Smuggler Archive
Thread: For all the Smuggler Care-Bears...
The point is, there are ways around the tefs, but you may actually have to think about it. You might even have to feel a bit like a criminal when doing this work. And less like a slicing monkey. You would have to discuss a meeting place, maybe even in your own smuggling house, but come on care-bears! Use your noggin! Is it so bad that they actually stop pussyfooting around professions making them so vanilla? Can the devs not finally implement some real content that causes you to feel a little nervous when performing an illegal action? Unless you just refuse to put any brains into this game at all, you can easily think of ways to slice stuff in an "underground" setting.
Now, i'll step off my soapbox and throw out some other changes i'd like to see.
1. No merchant can sell sliced goods or spices on his vendor. All illegal product can only be "moved" or sold by the individual. (now you've implemented actual smuggling into the game with this one change)
2. For the SideKick Idea, how about its done like a marriage deal. Where you could choose one other player of any profession to be your "sidekick" and he/she gets certain smuggler "enhancements" whenever he/she is grouped with you. The ability to hide illegal items. Some combat enhancements even, but only when grouped with you. You could see the uses for this with idea # 1 in effect.
3. On the smuggler missions, make them hard for Master Smugglers. Very hard with a high pay-off. That's why people get into the life of crime, to get large amounts of money fast. In other words, 20k missions won't cut it. No Master will do any of these because it isn't worth their time. With JTL I'm thinking this is a good set-up: You talk to a "contact" npc hanging around Coronet who tells you he needs you to deliver these 10 experimental rifle barrels to Jabba along with some scopes. Only the scopes will be delivered to you at this WP. The WP is located in space in the Naboo system. There you get the scopes delivered to you from another ship, but also spawning are some pirates that you will have to fight your way out of, or escape. Or they take your scopes and your barrels. Jabba puts a price on your head, and all BH's are notified.
Don't just make the content for the novices as a way to get xp. Give the masters stuff too please. What'dyathink?
DrevenStrobe wrote:
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And for the argument that making it illegal would deter bulk slicing, you don't actually believe that do you? There will always be players looking for a little extra edge. And there will always be merchants, WS, and AS, who will be willing to provide that edge for an additional cost.
Message Edited by dorsai78664 on 06-16-2004 10:29 AM
Exarukun wrote:
DrevenStrobe wrote:
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And for the argument that making it illegal would deter bulk slicing, you don't actually believe that do you? There will always be players looking for a little extra edge. And there will always be merchants, WS, and AS, who will be willing to provide that edge for an additional cost.
But, since it would be illegal, they wouldn't want to have bulk sliced equipment around. Seeing ashow they wouldn't be able to sell it on their vendors, would get busted if they got caught with it and so on. I like the idea of getting the TEF. In fact, I wouldn't mind if, to get something sliced, you had to group with the smuggler. Then when you started the slice procedure, they got a TEF too. I mean, these guys are participating in an illegal activity. That opens up a whole new world of options. The smuggler decides he likes that pistol and doesn't want to give it back. The owner of the pistol would then attack. It makes it much more interesting. First, you are providing an illegal service, second, at any moment one of the two people could attack the other, maybe a guy trying to cash in on a bounty or a smuggler decides the guy wasn't polite enough. It would definitely add to the whole "shady" part of smuggling. The risk is where its at.
Not everyone wants to be a Combat Smuggler.
Message Edited by gpthree on 06-16-2004 12:16 PM
yimaz wrote:
Im not all that intoPVP but im very into content and that is what a bounty system will bring, in what ever form the dev's set up up in. This will also separate the smugglers from the dablers. Can't take the heat dont be a smuggler. Making things harder to do is the whole point. It is illegal and BH's ant all that plus we do have a combat balance on the way.
/agree Yimaz
When you become a Smuggler, you should recieve a confirmation box stating that you accept all risks and consequences associated with the profession...including the PvP aspects. It's time that this game grew out of the "But I don't wanna....*whine*..." stage and grew some balls.
Hell...that's one reason I enjoy playing Lineage, is because I can shoot annoying whiny people whenever I want without having to politely ask "Hey, would it be ok if I shoot you?" If I want to shoot somebody, I don't want to be polite about it...I just want them to die...which will backfire occasionally...
Seriously though...if you can't stand the heat, get out of the kitchen. Go find you a nice quiet crafting profession to keep you out of the line of fire or something...
Frans_Solo wrote:
1. No merchant can sell sliced goods or spices on his vendor. All illegal product can only be "moved" or sold by the individual. (now you've implemented actual smuggling into the game with this one change)
Message Edited by Jandel-Har on 06-16-2004 10:50 AM