Smuggler Archive

Thread: Does this mean Smugglers HAVE to buy JTL?

Vampirerobot
Thu Jun 03, 2004 11:36 am
#1

I thought the expansion was an optional thing. The way the State of the Game news was phrased, it sounds like they expect us to NEED space to function. But doesn't that mean buying the expansion? I thought they weren't going to do anything like that.



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
GroovyKool
Thu Jun 03, 2004 11:53 am
#2

Yep, If you want to be a Pilot,Ship wright or a SMUGGLER you need to buy JTL. I guess they forgot they have had smugglers since launch.


Groovykool
chaosx81
Thu Jun 03, 2004 11:56 am
#3

It sucks, I grinded smuggler this week for the revamp and No wI'll have to drop it...



Podoo
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Xeranx
Thu Jun 03, 2004 11:57 am
#4

What a way to force people to fork over more money. Great marketing strategy there. Leave all smugglers hanging for one month short of a year and then tell us we'll have to pay to play a profession that should have been working from the beginning.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Smuggler_Caylin
Thu Jun 03, 2004 1:25 pm
#5

This is a very real concern, the original version of the smuggler statement made it sound mandatory even more than the one you see now.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Jandel-Har
Thu Jun 03, 2004 1:44 pm
#6

Not that I'm taking SOEs side(Rat B@stards)but you werent planning on getting JTL anyway? I know thats not the point but look at from that point of view anyway.



Just Dak - Flurry
MiniJoras
Thu Jun 03, 2004 1:54 pm
#7






Jandel-Har wrote:
Not that I'm taking SOEs side(Rat B@stards)but you werent planning on getting JTL anyway? I know thats not the point but look at from that point of view anyway.




It is more of the concept that I have to buy something to make my profession complete. At least that is how I feel




Nyxus Darkbringer
Saitoh


Xeranx
Thu Jun 03, 2004 2:04 pm
#8


I understand where you're coming from Jandel. I had always planned to get JTL, but to put one of the three iconic professions in the game and not test it considerably in beta, not fix it at all but nerf it through live, and give us some mock content as if we're babies to appease with shiny objects is insulting.


For any newbie who would like to try smuggler, but may not have the ability for JTL (parents and such) where does that leave them? Smuggler right now is a title profession. There's nothing in the tree that remotely relates to smuggling. Slicing is a skill that many, not just smuggler, can benefit from. In fact BHs had slicing abilities in Star Wars last I checked. In fact they were needed for the missions they had to do at times. Crafting spice? In this game it's a narcotic. In Star Wars continuity it isn't yet we make it like we're chemists of some sort. We're supposed to be mining it and we don't. Now we lose out to chefs, who really needed the boost as they were said to be the buffing class, since they're better than spices which is really kind of a joke there. How many people only take twoswigs of brandy and that's fine for them. You're more dependent on brandy than any kind of spice there is. Well that's another story.


Seriously, the profession of smuggler has had many things wrong with it. A class that so many want to be hunted by bounty hunters requires 2 million pistol xp, but can't hold its own worth a d.a.m.n in combat. The profession favors factioned aligned players as they can sell faction points. Neutrals don't achieve anything in that regard. The smuggler tree, in my opinion, is the best tree to dabble in because there's nothing worth much except the extra slicing percentages given at master. You can get your combat avatar and go with dirty fighting for low blow, feign death, and last ditch. You can go up underworld to sell faction points or you can go up and slice your own gear. The only downside is that you won't get the benefits a master gets in the percentage ranges.


To tell us, just shy of one FULL year, that we have to wait a few more months and have to buy a game to ACTUALLY smuggle is ridiculous and should earn SOE all the negativity it breeds with actions like this.


Seeing how we were supposed to given something way back in november (I think) with GreenMarine's help, but didn't just emphasizes it more than anything that this game was nowhere near being acceptably ready.


