This is a moan. I'm fully aware it's a moan and I'm letting you guys know this so you can choose not to read it. I like many of you am angered, and upset by this mornings news and I wanted a place to vent. It's not constructive but it might make me feel better. Feel free to add your own stuff if you too are looking to unload some anger.
I played EQ for 4 years and eventually I realised I was chasing a carrot dangled from a stick. The closer I got to ending the grind the further they shifted the bar forcing me onwards. When I finally got to a point where I could sit back and have fun I realised what Id been chasing wasnt as fun as I'd thought. I quit soon after.
Now I feel like I'm chasing another carrot.
Yes, the game sucks but we're having revising the professions soon.
We're not revising the professions any more but were having a combat balance soon.
We're not having a combat balance soon but we'll be having revamps of classes soon.
We're not revamping classes soon anymore, but jump to lightspeed will be out soon.
Everytime they give us something to look forward do and as soon as we get close they move it slightly further away. What happens if JTL isn't all its been hyped?
As I said in my other post I'm seriously considering putting my account on hold for 3 or 4 months now. I'm maxed out, I'm not confident in this team to make the right decisions, and I'm not confident that we're not being duped.
I just wanted to look at the State of the Game letter and give my review.
Howdy folks... that time again :-)
Last month we saw Publish 8: Droids Rebuilt reach its fruition, with a ton of new utility droids being added to the mix. We also saw two mini-publishes. Mini 8.1 focused on Image Designer enhancements and included some radical new looks for characters as well as a secure transaction interface that will extend to numerous other areas of the game.
We've already been told it's going to be difficult to apply this to other professions any time soon.
Mini 8.2 saw the opening of the Death Watch Bunker, where there are some very tough hombres that are none too happy. There are rumors of awesome loot from this starting to trickle out into Live, including Mandalorian armor and Jetpacks!
Ok. Stop right there. There are no rumours on live that there is awesome loot coming out of the Death Watch Bunker. Every piece of Mandolorian Armour that's been built on the live servers so far has been comparable with the sets of padded armour being built in the first few weeks of live play. It's desirable but only in the same way a set of Stormtrooper armour is desirable. To my knowledge the Jetpack quest is still broken or waiting on a random drop which hasn't yet done so.
This year's E3 allowed us to demo Jump to Lightspeed, which was an amazing experience! This was the first time we had shown it to the public and we fully realized just how much fun it already is!! There were countless occasions where we would find ourselves plinking at Hutt Fighters from the turret of a YT-1300, or chasing a Tie Fighter through an asteroid field, and have to tear ourselves away to realize that we were indeed in the middle of a demo. I assure you, this is going to completely transform SWG while tying in seamlessly with the ground game. It is simply incredible!!!
Unless you come out with some salient details quickly I like many others will assume that this is a bolt on game to the original rather then something that integrates seamlessly with the ground game. Space cannot integrate seamlessly whilst their is still the option of instantaneous travel by clicking on a ticket. You have to make sure people fly to their destination manually, otherwise space will be filled with fighters only.
Atmosphere and immersion sometimes comes at a cost to efficiency. I agree it's a tough decision but this team has avoided making those tough decisions from the start and it's only been costly to the playability and longevity of this game.
To integrate seamlessly there will have to be gas mining in space, rare minerals to be mined from asteroids, BHs will have to be able to track marks through space. All of these things have been dismissed.
We will be doing a closed-invite Beta for JTL sometime between August and September. We really want to get a wide variety of players in the cockpit, so we are currently devising the numbers and groups for populating the beta. More on this from Bo'shek (Rich Vogel) in the near future...
Back on the ground, we are in the thick of Jedi Testing for Publish 9: Secrets of the Force. We are going to want to take an extra week or so to fully bake it in,
Do you seriously believe that we don't read the test center forums. Fess up, it's horribly horribly broken.
so it may be a bit more than two weeks from our last mini-publish (the Death Watch Bunker). We will keep you apprised at the progress, but we are currently targetting 6/22/04.
To test this massive system, we made a duplicate of the existing Test Server. We call it, originally enough, Test Center 2! We needed to create a large and robust test population, so we put together two groups and made them specific ranks.
- Existing Test Center players that were active within a certain period became Padawans.
- Existing Live Jedi that created characters on Test Center within a certain period became Jedi Knights.
Over the weekend there were in excess of a thousand simultaneous players on TC2! Much thanks to those of you logged in and helped us with testing. I would encourage you to continue doing so during the next couple of weeks, because we will be giving away starter packs, running some crazy tournaments and really trying to stress the system to its limits! Since Test Server 2 will be wiped at the end of the testing phase, it is really a free-for-all over there. Crazy. We may even try to set a bunch of Live Bounty Hunters loose at some time >:-)
Don't bother. The Bounty Hunters are being wholesale slaughtered on live servers by select groups of Jedi, Im sure hundreds of Jedi running around with their new Lightsaber damage type is enough to put off every hunter in the galaxy.
