Smuggler Archive
Thread: Smuggler moves what those vague descriptions mean, and what they REALLY do
SpecOps69 wrote:
Great post. Question for you....how many of these abilities are AoE?
Message Edited by Jaspor on 05-02-2005 10:26 AM
Jaspor wrote:
Now...dare we try and write a macro for a nice opening combination....?
The pauses might bea little tricky. But knowing the timers on states, you could potentially automate your root attacks to always keep the victim stuck...
Message Edited by Jaspor on 05-02-2005 10:26 AM
Now, while I have no macro, I find that with a combo of stopping shot, thenBurst Shot (to stop the health from recharging)DAMAGE DAMAGE DAMAGE, then just before it runs out (stopping shot) an overwhelming shot,thenBurst Shot (to stop them from recharging health)then concussion shot, thenwaituntil its almost over (DONT FIRE HERE), then disarming shot (to give you a few precious seconds!), then overwhelming shot, then there should have been enough time for stopping shot to "reload" then use stopping shot again, then DAMAGE DAMAGE DAMAGE, and do the rest all over again...
This would probably workvery well in a macro, as long as your fighting melee... Believe me, I've killedajedi using this technique... The trick is to give stopping shot enough time to be used again. The concussion shot is perfect for this, as it gives you time even though you are not actualy damaging it. As long as your states stick (helped in a BIG way by overwhelming shot!) you should permanently stick your target until he/she is dead. And I believe they can't heal with concussion on right? If so, then fighting jedi/cm's should be a lot easier. Know if only Low Blow would be working... >: )
Message Edited by gassygunslinger on 05-02-2005 06:54 PM
Message Edited by gassygunslinger on 05-02-2005 06:55 PM
wait... burst shot prevents Health from recharging???
gotta be careful with burst shot in PvE, it's an AoE attack, and you don't wanna agro too many things now.
GanymedePharuu wrote:
wait... burst shot prevents Health from recharging???
gotta be careful with burst shot in PvE, it's an AoE attack, and you don't wanna agro too many things now.
Yeah, but burst shot is also a stun attack. i find that having novice rifles is also very helpful. Kneecap shot and head shot are very awesome with any maxed out weapon.
For the record, I have yet to have concussion shot not stick the first time. Having restraining shot and kneecap shot doubles the length of the -snare-.
regaring concussion shot.. does attacking the target not negate this effect? thats what it says in the description so i havent been using it much
Spiderhammer wrote:
regaring concussion shot.. does attacking the target not negate this effect? thats what it says in the description so i havent been using it much
It does not. The target remains rooted and unable to move even if you hit them with a barrage of damage shots.
Whether this is intended or a bug that will be fixed... well, that remains to be seen...