Smuggler Archive
Thread: Confirmation: Erroneous Damage Slicing
It does affect slicing.
Message Edited by DigiDante on 07-05-2005 05:31 PM
Technically, it should work correctly if applied like this
874 * 1.02 = 891 (First 2% Slice)
891 * 1.02 = 908 (Second 2% Slice; Totals 4%)
908 * 1.04 = 944 (Final 4% Slice; Totals 8%)
So, somehow I managed to get less than a 1% slice on my final slice ![]()
From the other weapons i've sliced that worked correctly, this was the result
New Min Damage = Min Damage * 1.08 (8% Slice)
New Max Damage = Max Damage * 1.08 (8% Slice)
I was under the impression that this is how it is 'supposed' to work, they are applied independantly of each other; I have observed these results with other weapons, but unfortunately not with the one weapon that counted.
-Edit- That may be the case Scarlet; Slicing does not give the ability to surpass weapon caps so if you are at the cap it is not slicable beyond that.
Message Edited by XrioT on 07-05-2005 03:58 PM
ScarletSpider23 wrote:I've tried damage slicing weapons made by a friend and it says that I can't slice the weapons for increased damage as the weapon is at its maximum damage output :-s is this a bug?
The weapon reached a damage cap... every weapon has a preconceived damage cap... its for balance, once the gun reaches it, it cannot go over it.
I dont know if the devs plan to remove it for slicing, but so far, slicing will not rise above the weapons cap. There is a list of weapon caps on the weaponsmith forum, its a sticky at the top.
EDIT: There is also a speed cap on weapons too, generally its around 1.7 something... most damage caps can be around 900 something, some are lower and some are higher.
Message Edited by Antonnio on 07-05-2005 04:00 PM
Notice: I have confirmed that this damage slice miscalculation applies specifically to weapons that were crafted with enhancements. The bug is repeatable, and it appears that the damage increase calculation is not taking the actual damage including enhancements into consideration.
If there are any other weaponsmith/smugglers that could attempt to reproduce this (hopefully using scrap bone shards or maybe high capacity blaster enhancements or projectile feed enhancers) it would be nice to know if this applies to all enhanced weapons or specific enhancements. It is definately happening with krayt tissued weapons though; I was just able to repeat the bug when crafting a krayt enhanced blaster fist.
Message Edited by XrioT on 07-05-2005 05:54 PM
The problems should all work there way out eventually, and I can only hope that GreenMarine pops up and helps us out with these fixes...
Things I would like to see:
Stackable Slicing Components
Proper Percentages
Good Loot drops or give us them in SMUGGLER MISSIONS, like promised...