Smuggler Archive
Thread: An Idea for Smugglers
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Hasun
Tue Jun 01, 2004 10:20 am
#1
Hi i'm a master bounty hunter and I have never been a smuggler but I have an idea I would like to share with you. How about giving a smuggler the ability to Smuggle people through city's or into bases etc. What i mean by smuggle is when they are grouped with a smuggler there overt tag is concealed and they don't show up on the radar of other faction players or in a Bounty hunters case don't show up on the targets radar or you could hide a jedi from an attacking bounty hunter.
A price can be decided beforehand by both parties and would give a smuggler some use in the up and coming GCW.
Also then smugglers can hang out in seedy cantinas, like they are supposed to, waiting for business wether it be slicing things or smuggling people for a price.
what i am trying to do is make cantina's a place to hang out for the scum (ie smugglers and bounty hunters), if you look on the bounty hunters forum I have posted a few ideas in the same mold
What do you guys or Girls think?
RpTheHotrod
Wed Jun 02, 2004 6:15 am
#3
I always loved the idea for them to be in the back of cantinas but man....what does everyone always do.....run themselves and park at the mission terminals outside of starports and do their advertising there..one huge clump of /shouts
I'd love to do the cantina thing...but no one ever looks there for a smuggler
They are always looking while they are lin line for doctor buffs or whatnot.
bpphantom
Wed Jun 02, 2004 6:57 am
#4
I like it.
Oh, and a good smuggler never advertises. Ever. Just throw up the metagame titles and skulk. Be searchable as well. That's how I find many people, search with the database.
DRWolfe
Wed Jun 02, 2004 10:01 am
#5
Hasun wrote:what i am trying to do is make cantina's a place to hang out for the scum (ie smugglers and bounty hunters), if you look on the bounty hunters forum I have posted a few ideas in the same moldWhat do you guys or Girls think?
First we have to get people to actually go INTO the cantinas. I don't know about the towns where you all are, but in Coronet (Radiant) the entrance room is where everyone dances/plays/watches/listens these days. Get past that mob into the main cantina area, and it's deserted. Thirty people in the entrance room and zero in the bar area. Sad...
EDIT: Good idea, by the way. And I never advertise (except the Master Smuggler tag over my head) and I'm not searchable (criminals aren't found in the phone directory, either.
Message Edited by DRWolfe on 06-02-2004 01:02 PM
gjkhgyiuynnll
Tue Oct 05, 2004 5:49 pm
#7
I think there should be slicing SEA's. This would increase the slice of whatever your slicing. Also, if you get high enough in SEA's then you couldn choose what you want slice (damage/spped) and you would get it 75% of the time. This is just my idea, I ant to hear yours.
fishbrains
Tue Oct 05, 2004 7:13 pm
#8
while this might be a nice idea SEAs are so bugged ATM it's not worth it. Plus this is a short term solution, once we ge the revamp all should be well, hopefully 
kgmkiorys
Tue Oct 05, 2004 7:43 pm
#9
well, in fact i truly fear our revamp includes SEA as a solution to lots of things.
I fear the moment when you'll see coro-spammers yelling "12 points slicer available PST" or even better "12 points fixer available, get your FP faster with my ability to trade 1000 instead of 500 FP each time, PST", not to speak of "12 points spice crafter selling +1400 muon gold, down time 1 minute, PST"
i can understand people may be willing to be better than the other, but better shouldn't be based on the ability to spend millions on tapes. I've been long enough suffering the comparison when i was AS, i do not want to make this into smuggling.
On a side note, we are all very worried about slicing today because it's our main lifemaker, but hopefull, when the revamp is done, we would live by smuggling, and thus not be dependant so much on slices. One can even imagine that smugglers could only slice their own guns, and eventually one of a mate they group everyday with, but that could possibly be the end of the slice-for-all. Right now every single weapon, everysingle piece of armor is sliced, when it should be some kind of specialist attribute. This is a dream i know, but hey, that's the only thing we still have.
fishbrains
Tue Oct 05, 2004 7:49 pm
#10
QFE, never gonna happen. mark my words
kgmkiorys wrote:
well, in fact i truly fear our revamp includes SEA as a solution to lots of things.
I fear the moment when you'll see coro-spammers yelling "12 points slicer available PST" or even better "12 points fixer available, get your FP faster with my ability to trade 1000 instead of 500 FP each time, PST", not to speak of "12 points spice crafter selling +1400 muon gold, down time 1 minute, PST"
i can understand people may be willing to be better than the other, but better shouldn't be based on the ability to spend millions on tapes. I've been long enough suffering the comparison when i was AS, i do not want to make this into smuggling.
On a side note, we are all very worried about slicing today because it's our main lifemaker, but hopefull, when the revamp is done, we would live by smuggling, and thus not be dependant so much on slices. One can even imagine that smugglers could only slice their own guns, and eventually one of a mate they group everyday with, but that could possibly be the end of the slice-for-all. Right now every single weapon, everysingle piece of armor is sliced, when it should be some kind of specialist attribute. This is a dream i know, but hey, that's the only thing we still have.
fishbrains
Wed Oct 06, 2004 10:26 am
#13
Zandergeef wrote:
Skill Enhancing Attachment = SEA I believe.
ding! Here's your cookie
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