Smuggler Archive
Thread: Confirmation: Erroneous Damage Slicing
They promised slicing loot drops in smuggler missions? Where was that?
While they're at it, it'd be good if GM could fix the Critical slice. It sounds really interesting.. but doesn't do a whole lot. ![]()
-Zz
DPS went from 327 to 289...
XrioT wrote:
Technically, it should work correctly if applied like this
874 * 1.02 = 891 (First 2% Slice)
891 * 1.02 = 908 (Second 2% Slice; Totals 4%)
908 * 1.04 = 944 (Final 4% Slice; Totals 8%)
So, somehow I managed to get less than a 1% slice on my final slice
874* 1.08= 943.92
The slice seems allways to depend on the unsliced value
Posted o the WS boards:
I built a Featherweight to take an 8% damage slice to get to max with 69 SAC. I applied my Illegal Booster Core to a 919 max damage Featherweight and it turned out at 935 max damage. Not exactly a 4% increase... hmmm.
Next I applied a Illegal Booster Core to a 70 SAC High Capacity Scatter (same scenario) and it went from 893 to 916.
We should start a thread with the slicing caps.
Run your numbers again with that information and see if it adds up.
Right on.
Gotta try maxing damage again... lol.
Min damage on the Featherweight was 365 * .04 = 14.6 + 919 = 933.6
Thomen wrote:
XrioT wrote:
Technically, it should work correctly if applied like this
874 * 1.02 = 891 (First 2% Slice)
891 * 1.02 = 908 (Second 2% Slice; Totals 4%)
908 * 1.04 = 944 (Final 4% Slice; Totals 8%)
So, somehow I managed to get less than a 1% slice on my final slice
874* 1.08= 943.92
The slice seems allways to depend on the unsliced value
Accamim wrote:
I think we're looking at two caps here... Slicing caps and construction caps. I believe they are different.
Posted o the WS boards:
I built a Featherweight to take an 8% damage slice to get to max with 69 SAC. I applied my Illegal Booster Core to a 919 max damage Featherweight and it turned out at 935 max damage. Not exactly a 4% increase... hmmm.
Next I applied a Illegal Booster Core to a 70 SAC High Capacity Scatter (same scenario) and it went from 893 to 916.
We should start a thread with the slicing caps.
I think you're 100% correct Accamim. This can be proven by adding a damage powerup to a weapon which brings it within 20-30 damage of its crafted weapon cap. You will receive a message upon attempting a damage slice that the max damage of the weapon has already been exceeded and cannot be increased.
For example, in further testing I crafted a pistol that after pup'd had 920 max damage. It's crafted damage cap was over 940, so a 2% damage slice should not have been a problem, but I received a message saying I could not slice the item because it's damage had exceeded the cap...
in short... if this isn't addressed damage slices will only be useful on mid level to lower-end weapons... and that particular market of people will likely not be bringing us any of these high-level slicing components, or pay us anything substantial for providing them... especially considering they could just purchase a weapon that was crafted with higher stats than we can ever produce.
This takes the 'remove the cap' for slicing hopes to a whooole different level
Message Edited by XrioT on 07-06-2005 04:07 PM