Smuggler Archive
Thread: License
Czar_Tim wrote:
ok how about this, Licenses. To use certian item's you need a License to make it legal. If you get searched with out one you get attacked and maybe the item gets taken away.
Things like, bounty hunting, weopons, spice use, etc all require a License.
to get a License you either need to go to the Imperial License Department, which requires u to be nuteral or imp, and you either need to bribe or do a rather hard mission. doing one of the 2 will get u a License for that one particular thing for a certain ammount of time.
or you can go to a smuggler who can make u one. The better the smuggler the longer and more likely it will work. Also when there is player bounties, you can get a Alias License to hide from a BH. tell me what u think
Interesting - Imperials and Neutrals can pay a fee for a time based license (say, what a week or 2?) Rebels wouldn't have access so would be dependent upon fake licenses.
Might be neat if the license themselves are more of a "tag" you can put on each weapon - so a smuggler tag may look real, but if the Person scanning decides to "call it in" the holder would get busted.
I like the idea, but man, we'd just be license monkeys hanging out in front of starports! ![]()
Cheers
Dat
Czar_Tim wrote:
ok how about this, Licenses. To use certian item's you need a License to make it legal. If you get searched with out one you get attacked and maybe the item gets taken away.
Things like, bounty hunting, weopons, spice use, etc all require a License.
to get a License you either need to go to the Imperial License Department, which requires u to be nuteral or imp, and you either need to bribe or do a rather hard mission. doing one of the 2 will get u a License for that one particular thing for a certain ammount of time.
or you can go to a smuggler who can make u one. The better the smuggler the longer and more likely it will work. Also when there is player bounties, you can get a Alias License to hide from a BH. tell me what u think
I don't think I've seen this idea before, nice work! ![]()
I disagree with the spice part, it's like having a license to cary Crack. I know people who have tried and they dont make those.
Spice should be out right banned with no license to cary it.
As far as the BH alias I would rather see a /mask tef skill so we could actually smuggle people in real time. Not give them an ID card and send them on their way, but nice idea over all.
Message Edited by Nicolas_Frost on 01-26-2005 12:08 AM
SpinningCloud wrote:
It's an interesting idea but it still doesn't make us a smuggler I'm afraid.
It would make us a 'forger' which we could add to the list of our 'crafting' skills:
Forger,
Gaming furniture craftsman,
Drug manufacturer,
Weapon/armor hacker,
Influence peddler,
Frog bowl craftsman,
and possibly even Casino general contractor.
Nowhere in there do I see us as a freaking smuggler.
If we want a 'untited front' as someone in another thread suggested perhaps we could either choose;
a) smuggling content or
b) changing our profession name.
Jaguarrr wrote:
SpinningCloud wrote:
It's an interesting idea but it still doesn't make us a smuggler I'm afraid.
It would make us a 'forger' which we could add to the list of our 'crafting' skills:
Forger,
Gaming furniture craftsman,
Drug manufacturer,
Weapon/armor hacker,
Influence peddler,
Frog bowl craftsman,
and possibly even Casino general contractor.
Nowhere in there do I see us as a freaking smuggler.
If we want a 'untited front' as someone in another thread suggested perhaps we could either choose;
a) smuggling content or
b) changing our profession name.
Nothing is better than smuggling with a good forged ship manifest (or how you call that paper what says you got on board).
It will help us with smuggling even if you can use it for other stuff too.
As far as the BH alias I would rather see a /mask tef skill so we could actually smuggle people in real time. Not give them an ID card and send them on their way, but nice idea over all.
QFE myself, lol.