Smuggler Archive

Thread: Wanted Levels

atone48732
Fri May 27, 2005 2:30 pm
#1

that would be awesome.... too bad teh devs will never read this....



*sigh*





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Vampiric_Hoshi
Fri May 27, 2005 3:34 pm
#2

Well who knows


In terms of coding, the whole thing is relatively simple. Its just using a lof of the existing crackdown scans and current faction stuff added with a bunch of randomossity (love that word!)


The cool part is that it gives a big extra job for smugglers to do in terms of smuggling people and slicing terminals... but also adds in some cool bad guy features





Abandon all hope
JWing
Fri May 27, 2005 4:49 pm
#3

/jaw hits floor, and trips me off of a 10 story building.



that is just plain AWESOME.



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Road-Kill21
Fri May 27, 2005 5:18 pm
#4

If we still hade that star system on these forums, this would be a 6 out of 5


Great ideas.





-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
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Vampiric_Hoshi
Fri May 27, 2005 5:53 pm
#5

thanks



Abandon all hope
WesBelden
Fri May 27, 2005 10:54 pm
#6


That's quite refreshingly newish , good job. Bookmarked for future use should the opportunity arise




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Road-Kill21
Fri May 27, 2005 10:56 pm
#7

Side note: Glad your still with us Wes



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
WesBelden
Fri May 27, 2005 10:59 pm
#8

Just about



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Vampiric_Hoshi
Sat May 28, 2005 12:37 am
#9


I know i know, everyone an their mum has made a post like this, but I just wanna put my ideas on record


Local Systems Authorities

There would be 3 "local authorities" these are:

RSF (covers Naboo and Rori)

CorSec (covers Corellia and Talus)

Galactic Empire (covers Endor, Dathomir, Dantooine and Yavin IV)


The remaining systems (Tatooine andLok) are considered "lawlesss"


Even though each of the 3 authorities have an active NPC presence in-game, the Wanted Level system is only in regards to starports and space travel. Therefore, a high wanted level with the Empire has no impact on your GCW status and will not make you attackable by any NPCs of that authority that are not linked with the Wanted Level system.


Gaining a Wanted Level

There are4 wantedranges you cangain. These are:

Neutral

Wanted for Questioning

Arrest Warrant

Death Sentence


Each range is made up with a "wanted level points structure". The wanted level points ranges from-10 to 100 and your current points dictate your level. The levels would be as follows:

Neutral: -10 to 25 points

Wanted for Questioning: 26 to 50 points

Arrest Warrant: 51 to 75 points

Death Sentence: 76 to 100 points


You would hold a unique wanted level for each authority and every player would default to a wanted level of 0. For example, your Galactic Empire wanted level may be0 (neutral)as where your RSF wanted level may well be Death Sentence (91).


There are many activities in-game that will result in you gaining one or several wanted level points. Such activities would include owning spice and/or sliced weapons/armour while using a planetary shuttle or starport shuttle within each authorities systems, killing NPCs in cities, doing any of the new smuggler quests, attacking authorities ships in space, attacking civilian transports in space etc.


When you go up a wanted level, you will be considered "dangerous" by that local authority. This will result in a penalty for 1 hour that will prevent you from using any starship terminal and travel terminal within a starport owned by that authority, as well as not being able to travel, land or shuttle to another starport owned by that authority. However you would still be able to use planetary shuttles.


There will be terminals throughout each major city on each planet with an authority that will display your current wanted level. It will also display the "most wanted" criminals (any player with a death sentence).


Resultant effects of your current Wanted Level

Neutral - No effect. You are considered a law-abiding citizen and will be left alone

Wanted for Questioning - Each time you enter a starport owned by the corresponding authority, the authority system would run a random simulator to decide if a local authority NPC will appear to question you or not. Your actual wanted level points would determing the strength/amount of the NPCs. When being questioned by NPCs they will scan you for contraband and go through the standard contraband searches already in-game.

Arrest Warrant - Each time you enter a starport owned by a corresponding authority, an NPC of that authority will be randomly spawned and will search you for contraband. The chances of a random spawn are greater than that of the previous level. Also, while attempting to land via the space station in orbit the same random simulator will be run to determine if your landing request is granted or if it will be denied. If denied, local authority ships will be spawned and will request you cut engines so you can be scanned. A further random simulator will be run to determine if the local authorities leave you alone or open fire. If they leave you alone, you will be permited to land however if they open fire you will have to destroy all the spawned ships and then attempt to gain permission to land once more (and therefore go through the same random process).

Death Sentence - If you hold a death sentence for an authority, you will not be permitted to travel to or from any shuttleport (via ground) owned by that authority. You will also not be able to use starship terminals within any starports owned by that authority. You will, however, be able to land via the spacestation in space however you will go through the same random simulator as the previous level. Also, while in space and on the ground there is a possibility that local authorities NPCs will spawn and open fire on you. NPC Bounty Hunters will also randomly spawn and attempt to kill you. Other players will also not be able to invite them to launch in their multiplayer vessel from any starport that you have a death sentence with unless that player is a smuggler.


The smuggler influence

Any player with smuggler skills will gain a bonus to any of the random events of the wanted level system. The higher your smuggling skills, the higher the bonus. This bonus will increase the likelyhood of a random event going in your favour. For instance, a Master Smuggler would very rarely fail a scan from local authority ships in space when attempting to land and would very rarely be stopped by authorities when entering a starport. However, smugglers would still suffer the same travel restrictions dependant on their wanted level.


