then "solo" the base by doing all of the slicing and jamming needed to destroy it. Raising the requisite skill needed for each (or some) of these professions will put a base soloist template out of reach if limited to 250 skillpoints.
From the FAQ
How to Slice a Faction Base Terminal:
- You must be Declared and Overt to Slice the terminal.
- You must have Slicing 1 or greater.
- After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.
- The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.
- The interface is normal, and works exactly as if you were slicing any mission terminal.
- There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)
- If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)
Other notes:
Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.
1000 Slicing XP is the reward for a successful slice.
The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.
Thanks Seekealei of Bria!!
WedgeStarkiller wrote:
BTW: while typing this it occured to me that we are actually asking to have ourselves nerfed... is the world going to end tonight?
Thanx for the info.
I would have to say..slicing 4 sounds good but i think Master would be appropriate.
Masters need something to do once there done grinding.
Ya i know we got our slicing and spicing but...i really think Masters need something BIG for being a master.
I'm also a firm believer in only being able to have ONE ELITE or HYBRID job..but thats a whole new thread..lol ![]()
Give it a little RP element, as in "I had to call in a few favors with my (insert faction here)Underworld contacts to get the right codes for this terminal" kind of thing.
Either way works for me tho as I AM a Master Smuggler...