Smuggler Archive

Thread: Smuggler GCW Base Slicing Prereq Proposal to CHANGE

SlicerGirl
Wed Jun 30, 2004 1:44 pm
#14


I agree with Phoenix. It will definitely put a spin on a base takedown, especially with one of the professions being non-combat based, and it makes the master box for five professions mean something more than a 5% bonus.



? Lady Marra Stolas ?
Master Smuggler | Imperial Colonel
Yazuka Crime Syndicate
GalacticSenator
Wed Jun 30, 2004 2:06 pm
#15

A change like that would be very reasonable and it would encourage larger groups to take out a base, something that should be encouraged anyway.



- Lucan Ewene, Ahazi Galaxy

ASBESTOS
KodaVeers
Wed Jun 30, 2004 2:07 pm
#16

When it comes to attacking bases..

I'm a NOOOOOB!!

What are these pre reqs your talking about.

If someone has the time, please explain!!

Thanx for your time



"We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
Smuggler_Caylin
Wed Jun 30, 2004 2:12 pm
#17

Bases in the Galactic Civil War, are meant to be placed, defended and most likely destroyed over time.


For whatever reason...


Destroying a base though, requires several steps, from different professions... in a certain order.


Smugglers are needed at one step, to slice a terminal, so the base can be destroyed.


A smuggler right now... only needs Slicing 1 to do this... this is trying to bump that to Slicing 4.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Whiteness
Wed Jun 30, 2004 2:14 pm
#18

/agree


the reasons are clear




Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

Ragnaat
Wed Jun 30, 2004 2:20 pm
#19

needed slice 1 and not novice? I thought it was novice (not that I ever tried at that level)

In that case strike my moving it the slice 1 box... but I am still heavily in favor of putting it at slicing 2 as the first step in "improved terminal slicing" or something of that nature instead of 4. That would add 4 skillpoints on the slicer portion of the template instead of 9. From the standpoint of the original proposal smuggler isn't really where the extra skillpoints needed are really going to come from anyway so I don't see why we should forsake something that makes sense in terms of skill progression just to put it in the magical slice 4 box. At that point I'd much rather see it at master then at slice 4... at least there it might give folks like me a reason to pick up underworld and spices again.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
dorsai78664
Wed Jun 30, 2004 2:28 pm
#20






KodaVeers wrote:

When it comes to attacking bases..

I'm a NOOOOOB!!

What are these pre reqs your talking about.

If someone has the time, please explain!!

Thanx for your time







If memory serves me...to take down a base you need the following professions.


Bounty Hunter, Smuggler, Bio-Engineer, Squad Leader, Commando (?)


With the change to the BH pre-reqs, it would be possible to get all of the skills needed for a base takedown on one character. Jester's post alluded to using the 60 sec timer for when you load to exploit yourself into a base and then "solo" the base by doing all of the slicing and jamming needed to destroy it. Raising the requisite skill needed for each (or some) of these professions will put a base soloist template out of reach if limited to 250 skillpoints.





COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


Smuggler_Caylin
Wed Jun 30, 2004 2:40 pm
#21


From the FAQ






How to Slice a Faction Base Terminal:

  1. You must be Declared and Overt to Slice the terminal.

  2. You must have Slicing 1 or greater.

  3. After the Bounty Hunter jams the Uplink Terminal, and only if they are successful, then you slice the security terminal.

  4. The Security Terminal is oval in shape and dark in color. It will have the label "Security Terminal" when you mouse over it.

  5. The interface is normal, and works exactly as if you were slicing any mission terminal.

  6. There is a known bug that it may report the color of the wire incorrectly, but the polarity seems more dependable. It's my recommendation that you pay more attention to negative and positive rather than red or blue. (Positive=Blue Negative=Red)

  7. If you do screw up, you will have the option of repairing the Security Terminal, and in a unknown amount of time you will be able to retry the slice. (~2-4 min)


Other notes:


  • Don’t Rush, the only timer running is the Vulnerability window each Factional Base has. I have seen Bounty Hunters jam their terminal, and the Smuggler falls in combat, only to clone and make their way back to the base and still successfully slice the Security Terminal.

