Smuggler Archive

Thread: No fix till next week?

Dosi
Fri Jul 01, 2005 2:51 am
#1

Essentially, since this is a holiday weekend, and we aren't supposed to get a patch this morning, we won't get a fix on the WUK/AUK salvage till, Tuesday? Possibly Wednesday? Gonna be a long weekend.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Ihovo
Fri Jul 01, 2005 2:58 am
#2

good thing I have a RL and no need to stay at home over the weekend
Dosi
Fri Jul 01, 2005 3:16 am
#3



Ihovo wrote:
good thing I have a RL and no need to stay at home over the weekend





Poor this weekend, don't get paid till next week



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Ihovo
Fri Jul 01, 2005 3:21 am
#4

what a shame!


So get yourself a beer and some pie and start throwing darts at a picture of ya boss who seems to don't pay ya enough!
Skysco
Fri Jul 01, 2005 3:34 am
#5






Dosi wrote:
Essentially, since this is a holiday weekend, and we aren't supposed to get a patch this morning, we won't get a fix on the WUK/AUK salvage till, Tuesday? Possibly Wednesday? Gonna be a long weekend.




Tuesday or wednesday? You're quite optimistic... I don't see this fixed within the next month....




"I have tried to design so people who wouldn't normally hang out together
come to realize each other's importance in the world,
the value of their roles in the society, that sort of thing.
So I try to have interdependence as a key feature
- people relying on each other"
Raph Koster

QuantumArtist
Fri Jul 01, 2005 3:45 am
#6

Could be MUCH worse! Ask the CH community... Poor guys pets were reduced to level 1 with 100 health! Thats like smuggler slices doing .5% enhancements... or last ditch doing 10 points of damage. Adding salt to the wound, the devs pushed this bug to live from the test centers knowing about it before doing so.


Upset... those guys have good reason to be upset!


Compared to that bug, smuggler can wait a few days. I'm cool with it.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Skysco
Fri Jul 01, 2005 3:57 am
#7

Totally agreed with you there... and they'll get their fix today, thank goodness... Then there are commando's with a borked AoE and tailors with factorytrouble and BE trouble whichare in game longer then our inability to salvage... At least we can loot the stuff we need, while there are no alternatives for them. Flame away, but I think bugs like that should be fixed first.




"I have tried to design so people who wouldn't normally hang out together
come to realize each other's importance in the world,
the value of their roles in the society, that sort of thing.
So I try to have interdependence as a key feature
- people relying on each other"
Raph Koster

Dosi
Fri Jul 01, 2005 4:02 am
#8



Skysco wrote:
Totally agreed with you there... and they'll get their fix today, thank goodness... Then there are commando's with a borked AoE and tailors with factorytrouble and BE trouble which are in game longer then our inability to salvage... At least we can loot the stuff we need, while there are no alternatives for them. Flame away, but I think bugs like that should be fixed first.





We can? I've been running merc missions for quite some time now, my guildies have been in space. Haven't seen one component yet.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

QuantumArtist
Fri Jul 01, 2005 4:04 am
#9






Dosi wrote:





Skysco wrote:
Totally agreed with you there... and they'll get their fix today, thank goodness... Then there are commando's with a borked AoE and tailors with factorytrouble and BE trouble which are in game longer then our inability to salvage... At least we can loot the stuff we need, while there are no alternatives for them. Flame away, but I think bugs like that should be fixed first.







We can? I've been running merc missions for quite some time now, my guildies have been in space. Haven't seen one component yet.




On the flip side, we dont anything to do the more common slices.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
AngusMacGregor
Fri Jul 01, 2005 4:08 am
#10

Still amazing to me... we can loot the high-level components easily... but the low-level kits seem to be the rare ones.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
TashunkaSapa
Fri Jul 01, 2005 4:50 am
#11

Once I discovered that splitting 24 off the crate of 25 leaves me with the one salvageable tool without having to disassemble the entire crate, things started looking up for me.


Now I have a reasonable array of tools for slicing (everything except for certain Level 3 components) things aren't looking so bad. I have a few bags full of new tools and a couple bags of WUK/AUK crates stashed away in hopes that they'll fix this, and hopefully soon.





Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
QuantumArtist
Fri Jul 01, 2005 5:01 am
#12






TashunkaSapa wrote:

Once I discovered that splitting 24 off the crate of 25 leaves me with the one salvageable tool without having to disassemble the entire crate, things started looking up for me.


Now I have a reasonable array of tools for slicing (everything except for certain Level 3 components) things aren't looking so bad. I have a few bags full of new tools and a couple bags of WUK/AUK crates stashed away in hopes that they'll fix this, and hopefully soon.







So wait, you can salvage 1 from a crate of 1 you're saying? So if I just split 24 units off into another crate I can get a salvageable item? Thats good to know...



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
CaptainTanis
Fri Jul 01, 2005 5:09 am
#13

Strange how the CH's pet problems are being fixed already...
Page 1 of 3
Previous Next