One of the more controversial changes that is occurring with Publish 9 is that characters who unlock their slots Between Publish 9 and Publish 10 will not be able to immediately convert to a Padawan. There are a number of reasons why we feel the need to do this, but foremost is a transition period between Force Sensitive and Padawan that will not be done until Publish 10: The Jedi Trials. If you do unlock you will be notified, but not able to convert until P10. If you do not unlock but are along the way, partial credit will be given. This has been discussed in the past few Friday Features.
Just so the devs can get a handle on this lots of people were looking forward to the end of the farce called hologrinding. It was only 2 weeks away and then we can start seeing people in cantinas who arent afk and medics in med centers who arent healing tumblers. Now we have to put up with another 6-10 weeks of it.
Looking forward, the three main systems that we are enhancing before Space are: Jedi, Combat Balance, and the Galactic Civil War (GCW). They are turning out to be extremely extensive (and extremely cool!). Accordingly, we want to focus as many resources as we can on them. This is challenging when doing parallel development of JTL, which in some ways is a completely new game. Hang on...thought it was intergrating seamlessly?
We have made some adjustments to the Live schedule, based on our desire to fully realize each system.
Before I reveal our schedule, I want to shoot very straight with you. When I say things can and will change, I mean it. If we feel that we need to focus more on a particular system, we are going to adjust the schedule to allow it. My job as Senior Producer is to ensure that the overall project is successful, no matter what. This means trying to focus our resources on where they are most needed while keeping them healthy and happy. This also means adjusting the schedule and moving things out when other things are in jeopardy.
We could take 4 different approaches in our communications with you:
- Not tell you anything
- Give you the party line
- Try to get everything done and not do them well
- Do things right and tell you the truth
I want to tell you the truth. I want you to know what our priorities are, and what we are working on, and why things change. I guarantee some folks are going to scan this entire schedule, find the one line in it that refers to them, and go off about it. The truth is that we want to polish our game as much as we can, and we don't want to put out half-baked publishes. Part of the pain of hearing the truth is that it changes.
Part of the pain is not hearing a truth we don't want to hear. Part of the pain is you not communicating with us for several months, then giving us the party line by saying smugglers were the class most in need of a revamp, fiting half a dozen other classes before us, and then telling us the truth for about 6 weeks and thinking that makes you saintly. It has been the strategy of this development team to ignore, disavow and lie for several months and this very recent period of truth is then followed by you standing on a sopabox as if you've always been honest?
Without further ado, I present you with our current schedule:
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I'm not even going to start on how the next 3 months of the development schedule are dedicated to a class that aren't supposed to exist during this timeline. A class that is supposed to be a tiny fraction of the playerbase.
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Hutt Casino
We are REALLY excited about this social adventure, but we are running into art and design restrictions. Space is looking amazing... and we want it to be even more so! We are very strapped for Art resources at this time and can't create everything we want for this adventure until after Space.
One last time. Is the space expansion being worked on by a seperate team, and if so why is the art department torn between the two?
Hutt Asteroid Base
For similar reasons, and we really want this to be something you reach by flying through space.
Smuggler revamp
We want to do this right too... and proper smuggling is very much augmented by space flight!
This I agree with. Smuggler is very much a space profession but this only reinforces my earlier point. A miner shifting 1,000,000 resources in his backpack can walk up to the starport, right click on his ship, select a destination and be there between 10 seconds and 2 minutes depending on the specs of his computer.
A smuggler, has to fly through space for several minutes?
Now I'm not suggesting you give us instantaneous travel during smuggler missions but it's time to make a tough decision. Stop people transporting so many resources and put a weight limit on smaller fighter class ships. It's laughable that I can't carry 60 dice in a backpack, yet someone can carry enough resources to build 500 city halls!
I know there will be some disappointment regarding the schedule shifts. Please remember that we want to open our schedules up to you as much as possible so you know what to expect. Live Service is an inexact science (to say the least!!) and will always include some shifts. Things have changed. They will continue to do so. We are giving you our best approximations. All along the way, smaller but vital enhancements are constantly being fixed and come out before and after these main publishes.
We are fully focused in making SWG the best MMOG there is out there. The game is very strong due to you, the players. Be very careful Gattis. The player base is rapidly becoming disenchanted. The next few months have some revolutionary changes occurring, and I hope you are as psyched as I am!!
Finally, some of the team is gearing up to head out to Anaheim this week for the Fan Fest! I can't tell you how excited we are to hook up with the players, and see you folks meeting with each other. There are some great things planned, including several panels where you can grill us on all sorts of topics. Please be gentle ;-)
Best,
- Gary Gattis
SOE Senior Producer, Star Wars Galaxies