Smuggler Archive
Thread: And now its official the Revamp is dead
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magnum1138
Fri Aug 12, 2005 11:14 am
#1
It was coming.
And almost done
And its really a space profession.
And only the dialogue was missing.
And the Player bounties.
HAHAHHAHAHA!
Well, better delete the board - we are officially dead - thanks for nothing.
Magnum
And almost done
And its really a space profession.
And only the dialogue was missing.
And the Player bounties.
HAHAHHAHAHA!
Well, better delete the board - we are officially dead - thanks for nothing.
Magnum
AldaronTavish
Fri Aug 12, 2005 11:23 am
#3
Link? Info where this came from? anything?
Nevermind I found it in the "why we need smuggler mission" thread.
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
Enhancing the Smuggler profession is high on our list of priorities.
Nevermind I found it in the "why we need smuggler mission" thread.
JFreeman wrote:
I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
The Combat Upgrade itself was a change to the Smuggler profession, and the recent slicing changes was another. We're still planning on reviewing the spices: probably not a full fledges "spice revamp", but rather fixes and upgrades to improve the line.
We agree that you need Smuggling Missions. So, you don't need to convince us of that!
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
In the same way that Bounty Hunters have a systems-driven source of activity, we've got to look at ways of systemically delivering "smuggler missions" to you.
But I still can't give any details as to when we could deliver this or how it might work.
Enhancing the Smuggler profession is high on our list of priorities.
Message Edited by AldaronTavish on 08-12-2005 01:25 PM
magnum1138
Fri Aug 12, 2005 11:24 am
#4
Taln2 wrote:
what the **** are you talking about?
Hm, let me see.
Freeman saying there won't be a revamp, maybe.
And him going on with what sounds pretty much like - they are starting to think about something small only now.
But hey you people go on and take this as a good sign, if you like.
Magnum
Message Edited by magnum1138 on 08-12-2005 11:25 AM
SmugglerPie
Fri Aug 12, 2005 11:25 am
#5
Read "Smuggling missions and why we need them" in this forum.
SmugglinZane
Fri Aug 12, 2005 11:25 am
#6
He's referring to the JFreeman's posts. Check devtracker or the post in this forum about why we need smuggling missions.
gassygunslinger
Fri Aug 12, 2005 11:26 am
#7
Guys, Tiggs told us months ago there wasn't going to be a revamp... But for it to be in pieces... Now, JFreeman is saying they are working primarily on getting SMUGGLING..... I don't agree with what the dev's are doing, and I don't like to defend them, but I don't like breeding ignorance.
Message Edited by gassygunslinger on 08-12-2005 11:27 AM
magnum1138
Fri Aug 12, 2005 11:29 am
#9
gassygunslinger wrote:
Guys, Tiggs told us months ago there wasn't going to be a revamp... But for it to be in pieces... Now, JFreeman is saying they are working primarily on getting SMUGGLING..... I don't agree with what the dev's are doing, and I don't like to defend them, but I don't like breeding ignorance.Message Edited by gassygunslinger on 08-12-2005 11:27 AM
This is what you read - or what you want to read.
Even if: It doesn'T sound like they are on the way - does it.
But with the speed of this DEV team i think we can expect them soon.
Don'T kid yourself.
It's over.
Magnum
gassygunslinger
Fri Aug 12, 2005 11:35 am
#10
No where was there any new information in that thread. Except that he stated that their primary concern with smugglers is getting missions... Not revamping spice, not revamping our combat abilities, not revamping the revamped slicing, but smuggling... Now whether or not this is just another lie, I don't know... Do I personaly beleive they will deliver soon? H#ll no... But its not very new information. I personaly found it more hopeful than Tiggs' comment about no new content until "bugs" are fixed... Nowhere, did they EVER say they were abandoning smuggling missions.
Taln2
Fri Aug 12, 2005 11:37 am
#11
JFreeman wrote:
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
That doesn't mean the revamp is dead - the devs told us a while time ago that there wouldn't be a revamp, but rather that our profession would get fixes over several publishes instead of one publish dedicated soley to smugglers.
It's just a matter of semantics: we're still getting love, just not all at one time for whatever reason. No need for anyone to get their panties in a bind here.
magnum1138
Fri Aug 12, 2005 11:39 am
#12
Taln2 wrote:
JFreeman wrote:
It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.
In the past, our approach to this has been to design with an eye toward content-driven delivery mechanisms. Now I think we've come to the realization that creating hand-crafted content requires more resources than we can devote to a single profession. So we need a plan-B.
That doesn't mean the revamp is dead - the devs told us a while time ago that there wouldn't be a revamp, but rather that our profession would get fixes over several publishes instead of one publish dedicated soley to smugglers.It's just a matter of semantics: we're still getting love, just not all at one time for whatever reason. No need for anyone to get their panties in a bind here.
Actually they told us the REVAMP won'T be in one publish, but in more than one.
Again - this post 18 months ago - okay.
Now - Lie, Spin, Deathblow
Magnum
ShadowHawk01
Fri Aug 12, 2005 11:46 am
#13
I personally do not care for the fact that JFreeman mentioned a "Plan B" approach.
Message Edited by ShadowHawk01 on 08-17-2005 12:35 PM
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