Message Edited by Xeranx on 06-03-2004 02:06 PM





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
Imperiai2
Thu Jun 03, 2004 2:24 pm
#9

Be honest tho... who was planning NOT to buy JTL? No one-- (ok too literal...)-- VERY FEWcan honestly say they don't want to be a smuggler now just because you probably need JTL. I planned on buying it the secondI heard about it, at which time I was a novice smuggler who didn't know how to grind out pistol XP.I've been a master for a couple months now, but whatever.... were I a combat medic, ora freakin' tailor, I'd still buy JTL.



B'en F'olds of Naritus
Master Smuggler & Master Pistoleer (and just enough Medic to stay alive)
Vet Status: If you remember having to go out and loot your own corpse.
To the so-called 'uber': There's always someone cooler than you.
Xeranx
Thu Jun 03, 2004 2:47 pm
#10

To those of you who ask "who really wasn't considering buying JTL" you are cheapening the point in my opinion. The point isn't whether we were going to buy JTL or not. The point is being strung along for almost a year and then finding out that we'll have to buy the expansion to live the life of a smuggler in the Star Wars universe.


There is something else to add to this. The state of the game wasn't going to be released until after Fan Fest. So think about that. Just think about the money you might have to spend on travel alone such as air fare then add any other necessities such as food, hotel accomodations....most likely over a grand just to go there and then you may even buy stuff there.


You already invested in this game enough to not be disappointed by short comings when you're being made to believe possible certanties. If you were selected in beta you payed $6 for shipping, around the cost of a brand new game if you live out in Australia. From there you invest around $75-80 for the game (up to $100 if you bought the collector's edition), pay the monthly feeand now you consider going to fan fest which would cost you up to 2 grand alone if not a bit over that. Then you find out that you may have to pay another $50 for an expansion to play a profession that was supposed to have been ready by the end of beta 3. Tally up how much you've spent on the game already and how much you plan to spend and I'm sure many if not everyone will be unhappy. Not to mention that to a lot of us, this game still feels like it's in beta.


It's depressing. I know for a fact that no one here would allow anyone to yank the chain this long, but SOE has been able to do it beautifully because of the Star Wars logo. We're all trying to hang in there hoping it gets better and I seriously hope that it does get better. I for one won't want to look back at my first mmo and realize what a dumb schmcuk I was for spending money on something that didn't deliver.


Just to reiterate so that SOE knows why I'm sticking around. Thereason I'm still here is I'm hoping for your sakes that this game lives up to the hype that came around for the two years I've been following this game and the other is the people that I've met in game. Honest to God, had these people lived relatively near me instead of possibly thousands of miles away I would have left after hearing the revamp was getting pushed back.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
TheWok
Thu Jun 03, 2004 5:15 pm
#11


The Smuggler is the as-yet unrevealed fifth profession to be introduced with JTL. Or, rather, sometime after JTL, I guess.


Here's the deal: Smuggler is a SWG profession. It was included in the basic game. By this criterion alone, the profession should stand on its own and be viable WITHOUT the space expansion. If this isn't possible, it needs to be said BY THE DEVS right now. Some people are not interested in space flight, and may want to be smugglers anyway. One need not fly a ship to move things illegaly. This "smuggler is a 'spacey' profession" is a total cop-out by the developers.


Now, one thing we need to realize is that the space expansion was initially part of the main game, but it was removed due to time constraints in the same manner as vehicles, mounts and player cities. Smuggler was most likely meant to utilize the space portion of the game to a large extent.


However, they chose to remove space and keep the smuggler in. Thus, they need to follow up with that decision rather than putting it off.

Message Edited by TheWok on 06-03-2004 05:18 PM



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
baslisks
Thu Jun 03, 2004 5:17 pm
#12

getting JTL anyway doesn't bother me.



Life is but a gamble and I have weighted dice.
Master Smuggler and master TKA maybe master pistoleer but who knows how long it will before I finally switch from unarmed.

I am the One-Star Ninja
Vampirerobot
Thu Jun 03, 2004 7:15 pm
#13






Smuggler_Caylin wrote:

This is a very real concern, the original version of the smuggler statement made it sound mandatory even more than the one you see now.








Sorry, which versions are you referring to?



Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
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