Smuggler Archive

Thread: An Idea for Smugglers

Duende29
Wed Oct 06, 2004 10:30 am
#14

How about WS and AS being able to experiment on the WUKs and AUKs so we could get a WUK with let's say, 75% probabilities of being damage, or 75% or being speed for an instance?

They can already experiment on them, tho it does nothing. Why not "make" it do something?



________________________________________________

"We're doomed"
In-game: Duende - Smugglin' his way thru the galaxy
BoveApako
Wed Oct 06, 2004 1:50 pm
#15

We are smugglers, not slicers, if they do any development towards smugglers it should be the ability to smuggler, not an enhancement to further the idea of a master smuggler being a slice monkey.



Bove Apa'ko
Carbineer
California Über Alles.
MaxSteele
Wed Oct 06, 2004 2:01 pm
#16






BoveApako wrote:

We are smugglers, not slicers, if they do any development towards smugglers it should be the ability to smuggler, not an enhancement to further the idea of a master smuggler being a slice monkey.





I disagree Bove.



While not all smugglers are slicers, all slicers are smugglers.


I believe the revamp needs toenhance or changeall aspects of the Smuggler profession in order for it to be as good as it can be.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Page 2 of 2