Smuggler Archive

Thread: Smuggler moves what those vague descriptions mean, and what they REALLY do

Jaspor
Sun May 01, 2005 4:36 pm
#1


Okay, since I haven't seen the detailed information about what all our new moves actually do, I did some experimentation myself. Basically, in my opinion,the descriptions in the skill boxes and icons doesn't tell you enough. And some even seem wrong. The way I did this was simply by using the various moves on some creatures, and hover over the state icon that appears under the victim's health bar.


So, here goes...


Concussion Shot - a "root" attack which will hold the victim in place for 40 seconds. It doesn't seem to stick as easily as the Pistoleer root attack, "Stopping Shot", but here's how you help that..


Overwhelming Shot - Reduces the state resistance of the target by 40. Lasts 25 seconds. Basically, gives other state attacks a better chance of sticking.


Restraining Shot - Reduces movement speed of the target. Considered a "snare" attack. Lasts 20 seconds.


Panic Shot - Delays attacks by the target. Reduces combat speed by 15. Lasts 25 seconds.


Low Blow - Hit them below the belt. Supposed to be a knockdown, but that doesn' seem to be working right now. However, it still applies an effect by reducing combat speed by 40. Lasts 20 seconds.


Last Ditch - I think we all know what this does by now. High-powered shot that gets more powerful the lower your health bar is. However, it also drains you to the point of near death.


Reckless Shot - Powerful damage dealer. However, since it is "reckless", it leaves you vulnerable. By way of a defense reduction of 80. This debuff to yourself lasts about 15 seconds. If you have a melee enemy rooted a safe distance away, the defense reduction won't hurt you much.


Basically, the combo I'm using and find pretty effective is:

1.) Overwhelming Shot - give the next shots a better chance of sticking.

2.) Concussion Shot - stop them in their tracks.

3.) Warning Shot (Pistoleer move) - reduces the targets defense by 80. Causes damage shots to do more damage.

4.) Damage shot here - Once they are rooted and debuffed, unload with the damage. Alternating Quick Draw and Body Shot works well if you also have Pistoleer.


If you're in a group with melee fighters, they'll probably also appreciate you using Panic Shot and Low Blow to reduce their attack speed.


Anyways, hope that helps, sorry if this was posted elsewhere and I missed it.

Message Edited by Jaspor on 05-01-2005 08:11 PM



Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


LaughingWolf
Sun May 01, 2005 4:53 pm
#2

Thanks, very useful!!




LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
NoStyleGuy
Sun May 01, 2005 6:49 pm
#3

wow thats very usefull: figurative 5 stars * * * * *



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Elder Pistoleer, Elder Bounty Hunter, Elder Medic, Elder Carbineer, Elder Teras Kasi Artist
GanymedePharuu
Sun May 01, 2005 7:44 pm
#4


great analysis.


and i think you're right on with the starting combo for fights.


"Basically, the combo I'm using and find pretty effective is:

1.) Overwhelming Shot - give the next shots a better chance of sticking.

2.) Concussion Shot - stop them in their tracks.

3.) Warning Shot (Pistoleer move) - reduces the targets defense by 80. Causes damage shots to do more damage.

4.) Damage shot here - Once they are rooted and debuffed, unload with the damage. Alternating Quick Draw and Body Shot works well if you also have Pistoleer."

i'm a big fan of Warning Shot. however i alternate Quickdraw and Placed Shot to save action costs... i'll sprinkle in Body Shot to do a little extra damage if i need to.


i just hope they make low blow a KD attack soon. although with my Smuggler/Pistoleer/Carbineer template i will have Charge Shot, which is a KD move that works.


Message Edited by GanymedePharuu on 05-01-2005 07:48 PM



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Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Blackmoore
Sun May 01, 2005 7:47 pm
#5

Thank you. Plz sticky this thread. I am POed I gave up mastersmuggler now.



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Endjinneer
Sun May 01, 2005 7:53 pm
#6

ive been using Body shot against ranged opponants and Reckless shot against melee opponants


Reckless shot is the more powerful but lowers your defences , so very useful after you have rooted a melee opponent as you can stay out of range of their attacks


alsoafter applying Concussion shot i've found that when it gets into the last 10 seconds put a restraining shot onto them so they can't rush you before you can apply anotherConcussion shot to root them again


see what you think









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GanymedePharuu
Sun May 01, 2005 8:01 pm
#7






Endjinneer wrote:

ive been using Body shot against ranged opponants and Reckless shot against melee opponants


Reckless shot is the more powerful but lowers your defences , so very useful after you have rooted a melee opponent as you can stay out of range of their attacks


alsoafter applying Concussion shot i've found that when it gets into the last 10 seconds put a restraining shot onto them so they can't rush you before you can apply anotherConcussion shot to root them again


see what you think







also some very good ideas.


i hadn't thought of using Reckless shot against melee. but i figured out to use Restraining shot as the root was winding down to slow them up. (since Snare finally works!)





cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Jaspor
Sun May 01, 2005 8:12 pm
#8

Thanks for the feedback and additional ideas folks.


I updated the original message with the details on Reckless Shot. Once I started watching the actual damage and my own states (instead of my targets), I understood what it does.






Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


BHMatt17
Sun May 01, 2005 9:50 pm
#9

Very nice post, im going mcm and msmuggler w/ pistoleer 0/0/0/4, and im actually having fun w/ it so its helped me decide to stay in swg



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Ternque01
Sun May 01, 2005 10:07 pm
#10

Nice post! I wasn't aware about Warning Shot, and I'm just warming up to Reckless Shot


Thank you for sharing!





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Taln2
Sun May 01, 2005 10:22 pm
#11

I'm not entirely sure if concussion shot is working as intended. By it's description it's supposed to be a mesmerize type ability, as in completely disable the target (no movement or attacks) until it takes damage.I actually like the way it works now as a root, especially combined with a rifle for that the few rainmakers I'll get off at 50m lol. But like I said, I'm not sure if it's just bugged.


Same goes for CM paralyze and the commando grenade(?) that does the same thing.



Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
EnderUK
Mon May 02, 2005 5:53 am
#12

good work, shame it's on the second page or I wouldn't of posted my question. Being such a noob recently in-game on on the fourms

/bump



I too use to have a fancy sig, then it got pwned - Kenney Ender
SpecOps69
Mon May 02, 2005 6:15 am
#13

Great post. Question for you....how many of these abilities are AoE?
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