Smuggler Archive

Thread: Regarding the Publish 9 change Please Read.

Smuggler_Caylin
Tue Jun 29, 2004 11:59 am
#1






UPDATE: It seems only the first knife in a crate is working as it should. The fix we hoped to have, is apparently incomplete. I will be trying to get word from the developers ASAP. They told me they were going to bring the issue up in their next meeting... as they accidently passed over the issue in the previous one. I don't know when the next meeting is.






Fellow Smugglers,


With the publish 9 patch notes, there was a rather disturbing change.


Profession: Smuggler

  • You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

  • However, it apparently means that the problems we had with laser knife charges has been fixed, according to testing done by Baehoo.


    You can find his results here.

    http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=100245


    I will continue to pester the devs to clarify these patch notes, but I feel this is convincing that the change is not to ALL crates, but to the laser knife crates specifically.


    So instead of cries of outrage, perhaps we should try rejoicing It's a fix that's been needed for a LONG time!

    Message Edited by Smuggler_Caylin on 07-08-2004 09:16 PM



    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:

    DrevenStrobe
    Tue Jun 29, 2004 1:00 pm
    #2

    Looks like I'll be reinstalling my client when I get home...



    Dreven Strobe (Colonel) Tristyn Strobe
    TKM / Master Pistoleer / Master Smuggler / Master Merchant
    Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
    Smuggler 'til the end...and then some.
    "Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
    Baehoo
    Tue Jun 29, 2004 1:03 pm
    #3

    After further testing -


    When using a crate that has NOT been used prior to today:


    I examine the crate and find it has 25 items in it, and under charges it says 10.


    Through the slicing of the first 5 weapons, and examining the crate after EVERY use of the PLK i am finding that the number of items stays the same, while the number of charges goes down correctly, and once the charges hits 0, it takes away an item from the crate.


    however,


    After that first knife poofs, then upon examining the crate you see:


    number of items: 24

    number of uses: 1


    and from there on out, it is like it always was. with 1 use per knife.


    damn.
    Baehoo
    Tue Jun 29, 2004 1:08 pm
    #4

    By "not used prior to today" i meant that has not been used yet today =P


    It doesnt need to be a crate of 25 items, but rather a crate of(#) items that you did not use yet today. Otherwise you could have already used some of the 10 uses or poofed that first knife all together.
    Shalim-Nocturo
    Tue Jun 29, 2004 1:09 pm
    #5

    ok tested some more.. at first i left my PLK's in my non wearbale container ( for tidyness) this pulled 1 PLK for every "cut"

    half way thru the slicing i moved them to the main Inv and still 1 PLK per cut


    I started a new slice and now im getting 5 full slices per PLK.. so it looks a little buggy still and we have to be disorganised a little



    Quit the Game while you all still have your Sanity
    DrevenStrobe
    Tue Jun 29, 2004 1:09 pm
    #6






    Baehoo wrote:

    After further testing -


    When using a crate that has NOT been used prior to today:


    I examine the crate and find it has 25 items in it, and under charges it says 10.


    Through the slicing of the first 5 weapons, and examining the crate after EVERY use of the PLK i am finding that the number of items stays the same, while the number of charges goes down correctly, and once the charges hits 0, it takes away an item from the crate.


    however,


    After that first knife poofs, then upon examining the crate you see:


    number of items: 24

    number of uses: 1


    and from there on out, it is like it always was. with 1 use per knife.


    damn.







    Well...they tried...


    Ok everyone...back to the gnashing of teeth...and praying that the "fix" doesn't actually start working as noted in the patch notes...




    Dreven Strobe (Colonel) Tristyn Strobe
    TKM / Master Pistoleer / Master Smuggler / Master Merchant
    Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
    Smuggler 'til the end...and then some.
    "Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
    Smuggler_Caylin
    Tue Jun 29, 2004 1:10 pm
    #7

    Hehe, I'm having to reinstall my client as well... long story...


    So the first knife worked correctly, the others gave the finger? Odd...


    Maybe a new crate is required for all knives to work that way?


    /emote looks for ray of hope.




    The Infamous Caylin Borealis - First Master Smuggler on Bria
    One of the Four Horsemen of the Smuggler Apocalypse!
    :The Ghost with the Most:

    HOTDOG
    Tue Jun 29, 2004 1:11 pm
    #8

    So close...


    Ah well,


    I've been pulling one from the crate and letting it sit in my inventory anyway and will continue to do so- This is a habit I picked up from being a medic- I have to have my stims out of the crate to be used while I am fighting so i just carried that behavior over to slicing.


    THis is a little off subject but-


    MAN, you guys should really read the patch discussion thread- people are ANGRY about this weapon/armor swap thing.


    How do you think they will react to contrabrand being treated like it's contrabrand.






    TEVIN STARGUNNER | WASODO T'GADIE

    Rogue | Desperado | Demolitionist Short | Dark | Handsome

    Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
    Baehoo
    Tue Jun 29, 2004 1:15 pm
    #9

    Having graphics issues now, but as soon as i get in game i will do up a new crate of knives with my factory and test it on that.


    /prayThatItWillWorkWithPostPatchCrates


    Shalim-Nocturo
    Tue Jun 29, 2004 1:15 pm
    #10

    Ill make my mind up in a min



    Ok more testing


    From the main Inv

    1st cut used 1 PLK charge

    2nd cut used 1 PLK (whole)

    next item

    1st cut used 1 PLK (whole)

    2nd cut used 1 PLK (whole)


    doesnt look like this is a complete fix



    Quit the Game while you all still have your Sanity
    chown2
    Tue Jun 29, 2004 1:20 pm
    #11



    actnjcksn wrote:
    If the patch notes were supposed to convey the message that the PLK crate problem has been fixed, then they need to work on how they word things. When I read the patch notes it in no way says that you can now autopull your PLK's from crates and have them work correctly.



    Maybe it was written by the same person who came up with the "fence" and "fixer" titles.




    Master Chown Darkcloud Smuggler

    "I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






    Baehoo
    Tue Jun 29, 2004 1:20 pm
    #12

    well getting in game anytime soon, and seeing anything but a blue sky with stars is looking pretty bleak.


    Anyone else that can make up a crate of PLKs (run a NEW crate in your factory) please do and post results.
    JTGAlpha
    Tue Jun 29, 2004 1:58 pm
    #13

    If it's just knives I have no problem with that. If it's ALL of our tools...yuck. Anyway...good fix. Cool on the devs!



    Dayasi Vo'Boda CEO of SCUM PA.
    Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
    Taking Scum and Villainy to a new Level to Serve YOU.
    Remember: SCUM does it dirty
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