Smuggler Archive
Thread: Spice Stacking Removal
And they chose not to put this in notes because?
Seriously... now you're gonna have a bunch of even more pissed off people because they weren't up front about this.
I feel for you Wes.
The only thing more I have to say is this better be one hell of a revamp that's coming!
Actually I changed my mind, I do have something else to say...
Tell those cowards to do their own dirty work from now on. They don't put anything in the patch notes, then you have to come here and tell us. Not them. I know you're a Corr, and that's part of your duties or something, but this only happens with Smuggler issues.
I'm sick and tired of them making you the bearer of bad news. It's BS and they need to own up to this crap already.
I'd definitely agree with Wes on the redundancy thing. Lower-level spice won't really ever have a time where it's more useful to use it rather than something like Pixie or Booster. In light of that, I would hope the smuggler revamp changes some spices to buff things other than HAM.
SmugglinZane wrote:And they chose not to put this in notes because?
Seriously... now you're gonna have a bunch of even more pissed off people because they weren't up front about this.
I feel for you Wes.
The only thing more I have to say is this better be one hell of a revamp that's coming!
They actually put "Fixed a problem where buff stacking rules were not being correctly enforced. Buffs should now stack normally." - I thought that was it?
I cant beleive they serisously did this... so is the Health crystal gonna be reduced to a max of 20% and will you now have ahard caps at 20% over your health, so if you have 3k health nothing can increase your health over 3.6k... otherwise they are flat out lieing about buffs not increasing your stats by more than 20%.
Current even with this I can get 20% spice buff, 20% food buff 10% doc buff, and 500 healthpower boost buff, and 2k health cryustal buff.... this can get my health upto 6k even without spice stacking. Damn finally had a window of a few weeks where it paid off to be a smuggler... now get back in your holes smugglers we dont want to see you again.
riotcontrol wrote:
They actually put "Fixed a problem where buff stacking rules were not being correctly enforced. Buffs should now stack normally." - I thought that was it?
Does this mean that all spice stacking is removed, or just the stacking that will get an attribute over 20%. For example:
You take a Neutron Pixie and that bumps up your health level (HL), health recovery (HR), and action recovery (AR) by 20% and it drops your mind recovery (MR) by -20%.
Now, to counteract the MR drop, you pop a Booster Blue, which has the following stats: HL 20, HR -20, AR 20, MR 20.
(This would put your HL and AR at +40, but the stats are capped at +20. It also brings your MR and HR back to even.)
Finally, to get your HR back up, you use a Muon Gold with stats HL 20, HR 20, AR -20, and MR 20. This gets all your stats up to the cap of +20%.
(40% of HL would be discounted as over the cap, and the -20 AR from the muon would cancel out part of the +40 that is active thereby leaving +20%.)
As I was writing this, I realized that this technique would get rid of the negative effect of spice that is inherently a part of spice, so it probably wouldn't be accepted by the devs.
So next week when the servers come back up, we should basically delete everything but Neutron Pixie and maybe some Booster Blue cause the rest is just a waste on server resources?
Smuggler has become way more gimped since the CURB. If the ReSpec is still around and I can find a profession that half-way works, I'd go for it.
/respect.
So down to 2 spices and Faction Point Sales...
*sigh*
...the Vaunted Smuggler Revamp better be pretty dang good...
Darrius wrote:So down to 2 spices and Faction Point Sales...
*sigh*
...the Vaunted Smuggler Revamp better be pretty dang good...
Yep, it will be the highlight of SWG II