Smuggler Archive
Thread: License
Page 2 of 2
Czar_Tim
Wed Jan 26, 2005 12:26 pm
#14
My thought was like in real life you need a licen to be a PI or BH, even some elders can get a license to smoke marjuana (sp?)
If the Emporer felt like he could profit from somthing, he wouldjnt think twice about giving premission. This is somthing that could help us smuggle, and even though in SW smugglers wouldnt forge documents, i doubt they'd make a whole proffesion for forging, and we're the closest to forging.
yes your right this doesnt let u smuggle yet, however if we're already going to have to wait til after combat upgrade, if they added it now it's atleast give us somthing to do, beside complain, while they wait.
Datink_Nieleft
Wed Jan 26, 2005 1:01 pm
#15
Dajtink,...Gost Dajtink.
This,...*brandishes his Mod. Republic Blaster* is my license to kill.....
Datink_Nieleft
Wed Jan 26, 2005 1:54 pm
#17
Nicolas_Frost wrote:
No, Mister Dajtink, I expect you to die.
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Brandy...shaken, not stirred.
Princess Leia: I am Princess Leia!
Gost Dajtink: Of course you are *smirk*
Zedekk
Thu Jan 27, 2005 1:04 am
#18
Thats going to be my next proffesion SPY
Nicolas_Frost
Thu Jan 27, 2005 1:05 am
#19
Well, to be honest, I was thinking of it being less of a Smuggler item. More along the lines of a Factional mission to obtain a two week license. Set it up so that there's an Imperial License officer, and a Rebel License officer. Factional players must seek thier own out, Neutrals are allowed to use either. Imperials grant the real License, Rebels grant the faked License. After the two weeks have passed, you can't pick a License up for a week. This can be role played as in the Imperials have a waiting list to be authorized for sliced equipment, and the Rebels are limited by having to hide the paperwork for the fake Licenses within the Empire's own paperwork.
It'd also be great if there were Rebels searching for contraband. Set it up like this.
Unlike Neutrals and Imperials, Rebels don't get in trouble for Sliced Weaponry by Rebel scanners.* "Hey, every little bit helps."
Rebels do get in trouble for Spice found by Rebel Scanners. Its not like they want you fighting the war high, you know.
Rebels who get forced Overt by Imperial scanners, while carrying a fake License, will have thier Licenses invalidated. After all, the Imperials will realize that they don't give out Licenses to Rebels.**
Imperials who get forced Overt by Rebel scanners, while carrying a real License, will not have thier Licenses invalidated. After all, its an official License.**
I feel these two(**) balance this(*) out nicely.
It'd also be great if there were Rebels searching for contraband. Set it up like this.
Unlike Neutrals and Imperials, Rebels don't get in trouble for Sliced Weaponry by Rebel scanners.* "Hey, every little bit helps."
Rebels do get in trouble for Spice found by Rebel Scanners. Its not like they want you fighting the war high, you know.
Rebels who get forced Overt by Imperial scanners, while carrying a fake License, will have thier Licenses invalidated. After all, the Imperials will realize that they don't give out Licenses to Rebels.**
Imperials who get forced Overt by Rebel scanners, while carrying a real License, will not have thier Licenses invalidated. After all, its an official License.**
I feel these two(**) balance this(*) out nicely.
KaernLegorah
Sat Jan 29, 2005 9:39 pm
#21
Czar_Tim wrote:it was just a thought
Don't be discouraged if people don't take to your idea. We love ideas. Post any idea you think could be even remotely cool for Smuggler. Sometimes you get shotdown, and sometimes a couple people will modify/add to your idea and make it even better, and of course sometimes they're just kick-arse ideas from the get-go
SpinningCloud
Sat Jan 29, 2005 11:13 pm
#22
Kaern; "and sometimes a couple people will modify/add to your idea and make it even better,"
Exactly! Like my idea for crafting bordello furniture...that got a lot better as time went on.
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