  • 1000 Slicing XP is the reward for a successful slice.

  • The terminal will not appear when the base is not vulnerable. The bases are "safe" for 22 hours, and "vulnerable" for 2 hours. Within this 2 hour window is when the terminals can be sliced, and a base destroyed.


      • Thanks Seekealei of Bria!!







        The Infamous Caylin Borealis - First Master Smuggler on Bria
        One of the Four Horsemen of the Smuggler Apocalypse!
        :The Ghost with the Most:

        WedgeStarkiller
        Wed Jun 30, 2004 2:50 pm
        #22

        This is an absolutely necessary change. As a faction bribery and requisitions officer I know how much time and money people put into placing bases and not a week goes by that one of my customers doesn't need to replace a base or some turrets because someone killed them in a vaguely expoliting sort of way. The only reason bases themselves don't die more is because it takes more than one person to destroy them. If one character can have all the skills then people out there will work out any questionable means necessary to take down a base solo. Thousands of FP and credits in bases have already been lost to design issues.


        BTW: while typing this it occured to me that we are actually asking to have ourselves nerfed... is the world going to end tonight?




        Antonius Ordnung
        Master Smuggler, Master Commando (Thanks NGE!)
        Resident of Shadow Impire, Lowca
        Colonel, Imperial Supply Office / Master Pilot, Corsec
        Captain of the YT-1300 "Overdue Revamp"

        Smug-Druggler
        Wed Jun 30, 2004 2:58 pm
        #23






        WedgeStarkiller wrote:


        BTW: while typing this it occured to me that we are actually asking to have ourselves nerfed... is the world going to end tonight?






        Some people call us the most masochistic profession base in the game (we want to be hunted, want increased contraband scans, want the Master Scan Evasion reduced from 95%, etc, etc.)


        However, most of us here know what others don't see. We're not masochists, we just really respect the ideal vision of what our profession should be andare passionate aboutit.


        Oh, and btw,


        /agree to Base Destruction Slice 4 requirement.


        RESPECT



        Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
        KodaVeers
        Wed Jun 30, 2004 3:06 pm
        #24

        Thanx for the info.


        I would have to say..slicing 4 sounds good but i think Master would be appropriate.


        Masters need something to do once there done grinding.


        Ya i know we got our slicing and spicing but...i really think Masters need something BIG for being a master.


        I'm also a firm believer in only being able to have ONE ELITE or HYBRID job..but thats a whole new thread..lol





        "We are the people that can find whatever you may need, If you got the money honey, we got your disease" GNR

        To those of you who feel ripped off by NGE, here you go. "You bought an apple, you ate that apple, you enjoyed that apple. Now you've been given a lemon. Eat it, chuck it, squeeze it over a pancake. The choice is yours." As explained by "Coldreboot"


        Kodda Veers Master Smuggler Kodda Veers Master Bounty Hunter
        ViperOSU
        Wed Jun 30, 2004 9:07 pm
        #25

        /sign




        Captain Slyynyk
        The Crazed Wookie
        Master Rifleman / Former Master Smuggler
        Member of the Crazy Chemists Gang
        "Oh No! Slyy's on everybody stop talking about him in guild chat." - Saxamaphone
        ValonHeler
        Wed Jun 30, 2004 9:19 pm
        #26

        I think moving it to Slice 4 would be cool, but how about moving it to master Smuggler?
        Give it a little RP element, as in "I had to call in a few favors with my (insert faction here)Underworld contacts to get the right codes for this terminal" kind of thing.

        Either way works for me tho as I AM a Master Smuggler...



        Sgt. Zarj Lorak
        Military Division
        Dark Star Syndicate

        "The only thing we have to nerf are nerf's themselves" (FDR 1933)
        Page 2 of 4