Smuggler Archive

Thread: The poor state of the game.

Bleacher_Creature
Fri Jun 04, 2004 8:17 am
#14

Outstanding post!



Bleacher Creature - GODS
MBH - Imperial Colonel
Tsalmaveth
Fri Jun 04, 2004 5:33 pm
#15

Forum Watchers,


Valid points in the starter post. Unfortunantly, we can moan, complain, and generally stew in our own juices and this achieves nothing. The priorty of the Development team is as quickly as possible fix the the area of the game that has the most potential to hold a loyal group of core players. Jedi is a natural choice for this. Those that have made Jedi are more likely to stick longer with the game because of the unique nature of the Jedi compared to any other class. Also, through word of mouth those that have achieved a Jedi character have a better potential to draw in new subscriptions from friends that also hope to aquire their own Jedi.


Ultimately, the only way to truly make yourselves heard and have an impact on processes in the game would be to do something that could not be overlooked to show your displeasure. Alot of people grumble about the game and threaten to quit once WOW or one of the other "super" games on the horizon arrive. Threats given about future action are more easily dismissed than immediate action. Since it is not likely that a vast majority of the subscribers are likely to cancel their accounts anytime soon, the only other alternative would be to hold the equivalent of a strike. Organise with your guilds and friends. Pick 2 days during which none of you log in. Pick those 2 days to show in way that cannot be overlooked your displeasure. Anything less is merely hot air and empty threats. Imagine if you will one of the smaller servers with a much smaller population base completely empty but for Jedi for 2 days. I imagine questions would start to be asked very quickly over at SOE. Ahazi is one of the most crowded servers around, if 75% of it's users just didn't show up for 2 days or even 1 week....well, you can figure the rest out for yourself.


Just remember people, unless your actually willing to take action in some form or another then why bother with all the posturing. The simple fact that most everyone logs in day after day knowing that nothing has really changed and that the things that made you angry enough to want to quit are still there the next day.


I am neither a "The glass is half full" or "The glass is half empty" type a person. I am merely a "Why the hell do I care about a glass of water? Pass me a beer!" kinda of person. When my patience level reaches saturation, I will make sure to make my voice heard in the only way that I truly have...by ignoring my pc and picking up a good book for awhile.
Leoj
Fri Jun 04, 2004 6:08 pm
#16






Gypsy13 wrote:

This saddens me. It's fairly apparent to the dev's that since SO MANY people were willing to holo-grind, so many more would still like to become jedi with a new system. I anticipate the new "jedi quest" system will be more time consuming...but appear less tedious to the naked eye...they are payed by the month, sigh.


I left this game 7 months ago and returned last week. I find it fun after the hiatus, but this game is still very broken one year after launch. I do not see how JTL can be extraordinary when its foundation is broken.


I really hope this game doesn't die...but the future looks very, very bleak in a galaxy far, far away....







It will be easier to unlock look at this:


--------------------------------------------------------------------------


We agree, but the problem is that this isn't a crafted script where everyone stays on cue within the context of a larger picture. Its an MMO and everyone has a strong desire to do what they want. As has been clearly demonstrated, no matter what the designers do to prevent lots of Jedi, players will overcome that obstacle to become what they want.

When all the players lashed out at the professions system, which was designed to minimize the total number of Jedi in the game, it didn't matter, because...players will still achieve what they want to achieve. So rather than replace one painful system with another, the team sat down for many long days and nights to talk about the shift in continuity. In this case, it was decided that the fun factor was more important than continuity in this game.

It certainly was a difficult decision and it was decided that this path was healthier for the overall game.

Kurt "Thunderheart" Stangl


-------------------------------------------------------------------------


That came from a post on www.swgbounties.com which was a copy from another place. From what that says it appears that getting Jedi will be easier.





Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
Kamujin
Fri Jun 04, 2004 7:27 pm
#17

This game is really borked, yet I still find someway to have fun. I am not going to criticize you for being frustrated, because I can understand the reasons. Here is how I see things though.


1) I intend to play this game for a long time. As much as I want everything now, I also know that I would gobble it all up now a be kind of bored in the future.