Smugglers will also be able to slice the wanted level terminals. If the slice is successful, the smuggler can reduce the wanted level of any player listed on the terminal for 1 hour. For instance, a smuggler with a Death Sentence on Naboo could slice a terminal in Theed and reduce his wanted level to Arrest Warrant for the duration of one hour.


Smugglers can transport any player withany wanted level to any starport. Smugglers can also transport players that are suffering from the 1 hour wanted level increase penalty. However, upon launching into space local authorities will attempt to stop you. Your smuggler level would decide on if you successfuly evade the authorities and the number/strength of the NPCs that attack if you do not evade. The same event will happen upon loading into a starport with the same results depending on your smuggler level. For instance, a Master Smuggler will evade authorities 9/10 as where a Novice smuggler would only evade authorities 1/10. Authorities will attack any person grouped with the wanted player.


Reducing/Removing a wanted level

Throughout the Galaxy there will be certain crime lords and villains who will offer you the chance to reduce your wanted level. For instance, Jabba the Hutt may offer you a job and the payment for completion will be a reduction to allyour wanted level points for each authority, as where Borvo may offer you a job and payment reduceyourRSF wanted level points. The same NPCs will also accept money to reduce points at certain rates. For instance, Borvo might request 1,000 credits per-RSF point as where Jabba the Hutt may request 100,000credits for a reduction in 5of each authorities.


Players with a high wanted level may occasionaly be contacted by crime lords to do certain missions for them. Doing the mission will likely decrease your wanted level for one authority, but increase your wanted level for 1 or both of the other authorities.


There will also be authority NPCs standing near the Wanted Level terminals that can be bribed. However, this would be the most expensive form of reduction and may be as highly priced as 100,000 credits per-point for the corresponding authority.


Safe zones

Some planets may have "safe zones". A safe zone is a city or region that rejects the local authority and as such the authorities have no control over the city. For instance, Moenia on Naboo would be a safe zone. This would mean a player with a Death Sentence RSF wanted level would be able to travel to/from the Moenia starport without being effected by authorities. However, a safe zone may not be lawless. It is very possible it will be owned by one of the other authorities. For instance, Kor Vella on Corellia may be a CorSec safe zone as it resides within a CorSec system but may have allegiance with the Empire.


Player Cities

Mayors of player cities can also set the allegience of their player city to any of the 3 authorities regardless of what planet you are on. For instance, although Tatooine is considered a "lawless" planet and none of its cities would have local authorities, a player city on Tatooine can delcare itself property or CorSec, RSF or the Empire.


Upon entering a city who has shown allegiance to an authority with which you have a wanted level, you will go through the same random simulator as before which will determine if the authorities have located you and will spawn NPCs dependant on your actual wanted level points. Like all other Wanted Level random events, Smugglers will gain a bonus to evade the event dependant on their smuggler skills.


Conclusion

The Wanted Level system effectively wreaks havoc with where a player can travel too/from and if they're going to get attacked or fined. It isn't game-stopping as anyone currently suffering a wanted level penalty has ways of removing it but also introduces a "player smuggling" aspect for smugglers as players with high wanted levels would likely seek out smugglers to transport them to different areas.



Abandon all hope
Vampiric_Hoshi
Sat May 28, 2005 3:54 am
#10

Wes you smell like the shirt left in the back of your wardrobe for 3 years ... get some air



Abandon all hope
WesBelden
Sat May 28, 2005 3:55 am
#11

Mmmm, tastey



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
maxtheusher
Sat May 28, 2005 4:04 am
#12

nifty, only issue I see is a slice of the playerbase would never agree to this, and raise a huge stink and ruin it.

the, "I want everything good and to be the bestest ever ever, but I don't want any negative consequences, because my feeble brain can't handle that" crowd. you know the ones.



大胆框
赏金猎人

动 性交 你 SOE
Vampiric_Hoshi
Sat May 28, 2005 5:57 am
#13

Yeah max I agree. Though their ability to complain can be reduced by making sure the right things are what will give you wanted levels. For instance, it may be a little too harsh to gain a wanted level point just for using a shuttle while carrying spice and sliced items... though this IS an illegal activity so a way to control it better would be that you can only gain say 1 point aday from transporting illegal items. This is really the only thing that would give the majority of people a wanted level ... the other things, such as killing NPCs and civilian transports are things, in my opinion, that should have had some kind of consequence in the first place. If you don't want a wanted level, don't break the law


Have any of you played any of the Elite games? I used to love playing Elite II- The Frontier. Thats what I was basing my wanted level idea on. In that game, you had two forms of hyperdrive ... civilian and military. The Military drive was faster and would allow you to travel further in one jump but its downside was that a bi-product of jumping was radioactive waste from the drive. The problem with the radioactive waste was that when landing on a civilian planet or space station, the authorities would fine you for carying dangerous materials. You could try dumping it into space before you landed, but that would risk being cought and gain an even larger fine. It also increased your wanted level. It would be cool if carrying radioactive resources into starports would do the same thing in SWG... so the only way to safely transport dangerous resources without getting afine and/or increasing your wanted levelwould be to pay a smuggler to transport it





Abandon all hope
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