2) This game is big. Although, I started out with the intention of being a pure bounty hunter, I have tried most professions to some degree. While I never saw myself as a fan of crafting, I've actually had some fun experimenting with those professions and now I can understand why some people like it.


3) As screwed up as this game is, I seem to always be able to find something fun to do. This doesn't mean I actually feel like I am immersed in the Star Wars universe, it does keep me entertained.


4) Every now an again I go back to my old EQ server and realize why SWG, as screwed up as it is, gives me more enjoyment. I can solo, group, and pvp at my leasure. No real raids yet, but I am SOO burnt on raiding from EQ that I can do without it.






Kamujin Kravsherannnntnxgggggggggggggggggg

"I'm scissors. Paper is fine. Nerf rock."
Orcajum
Fri Jun 04, 2004 7:46 pm
#18


When all the players lashed out at the professions system, which was designed to minimize the total number of Jedi in the game, it didn't matter, because...players will still achieve what they want to achieve. So rather than replace one painful system with another, the team sat down for many long days and nights to talk about the shift in continuity. In this case, it was decided that the fun factor was more important than continuity in this game.

It certainly was a difficult decision and it was decided that this path was healthier for the overall game.

Kurt "Thunderheart" Stangl

-------------------------------------------------------------------------

You wanna know how they could have slowed the hologrind Jedi babyboom? Easy. No xp if marked AFK. 80% of the current Jedi would be non-existant. The cantinas and med ceneters would only have real docs and entertainers. Would have given them a hell of a lot more time to put towards the other professions.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
NickHeel
Fri Jun 04, 2004 7:59 pm
#19






DarthDaver2 wrote:
Don't you just feel the love? I guess smugglers are left with version of the truth number 3 or is it version 4 or 5?

-DD





A bit off. Last I checked we were in the teens.




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
AudioOrgana
Fri Jun 04, 2004 8:05 pm
#20


Message Edited by AudioOrgana on 06-05-2004 12:15 AM

ETgamer
Fri Jun 04, 2004 9:06 pm
#21

Smugglers and Bounty Hunters are especially in the same boat. We're professions driven by our .. professions. Teras Kasi, Carbineer, Commando are more-or-less just support professions for smugglers, bounty hunters, weaponsmiths, armorsmiths, you name it - that makes money. Of course, you can be a mercenary (mission-taker from terminals) and you master a profession and call yourself one, but that's about all there is...


Mercenaries of Elite Combat professions have done well.


Weaponsmiths, smiths of all kind have been doing well (except droid engineers, but they're getting better and have been!).


Jedi are getting things to do.


Smugglers and Bounty Hunters get no love. Two of the most characteristically Star Wars jobs thrown into the garbage can.


- mesdoram elmdor.

- kettemoor's first mbh.
bennybanglong
Fri Jun 04, 2004 9:18 pm
#22

when did they post the State of the Game letter? I wonder why they took this down.
zeeke
Fri Jun 04, 2004 10:42 pm
#23

Yeah Like others im a BH on one character and a smuggler on another. Getting bent over on both now is just not worth the time and energy.



I dont wanna be a jedi, I have no desire to be a jedi. Can any dev understand that? I KNOW there has to be others with the same mindset. We DONT WANT TO BE JEDI.



This game will be renamed JEDI Knights very soon. Every character playing will be holding a lightsabre. How silly.



Time to cancel as I said in another post. I get this BS as work, and I play to forget about work. Id rather stare at my wall.




bennybanglong
Fri Jun 04, 2004 10:45 pm
#24

Jedi isn't that grind. I have a FS and if Pub9 stays the way it is, you can kiss a lot of Jedi bye bye.


My 3 professions are Smuggler, Pistoleer, and Jedi and they all equally suck.


Smuggler and Pistoleer, what can you say...a laughing joke. I don't have to say anymore about this since you guys already know.


Jedi, not worth the reward for the effort and time you put in.


NoxDenosis
Sat Jun 05, 2004 1:15 am
#25

this state of the game letter makes me sick



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
NoxDenosis
Sat Jun 05, 2004 12:27 pm
#26

awsome loot from death watch?! THE alum materials, binary liquid, and protective liquid coating....



ARE NO WHERE TO BE FOUND ON ECLIPSE!!!!!





-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
Page 2 of 3